A momentum based hack 'n slash with roguelike elements. Use wall-bouncing and slithering to pick up enough speed to slaughter your enemies
Release Date:
Sep 15, 2025
Developer:
Publisher:
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Planned Release Date: Sep 15, 2025

This game plans to unlock in approximately 4 weeks

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About This Game

Begin the Slaughter is a timewaster roguelike, designed for ~30 min runs with minimal metaprogression. You play as a snake-like creature on a world that humans are invading, and you need to slaughter them all.

Each round of the game, you draft a number of building types in a tetrad (tetris-block-like) shape onto the map, and once placed you need to clear a number of regions by destroying the crystals before you gain the ability to play the boss room for that round. 

Placing and completing the boss area presents you with a choice of 2 downgrades, and after choosing one you will 3 more building types. This continues for three rounds. 

Buildings have different requirements for optimal power level; a higher power level spawns more humans, but completed regions with higher power will also produce more upgrades. Upgrades are claimed by placing them into completed regions.

The combat is momentum based: you need to be moving fast enough before you can hurt anyone. Movement tech therefore includes automated wall-bouncing, grabbing the ground to pivot quickly without losing momentum, slithering and the slither-strike, teleporting to above a dead enemy, and launching yourself from a climbing position, in addition to non-combat movement such as wall-climbing and other maneuvers.

The game makes heavy use of a freezeframe technique, (slowing the world down to 10% speed temporarily), to give the player time to process what is happening. 

System Requirements

    Minimum:
    • Processor: x86_32 CPU with SSE2 instructions, any x86_64 CPU, ARMv8 CPU
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics with full Vulkan 1.0 support or Direct3D 12 (12_0 feature level) support
    • Storage: 1500 MB available space
    • Additional Notes: Data copied from Godot's exported project system requirements; no add'l testing was performed.
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