SHELLSTORM™ unleashes satisfying tactical combat that redefines the RTS genre with destructible terrains, physics-driven interactions, and complex AI. Command infantry, artillery, tanks, and aircraft to overcome impossible odds on difficult missions, or play PvP battles and climb the leaderboards.
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OVERVIEW

Step into the SHELLSTORM™ - a viscerally satisfying tactical experience that redefines real-time strategy with explosive, physics-driven combat and vehicles. Command infantry, artillery, tanks, and aircraft to overcome insurmountable odds on impossible missions, or jump into PvP battles and climb the Shellstorm leaderboards. Every bullet, grenade, and shell reshapes the battlefield, blowing through the environment and forcing constant adaptation. With destructible environments and complex Ai, no two battles are the same in SHELLSTORM: The Great War.

⚙️ STANDOUT GAMEPLAY SYSTEMS THAT RE-DEFINE RTS COMBAT

SHELLSTORM: The Great War tackles systemic challenges that show what the RTS/RTT genre can truly achieve. It brings mechanics usually reserved for cover shooters, military simulations, and stealth games to RTS scale, pushing the boundaries of mechanical intricacy in the genre.

🧨Dynamic Environmental Destruction

We don't just mean breakable buildings or props. The terrain itself is fully destructible, reliant on a 3D Voxel-based system instead of a heightmap.

🏗️ Physics-Driven Combat & Vehicles

Tank and aircraft movement is fully physics-based, including functional tracks and wheels which can be targeted and destroyed, causing localized impairment of mobility and function. Impacts from bullets, explosions, shrapnel, and shells impart physical forces to their targets. Shells and grenades are capable of following linear and parabolic trajectories, depending on target visibility.

🕵️True Stealth Combat Mechanics

Sneak an entire squad behind an enemy formation and unleash a point-blank ambush - made possible by a true directional vision system that checks both for line of sight and whether enemies are actually facing you. This allows entire squads to sneak up on each other, even without cover. It’s squad-level stealth and flanking like never before seen in an RTS.

👁️Realistic Perception Systems

Characters don't have 360-degree awareness. They react to what they can actually see and hear. Perception systems are nuanced and realistic.

🧠Dynamic Character Ai

Individual characters make decisions based on systemic logic and available intel - not just scripted events. 

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Systemkrav

    Minimum:
    • OS: Windows 10, Windows 11
    • Prosessor: i5-6400
    • Grafikk: GTX 1050
    • Lagring: 700 MB tilgjengelig plass
    Anbefalt:
    • OS: Windows 10, Windows 11
    • Prosessor: i5-13600
    • Grafikk: GTX 2070
    • Nettverk: Bredbåndstilkobling
    • Lagring: 700 MB tilgjengelig plass
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