Ghost Hunter is a co-op horror escape game for 1–4 players. As the owner of a supernatural agency, you accept ghost-related cases and carry out cleansings. You’ll need to choose your gear wisely, and you can tackle the cases solo or team up with others to survive and succeed.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We hope to refine the core horror experience and cooperative investigation gameplay of Ghost Hunter together with the community during Early Access. These elements need to be continuously adjusted—including difficulty, pacing, audio scares, performance, and network stability—based on real player feedback.

Throughout Early Access, we will optimize matchmaking and online experience, balance the evidence system and ghost AI, add new maps, new ghosts, new items, and new mission types, while also fixing issues on an ongoing basis. Our goal is to achieve a more stable state for the horror atmosphere, investigation flow, and replayability before the full release.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We anticipate that Early Access will run for about 8–10 months, allowing us to fully develop and polish all intended features.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The Early Access version will include core first-person cooperative investigation and escape gameplay, along with basic ghost-hunting equipment. For the full release, we plan to expand upon this foundation with more haunted locations, ghost types and behavior patterns, items, and mission objectives, while further improving online stability, voice/audio atmosphere, performance optimization, difficulty and pacing balance, as well as more complete progression and replayability content. We also plan to refine controls, UI prompts, matchmaking/team‑up experience, and horror atmosphere presentation based on player feedback. Specific content and schedules will be adjusted according to development progress and community feedback.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The Early Access version of Ghost Hunter already delivers a complete core gameplay loop, allowing players to experience the full cycle from base preparation → hunting missions → progression rewards. Currently implemented features include:

1. Full Character Controls
Players have full control over the protagonist, including smooth movement, melee/ranged attacks, use of various ghost‑hunting items (e.g., traps, holy water, UV lights, etc.), and activation of unique character skills – all core combat interactions are fully functional.

2. Complete Hub Base System
Outside of missions, players return to the base for rest and upgrades. The base currently offers:

Item Shop – purchase consumables and advanced equipment with in‑game currency.

Mission Board – accept contracts with varying difficulty and objectives.

Base Upgrades – invest resources to unlock better shop items and facilities.

Skill & Ability Upgrades – spend resources to enhance active skills and passive talents.

3. Replayable Mission Flow
Once inside a mission, players experience the full gameplay loop (exploration, tracking, ghost confrontation, objective completion) and can take on specific challenges (e.g., speed runs, collecting paranormal evidence, etc.) within each level.

4. Closed‑Loop Economy & Progression
Rewards earned during missions (from objectives and ghost eliminations) are converted into in‑game currency upon returning to base. This currency is then used for base upgrades and item purchases, creating a clear and satisfying sense of progression.

All the above systems are already implemented and stable. We are continuously improving the experience and adding new content on top of this solid foundation.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We do not plan to change the price after Early Access ends.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We believe that community feedback is the most powerful driver for making Ghost Hunter better. To ensure our players truly shape the game’s direction, we have established multiple communication channels and commit to translating feedback into tangible in‑game changes. Here is our plan:

1. Primary Communication Channels (monitored daily)

Steam Community Forums – our main hub; we read every post and actively reply to constructive suggestions.

Official Discord Server – for real‑time discussions, group finding, and immediate bug reports.

Official Email – for detailed bug reports and longer feedback.

2. How the Community Will Influence Game Direction (Our Promise)
We don’t just listen – we act. Community input will directly affect three key areas:

Balance Tuning – skill numbers, item prices, and ghost difficulty will be adjusted based on actual player experience and data.

Development Priorities – we will run regular polls to let the community vote on which new maps, ghost types, or items to develop next.

Quality‑of‑Life Improvements – any annoying controls, confusing UI, or pain points with high community demand will be prioritised for fixes.

3. Transparent Update Feedback (Weekly Sync)
We plan to release updates at least once a week. In every patch note, we will include a dedicated section called “From the Community” – clearly listing which changes (e.g., a skill buff, a bug fix, a UI tweak) were directly inspired by and implemented based on your specific suggestions. This way, every player who shares their thoughts can see their impact in the game.”
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Permainan ini belum tersedia di Steam lagi

Tarikh Keluaran Dirancang: Februari 2027

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Tentang Permainan Ini

The game is developed  using Unreal Engine 5

You have the opportunity to choose from different missions to complete—the higher the difficulty, the greater the reward

You can tackle missions on your own, or invite friends to join you in spirit hunting

The money you earn can be used to upgrade your agency and purchase more advanced spirit-hunting equipment

The game features a wide variety of maps, each offering missions of different difficulty levels to choose from

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

During development we used generative AI tools to create some of the game's 2D
artwork and a portion of its 3D models, as well as some store page marketing
artwork. All AI-assisted assets were reviewed, edited, and finalized by our team.
The game does not generate AI content at runtime.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10, 64 Bit
    • Pemproses: Intel Core i5-7400 / AMD Ryzen 5 1600
    • Memori: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 6GB
    • DirectX: Versi 11
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 10 GB ruang tersedia
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10, 64 Bit
    • Pemproses: Intel i7 or AMD equivalent (AMD FX 9500+ Series)
    • Memori: 16 GB RAM
    • Grafik: NVIDIA GTX 1660S
    • DirectX: Versi 12
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 10 GB ruang tersedia
Penapis Ulasan