An ordinary dispatch journey of a police officer turns into a dark nightmare with a fatal accident. The mysterious cave at the bottom of the cliff drags you into the demon’s games. In the cursed house where you are trapped, your mission is to detect anomalies and survive by reporting reality.
Release Date:
Coming soon
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General / Cinematic | Without Salvation
Gameplay | Without Salvation
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

““As a solo developer, I choose Early Access to develop my game alongside players and enrich the experience with feedback from the community. This process also allows me to secure the necessary support to continue developing the game.””

Approximately how long will this game be in Early Access?

““I will move the game out of Early Access once I have completed all the planned and targeted features, content, and mechanics. Throughout this process, I will continue to improve the game based on community feedback, aiming to provide players with the richest and most balanced experience in the full release.””

How is the full version planned to differ from the Early Access version?

““In the full release, I plan to add more content to the game, enrich the gameplay with new mechanics, and improve the existing balance. Additionally, by taking into account the feedback I receive from players during the Early Access period, I aim to continuously enhance the game experience and meet the expectations of the community. This way, the game will become both more comprehensive and enjoyable.””

What is the current state of the Early Access version?

““Currently, the game is playable with core mechanics and initial content. Many features and additional content that will continue to be developed based on player feedback are still in progress.””

Will the game be priced differently during and after Early Access?

““The game price has been determined based on the content and features offered in the Early Access version. According to the new items, mechanics, and improvements that I will add in the full release, the price may increase compared to the initial price. This approach aims to provide players with a suitable starting experience during Early Access while reflecting the increased scope and value of the game in the full release.””

How are you planning on involving the Community in your development process?

““As I add new items and mechanics to the game, I will closely follow the feedback from the community. I will take into account ideas from Discord, email, and direct input from players to observe which features are appreciated and which areas need improvement. Additionally, when players suggest ‘it would be nice if this feature existed,’ I will consider adding these ideas to the game. By guiding the development process based on this feedback, I aim to offer an interactive experience with the community while developing my game in line with players’ expectations.””
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About This Game

"An ordinary report turns into a nightmare with a door opening at the bottom of a cliff."

You are a police officer.
On a stormy night, you respond to a routine call — but a sudden collision, a flipped car, and a fall off a cliff change everything.
You survive, but you don’t escape.
Before you lies a pitch-black cave, calling to you like the void itself. Inside — a single door.
Beyond the door — a cursed house.
The door shuts behind you, the house breathes, and the demon’s game begins.

Your mission is to identify and document anomalies — distortions in reality — within the house, and complete the ritual that will shatter the demon’s spell.
Each correct report brings you closer to freedom; each mistake feeds the demon’s wrath and twists the house further against you.
In the end, you will either break the curse — or remain as a whisper in the memory of the house.

Gameplay Overview

  • Explore & Survive:
    A two-story mansion filled with hidden passages, locked rooms, and places that seem safe… but never truly are.

  • Anomaly Hunt:
    Visual distortions, shadow figures, object displacement, audio interference, time slips, photo/mirror warping…

  • Report & Progress:
    Gather evidence, document the anomaly, and report it correctly to advance the ritual. False reports attract the demon’s attention, raising both risk and tension.

  • The Demon’s Game:
    The house reacts to your actions — the more you interfere, the more hostile it becomes.

  • Final Journey:
    Solve all anomalies, complete the sigils of the ritual, and face the demon.

Core Features

  • Psychological Horror & Atmosphere
    Even silence has weight: droning hums, shifting footsteps, breaths behind closed doors.
    Sight, light, and sound form the three pillars of tension.

  • Dynamic Anomaly System
    Every playthrough randomizes the type, frequency, and location of anomalies — keeping you off balance and ensuring replayability.

  • Investigation & Reporting Loop
    Observe what you see, gather evidence (notes, photo tagging system, audio traces), and report.
    Correct reports unlock ritual milestones.

  • Ritual & Progression
    Collect clues from the house’s past (letters, photos, personal items) → decipher glyphs/symbols → break seals.
    The game isn’t about escaping — it’s about confronting.

  • Adaptive Threat System
    Noise, light exposure, or lingering too long in one area increases the house’s hostility.
    The longer you play, the more the pressure mounts.

  • Balanced Pacing
    Quiet dread → exploration → first encounter → escalating pursuit → final ritual.
    Each stage builds emotionally and mechanically upon the last.

Examples of Anomalies

  • Spatial Distortions:
    Furniture slightly shifted, doors duplicated, stair rails changing direction.

  • Static Entities:
    A motionless silhouette in a corner, a figure frozen beneath the stairs, a face staring unblinkingly.

  • Corrupted Objects:
    An oversized chair stretching to the ceiling, a lamp that elongates unnaturally, a doorknob that shrinks into your palm.

  • Extra Objects:
    A second window where there should be one, an extra glass on the table, an additional pair of shoes in the corner.

  • Distorted Sounds:
    Half-cut whispers, repeating laughter that fades each time, a melody playing backward.

Each must be identified, evidenced, and categorized properly to progress.

Story & Theme

This isn’t just a haunted house — it’s a place that remembers.
The mystery behind the call that brought you here intertwines with a personal past buried within the mansion’s walls.

The question is:
“Was it really the demon that called you here… or the emptiness inside your own past?”

The answer lies within your reports.

Why Play?

Because this game relies not on jump scares, but on expectation, silence, and psychological dread.
Because every session offers new anomalies, evoking obsession through investigation.
Because the “Find, Prove, Report, Break” loop delivers clear goals and a deeply satisfying resolution.

Content Warning

This game contains intense tension, dark atmosphere, sudden environmental/audio scares, and supernatural imagery.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

In this project, AI was used only to create the voice-over and visual assets. All output was human-edited and commercial use licenses were verified.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 930 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
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