Physics-powered, webcam-based motion-controlled combat game where your real-world hand becomes a weapon against relentless liquid-metal enemies in a dystopian future.

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앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“We aren't just building a game; we are building a platform to test the absolute limits of webcam tracking.

Think of this project as a Physics Laboratory. The core technology (lag-free, 1:1 body tracking) is ready, but we need the community to help us decide what to build with it. Is it a fighting game? A VTuber tool? A motion-controlled rollercoaster? By launching in Early Access, we can treat the game as a living sandbox, releasing new 'Experiments' regularly and letting players decide which mechanics become full game modes.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“We expect the 'Lab' phase to last approximately 6–12 months. This timeline allows us to roll out our planned experimental modules (like the Procedural Rollercoaster) and refine the physics based on the chaos players create.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The full version will be a collection of polished 'Motion Reality' experiences.

While Early Access focuses on introducing raw mechanics (Punching, posing, leaning), the full version aims to flesh these out into complete loops. We plan to expand the Avatar Mode into a full-featured streaming tool, turn the Combat Prototype into a structured challenge with leaderboards, and add entirely new experimental modes based on community requests.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“currently features two main experiments:

The Combat Experiment: A physics-based endless brawler where your real hands control the in-game fists 1:1. Fight waves of liquid-metal enemies that react dynamically to your punch velocity.

The Avatar Experiment (Beta): A full-body tracking sandbox. Control a humanoid rig with your head, hands, and torso movements. (Currently functioning as a tech demo/mirror, with plans to evolve into a streaming utility).”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“Yes. We have launched at a low 'entry fee' for early adopters who want to support the tech. As we add more robust tools and game modes, the price will likely increase to reflect the value of the full package.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“We are treating our players as 'Lab Partners.' We will be releasing experimental updates sometimes raw and unpolished—to see what sticks.

We specifically want to hear from two groups:

Gamers: Which physics interactions are fun? What feels broken?

Creators/VTubers: What features do you need for the Avatar mode to be useful for your streams?

Your feedback will directly dictate which experiments get cut and which ones get a full coat of paint.”
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Catch These Hands 구매

 
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게임 정보

WELCOME TO THE WEBCAM LAB

No VR headset. No controllers. Just you and a $30 webcam.

Catch These Hands is an Experimental Physics Sandbox that turns your body into the game engine. Inspired by the creative freedom of games like Garry's Mod and Besiege, we are ditching the traditional "linear game" structure to bring you a collection of motion-controlled experiments.

Using advanced MediaPipe AI, we track your hands, head, and torso in real-time with zero perceived lag. If you can move it in real life, you can move it in the game.

THE CURRENT EXPERIMENTS

EXPERIMENT 01: THE PHYSICS BRAWLER

This isn't a "press X to punch" game. Your hands are physical objects in the world.

  • 1:1 Velocity Tracking: The harder you punch in real life, the harder you hit in-game.

  • Liquid Metal Enemies: Fight waves of procedural "Test Dummies" that shatter, ragdoll, and react dynamically to your strikes.

  • Fitness That Fights Back: Because every punch is real, your workout is real. Includes an integrated calorie estimator.

EXPERIMENT 02: THE AVATAR RIG (Beta)

Turn your webcam into a poor man's motion capture suit.

  • Full Body Proxy: Control a 3D character with your head rotation, hand position, and torso bending.

  • Streamer Ready: (Coming Soon) We are building tools to let you use this mode as a lightweight VTuber solution or green-screen prop for your content.

FUTURE EXPERIMENTS (The Roadmap)

We are constantly adding new "Toys" to the sandbox. Upcoming modules include:

  • Locomotion Lab: A procedural rollercoaster controlled by leaning your body left/right.

  • Shooting Range

  • Ragdoll Logic: Testing semi-active ragdolls for hilarity and chaos.

  • Technical Updates: Better UI and accesible settings for different webcam setups.

WHO IS THIS FOR?

  • The Tinkerer: You like seeing what tech can do and don't mind the occasional physics glitch.

  • The Fitness Gamer: You miss the Kinect era and want a reason to sweat.

시스템 요구 사항

    최소:
    • 프로세서: i7-1195G7
    • 메모리: 8 GB RAM
    • 그래픽: Intel Iris Xe Graphics G7
    • 추가 사항: Webcam is required

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