Explore a dark, abandoned underground complex filled with puzzles and secrets. Fight mutants and drones using a variety of weapons. Push, move, or throw objects to kill enemies, block entrances, or climb high places.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„As a solo developer, releasing in Early Access allows me to shape the game alongside the community - balancing mechanics, improving systems, and adding content based on real player feedback.

The game’s world, progression, and survival elements are best refined through iteration with active players. Early Access will let me test features in real gameplay conditions, gather suggestions, and ensure the final release is as polished as possible.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„There's still a lot to add and polish, so realistically I expect Early Access to last around two years.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version will include all planned features along with a complete, fully realized first floor (level).

Planned features:
- More weapons, such as a sniper rifle, machine gun, rocket launcher, and additional melee weapons
- Item storage containers with shared space
- Weapon attachments like silencers, laser sights, scopes, and more
- Player and weapon upgrades (e.g., increased damage, health, and stamina)
- New enemy types, including sentry turrets, tentacle monsters, and other grotesque creatures
- An objectives system to support main story progression
- A map in the PDA to check your location and track unexplored rooms
- Weapon stats and the ability to change attachments via PDA
- Weapon durability system - weapons will jam or do less damage if not properly maintained
- Reworked older rooms and weapons (improved meshes and textures)
- More puzzles, environmental obstacles, and parkour elements
- Steam achievements“

Was ist der derzeitige Stand der Early Access-Version?

„The game already features a variety of core systems, including interactive and physics-based gameplay, satisfying gunplay, inventory and item management, a robust saving system, and a sizable map filled with enemies and puzzles, along with small snippets of lore that give a taste of what’s to come“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The price will increase once Early Access ends.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I plan to stay active on the Steam forums (and Discord if you’d like to join), listening to suggestions, bug reports, and ideas from players. Regular updates and patch notes will keep everyone informed about changes, while feedback will directly influence the direction of the game.“
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Infos zum Spiel

A physics-driven FPS where freedom, survival, and interactivity come first.
Explore a hostile underground complex where nearly everything is movable, usable, and reactive. Fight to survive, manage your resources, and uncover the truth behind the facility’s downfall.

No invisible walls. No hand-holding. Just you, your choices, and the unknown.

PHYSICS-DRIVEN WORLD

The world of LeftUnknown is built around physics and interactivity. Most objects aren’t just props - they can be moved, thrown, stacked, or used creatively. The environment reacts to your actions, letting you solve problems, fight enemies, or create opportunities using the world itself.

DYNAMIC COMBAT

Combat is intense and grounded, with weapons that feature realistic recoil, bullet spread, and physical impact. Every shot matters, and every encounter can play out differently depending on how you use your tools and surroundings. Grenades can clear groups instantly, while well-timed environmental explosions can save precious ammo.

SURVIVAL & RESOURCE MANAGEMENT

Survival depends on preparation and smart decision-making. Your inventory has limited space and is weight-based, forcing you to balance firepower with essentials. You’ll need to monitor your health, stamina, and injuries, using med-kits, food, and bandages to stay in fighting condition. Scavenging, buying, and selling items becomes key to long-term survival.

ENVIRONMENTAL STORYTELLING

The story unfolds through exploration. Scattered notes and diaries reveal what happened inside the facility, but they also serve a practical purpose. Players who pay attention can discover door codes, and clues that lead to valuable rewards.

SANDBOX FREEDOM

LeftUnknown embraces player experimentation. Console commands allow you to spawn objects, enable god mode, or manipulate the world for fun. Whether you want a serious survival experience or a chaotic sandbox playground, the choice is yours.

NIGHTMARE MODE

Nightmare Mode offers a pure survival challenge for players who want to test their limits. Face endless waves of enemies and fight to stay alive as long as possible. Every kill earns points, and every second survived pushes your score higher. Compete against friends or players worldwide on the leaderboards and prove how long you can last when the odds never stop stacking against you.

STORY

"Marius, a former military officer turned nature photographer, ventures into a remote forest to film wildlife. While recording, he stumbles upon two Live-D Corporation agents beating and executing a civilian. Hidden in the bushes, he captures the entire event on camera.

Marius has long suspected Live-D of corruption and had been collecting scattered evidence - but this is the first solid proof. As he tries to leave the scene, he accidentally snaps a branch. The agents hear it. He narrowly escapes, but in the rush, he unknowingly drops his wallet.

Back home, as he reviews the footage, dread sets in. He notices his wallet is missing - left behind at the scene. Panic kicks in. Live-D now has his identity.

Just as he begins to consider his next move, the power cuts out. Moments later, masked men storm his home.

Marius is knocked out cold and awakens chained inside a secret Live-D underground complex. Live-D were thrilled - they had finally captured the person who had been spying on them, causing problems for years. Marius was just in time for the researchers to test their newly created weapon: a serum designed to turn any living being into a parasite that spreads and ultimately destroys entire cities or even countries.

Unfortunately for Live-D, the results didn’t go as planned. Instead of transforming into a monster, Marius falls into a coma.

Twenty years later, something went terribly wrong. The complex got abandoned and wasted. Marius awakens - alone, disoriented, and with no idea what has become of the world."

Further details - and the events following Marius’s awakening - will be revealed as the game unfolds.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

The game includes blood, frequent gunfights, and a grim post-apocalyptic atmosphere

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i3-4170 or AMD FX-8120
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Nvidia GeForce GTX 460 or AMD Radeon HD 5830
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Intel Core i5-4570 or AMD FX-6300
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Nvidia GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz

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