Indie action RPG. There are monsters, lots of loot, skill tree and stat system as well as many damage numbers on screen!
Release Date:
Sep 25, 2025
Developer:
Publisher:
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have a list of things and systems I wish to add to the game to make it a more fun experience.
I want to expand existing loot, monsters, skills, crafting etc.
I want to collect feedback and do changes which people will like.
RPG games have a lot of complexity and Glaivestorm is my first RPG game. I'm a solo developer who wants to make it right - that will require time and feedback.”

Approximately how long will this game be in Early Access?

“With the current plan early access will last for a few months until I add all the things I want. It may be expanded based on the player feedback.”

How is the full version planned to differ from the Early Access version?

“I plan to add more variety to loot, monsters, skills, locations.
Feedback from players may add additional goals and systems to the TODO list.”

What is the current state of the Early Access version?

“Core systems are in the game: leveling, combat, stat system, skill system, buffs/debuffs, gear with improvement system. It is a playable game, but more content is needed for a better experience.”

Will the game be priced differently during and after Early Access?

“I'm not planning to increase price.”

How are you planning on involving the Community in your development process?

“Steam community hub will be used to collect feedback and discuss changes with players.”
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This game is not yet available on Steam

Planned Release Date: Sep 25, 2025

This game plans to unlock in approximately 13 days

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About This Game

Glaivestorm is an isometric ARPG with combat, loot, stats, spells and sprinkle of crafting.

Combat

Game is focused on combat with 4 different playstyles which you can mix in any way you like:

  • Melee

  • Ranged

  • Defensive

  • Spellcaster

Melee and Ranged mode can be switched at any time and can be used with any weapons - they just have different ranges and projectile mechanics.

Defensive style requires at least one shield equipped, gives you ability to block attacks are reflect damage.

Spellcaster focuses on magic with different elements.

Stat system

I'm trying to make the stat system as transparent as possible to not hide how things are calculated. The big part of the desire to create this game was frustration from a lot of games forcing players to guess or straight up lying to the players.

As an example, in Glaivestorm if you see an item giving "+10% strength" you can be sure that it adds 10% to whatever strength you already have, not to some base value. Plus, when you have three such items, they don't just add up to 30% bonus, but multiply with each other to give a proper 33.1% increase.

Equipment system

Equipment have different rarity, which affects their stats and how many effects they can have.

There is an upgrade system to improve main stats (such as damage and armor).

You can atomize gear to get materials and swap the majority of the bonus effects.

Accessory slots are heavily limited in many games. Glaivestorm allows players to wear up to ten rings and two amulets at the same time (although not all gear slots are available from level zero).

Skill tree

The skill tree is still in progress.

There are both active and passive skills. Some of them benefit not just their respective path, so you're free to combine and find what's best for you.

Just like with stats I'm trying to make all the calculations as transparent as possible.

Map system

Locations where you fight monsters are procedurally generated.

Some locations have complete conditions, finishing which will unlock new locations and give bonuses for future revisiting.

Locations are not level restricted. If you can gain access to them earlier than the recommended level - good for you!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    • Processor: 1.8 Gz
    • Memory: 2 GB RAM
    • Graphics: Full HD support (1920x1080)
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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