Physics-powered, webcam-based motion-controlled combat game where your real-world hand becomes a weapon against relentless liquid-metal enemies in a dystopian future.
Data wydania:
11 września 2025
Producent:
Wydawca:
Rozgrywka | Early Access Trailer
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Gra z wczesnym dostępem

Uzyskaj natychmiastowy dostęp i zacznij grać; zaangażuj się w powstawanie gry.

Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„We’re releasing in Early Access to involve players directly in shaping the future of the game. The core experience — physics-powered, motion-controlled combat with real-time hand tracking — is already fun and functional, but there’s a long roadmap ahead. By launching now, we can gather feedback on gameplay balance, tracking precision, and feature priorities, ensuring the final release is the best it can be.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„We expect the game to remain in Early Access for approximately 6–12 months. This will allow us to implement planned features such as new enemies, additional environments, expanded game modes (including PvP and story mode), improved tracking precision, and deeper combat mechanics. The exact timeline may adjust based on player feedback and development progress, but our goal is to ensure the full release meets our quality standards and community expectations.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„The full version is planned to expand on the core physics-based, motion-controlled combat experience with additional content, deeper mechanics, and more variety. This may include.

By purchasing now, you get immediate access to the core combat experience with one map and our endless survival mode. We are updating the game rapidly, with a new map scheduled for release this week and advanced mechanics like face-tracking coming next week. You are joining our community at the ground floor and your purchase supports the ongoing development of exciting new features.
Expanded environments with interactive objects and hazards.

Additional game modes such as PvP, story mode, and varied challenges.

Improved tracking precision, performance optimization, and enhanced visual effects.

More audio tracks and reactive sound design for increased immersion.

Our goal is to build on player feedback during Early Access to refine the combat feel, improve accessibility, and add features that make the game more replayable and engaging.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„The Early Access version includes the core gameplay loop: physics-powered, webcam-based motion-controlled combat with real-time 3D hand recreation. Players can fight in Endless Mode against liquid-metal enemies, use their tracked hand for strikes, and monitor both player health and calories burned. Current content also includes functional menus, in-game music, sound effects, and one enemy type with basic AI.

While the foundation is fully playable and stable, the feature set is intentionally limited compared to our roadmap. We’re focusing on refining tracking precision, improving combat feedback, and adding new content in response to player feedback during Early Access.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„Yes. Early Access will launch at a lower price (with an initial discount) to encourage early adoption and gather feedback from the community. The price will increase for the full release to reflect the expanded feature set, additional content, and improved overall experience.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„We plan to actively involve the community by sharing regular updates, patch notes, and development insights through the Steam Community Hub and our social channels. Player feedback will be encouraged on gameplay balance, tracking precision, feature suggestions, and accessibility improvements, and will directly influence the game’s development roadmap.

In addition to open player feedback, we’ll work with influencer communities to showcase updates, gather impressions, and reach broader audiences. This will help us understand how different types of players engage with the game and where improvements can be made. We also plan to learn from and adapt to evolving industry trends, ensuring the game stays fresh, competitive, and aligned with player expectations throughout Early Access.”
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Kup Catch These Hands

 
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O tej grze

For everyone who misses the golden age of Kinect, this is for you.

We wanted to bring back that magic of getting off the couch and using your whole body to play. Catch These Hands is our modern take on that dream, built to run with the hardware you already own: a simple webcam.

Using advanced MediaPipe tracking, we translate your real-world hand movements into in-game actions with stunning accuracy. Every strike has weight, every block feels real, and every enemy reacts to your physical presence. This isn't about pressing buttons; it's about intuitive, physical fun.

What You'll Experience:

  • You Are The Controller: Your hands are recreated in-game with dynamic physics, allowing for natural and immersive interaction. If you can do it in real life, you can do it in the game.

  • Relentless Combat: Survive against waves of tenacious, liquid-metal enemies that will swarm, grab, and keep you on your toes.

  • Fitness That Fights Back: With an integrated calorie tracker, you can turn every play session into a genuine, heart-pounding workout. Compete against yourself and the leaderboards.

The Journey is Just Beginning:

This is a passion project for the motion gaming community. Our immediate roadmap is focused on implementing full Face and Body landmark detection, paving the way for advanced mechanics and entirely new game modes that will push the boundaries of what webcam gaming can be.

If you've been waiting for the next evolution of motion control, welcome home.

Wymagania systemowe

    Konfiguracja minimalna:
    • Procesor: i7-1195G7
    • Pamięć: 8 GB RAM
    • Karta graficzna: Intel Iris Xe Graphics G7
    • Dodatkowe uwagi: Webcam is required
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