Catch These Hands turns your webcam into a motion-tracking engine. No VR needed. Punch liquid enemies with 1:1 physics, pilot a ship using your head, Fight people online (PVP). It’s an experimental sandbox for fitness fans and tinkerers looking to ditch the controllers.

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Produto com Acesso Antecipado

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Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"We aren't just building a game; we are building a platform to test the absolute limits of webcam tracking.

Think of this project as a Physics Laboratory. The core technology (lag-free, 1:1 body tracking) is ready, but we need the community to help us decide what to build with it. Is it a fighting game? By launching in Early Access, we can treat the game as a living sandbox, releasing new experimental modes regularly and letting players decide which mechanics become full game modes."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"We expect the 'Lab' phase to last approximately 6–12 months. This timeline allows us to roll out our planned experimental modules and refine the physics based on the chaos players create."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"The full version will be a collection of polished 'Motion Reality' experiences.

While Early Access focuses on introducing raw mechanics (Punching, posing, leaning), the full version aims to flesh these out into complete loops. We plan to expand the Avatar Mode into a full-featured streaming tool, turn the Combat Prototype into a structured challenge with leaderboards, and add entirely new experimental modes based on community requests."

Qual é o estado atual da versão de Acesso Antecipado?

"currently features a couple of experimental game modes"

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"Yes. We have launched at a low 'entry fee' for early adopters who want to support the tech. As we add more robust tools and game modes, the price will likely increase to reflect the value of the full package."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"We are treating our players as 'Lab Partners.' We will be releasing experimental updates sometimes raw and unpolished—to see what sticks.

We specifically want to hear from two groups:

Gamers: Which physics interactions are fun? What feels broken?

Creators/VTubers: What features do you need for the Avatar mode to be useful for your streams?

Your feedback will directly dictate which experiments get cut and which ones get a full coat of paint."
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WELCOME TO THE WEBCAM Based Game ... NOW WITH ONLINE FIGHTING

No VR headset. No controllers. Just you and a webcam. 

Catch These Hands is an Experimental Physics Sandbox that turns your body into the game engine. Inspired by the creative freedom of games like Garry's Mod and Besiege, we are ditching the traditional "linear game" structure to bring you a collection of motion-controlled experiments.

Using advanced MediaPipe AI, we track your hands, head, and torso in real-time with zero perceived lag. If you can move it in real life, you can move it in the game.

Note: Place Webcam on top of Monitor for best experience :)

No data is collected or video transmitted to other users

THE CURRENT Modes - That Get Updated Frequently!

01: THE PHYSICS BRAWLER 

This isn't a "press X to punch" game. Your hands are physical objects in the world.

  • 1:1 Velocity Tracking: The harder you punch in real life, the harder you hit in-game.

  • Liquid Metal Enemies: Fight waves of liquid like enemies and react dynamically to your strikes.

  • Fitness That Fights Back: Because every punch is real, your workout is real. Includes an integrated calorie estimator.

02: THE Upper Body RIG

Turn your webcam into a poor man's motion capture suit.

  • Full Body Proxy: Control a 3D character with your head rotation, hand position, and torso bending.

  • Test it out in Avatar Mode: Hit a ragdoll !

  • Online PVP Mode: Fight Random Strangers Online! [No video data transmitted or collected , for privacy :) ]

03: THE ENDLESS EXPANSE

Use your head movement to control the space ship 

  • Smooth Tracking

  • Look to Steer: Use real-time head-tracking to pilot ships and vehicles through the terrain with your own physical movements.

  • Online Integration (Coming Soon): We are working on bringing your friends into the Expanse for co-op exploration and multiplayer sandbox chaos!

FUTURE Modes (The Roadmap)

We are constantly adding new "Toys" to the sandbox. Upcoming Experiments include:

  • Shooting Mode

  • Technical Updates: Better UI and accesible settings for different webcam setups.

  • Let me know what you would like to see!

WHO IS THIS FOR?

  • The Tinkerer: You like seeing what tech can do and don't mind the occasional physics glitch.

  • The Fitness Gamer: You miss the Kinect era and want a reason to sweat.

Requisitos do Sistema

    Mínimos:
    • Processador: i7-1195G7
    • Memória: 8 GB de RAM
    • Placa gráfica: Intel Iris Xe Graphics G7
    • Notas adicionais: Webcam is required

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