在《Spheromania》中弹跳、冲击直至生存到最后。这是一款节奏极快的竞技场射击游戏,球形无人机使用爆能枪、地雷和空中跃击与敌人展开对决。管理你的能量、躲避不断缩小的竞技区域,成为最后一颗生存的悬浮球。支持单人模式和在线多人模式。

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即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Spheromania is a fast-paced arena shooter where movement, energy management, and chaotic physics interactions are the heart of the experience. Because the game heavily depends on balance, feel, and community-driven iteration, Early Access gives me the ability to fine-tune the gameplay with real player feedback.

The core systems energy-as-health, momentum-based movement, AI personalities, and shrinking arena mechanics are deeply interconnected. Early Access helps ensure these systems evolve in the right direction before expanding the game with additional content.
I want to build this together with the players who enjoy quick, competitive, physics-based arena games and want to influence how the arenas, abilities, modes, and progression take shape.

Early Access is also a commitment: continuous updates, frequent balancing passes, new features, and a transparent development process. The game will grow with the community’s input.”

这款游戏的抢先体验状态大约持续多久?

“The current plan is 6-12 months of Early Access.

This timeline provides enough room for:
• meaningful player feedback
• balancing the combat and energy system
• adding new arenas, AI drones, upgrades, and multiplayer features
• refining performance and UI based on community testing”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version is planned to include more content, more modes, more arenas, and deeper gameplay systems than the Early Access release.

Planned additions include:

- Additional Arenas
• New biome themes
• Hazard arenas (moving obstacles, traps, environmental dangers)
• Vertical arenas with jumps, boosters, and risky shortcuts

- More AI Drones & Personalities
• Behavior variety (aggressive, evasive, chaotic, “sniper-like”)
• Skill-based escalation in difficulty

- Progression & Unlocks
• Cosmetic unlocks
• Drone skins
• Special particle effects
• Optional challenges and milestones

- Expanded Multiplayer
• More match types (e.g. Team Death Match)
• Small team modes (e.g. Battle Royale Duo)
• Possibly ranked or seasonal scoreboards

- Improved polish
• Better visual effects
• Additional music & SFX variations
• UI/UX refinements
• Accessibility options”

抢先体验版本的现状如何?

“At the start of Early Access, Spheromania includes:

- Playable Modes
• Last Sphere Standing (Solo Battle Royale)
• Offline single-player vs 8 AI drones

- AI Opponents
• Eight unique AI personalities with different movement and attack styles

- Core Mechanics
• Momentum-based movement
• Hopping mechanic
• Shooting & energy weapons
• Mine traps
• Energy = health system
• Shrinking arena zone

- Arena
• One polished neon arena with dynamic shrinking behavior
• Multiple planned variations coming during Early Access

- Controls
• Controller support
• Keyboard support

- Stability
• Fully playable, optimized for short 3-minute matches
• Active balancing and regular updates planned

Players can already enjoy the full core loop: bounce, blast, dodge, survive, and outlast your opponents in an intense neon arena.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes.
The Early Access version will be offered at a lower introductory price, as a thank-you to early supporters who help shape the game.
As new content, modes, and features are added, the price will increase toward the final release.

This approach rewards early players for joining development early and giving feedback while still feeling fair for future buyers.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community involvement is a core part of Spheromania’s Early Access plan.

- Player Feedback Channels
• Steam Discussions
• In-game feedback option (planned)
• Discord server
• Occasional polls & surveys
• Social media updates & patch notes

- How Players Can Influence Development
• Vote on new arena ideas
• Suggest new drone personalities/abilities
• Help balance movement, energy costs, and weapons
• Report bugs and performance issues
• Participate in multiplayer playtests
• Provide UI/UX feedback

- Update Frequency
• Small updates: every 2–4 weeks
• Larger content drops: every 1–2 months
• Community polls before major changes

Spheromania is meant to grow with its players, and Early Access is the best way to build something fun, polished, and replayable together.”
了解更多
此游戏尚未在 Steam 上推出

计划发行日期: 2026 年第一季度

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关于此游戏

《Spheromania》是一款第三人称无人机竞技射击游戏,每一次移动都会消耗能量,而你的能量同时也是你的生命值。滑行、撞击、射击、布置陷阱——在不断缩小的竞技场中生存下来,成为最后一个悬浮的球体。[\/p]

在单人乱斗模式中,与 8 个不同颜色的 AI 无人机正面交锋。每一局都是短促而混乱的战斗,巧妙的能量管理、精准的射击和恰到好处的跳跃都能扭转战局。[\/p]

与最多 4 位好友组队,在在线多人竞技场中与 5 个敌人进行团队战斗。

游戏特色

最后的悬浮球:
一个竞技场,一个生命——消灭所有对手即可取得胜利。


能量就是一切:
能量既是生命值,也是你使用技能的资源。


技巧操作:
投放地雷、跃过危险、撞击敌人让其偏离轨道。


缩圈机制:
竞技场会随时间收缩,让你与敌人越来越近。

独特 AI 性格:
8 个敌方无人机,各自拥有不同战术风格。

快速对局:
5 分钟一局,紧张刺激、可重复游玩。

支持手柄和键盘操作。

在线多人模式:
单人模式、团队死斗模式,以及特殊活动模式。

更多竞技场与机制:
移动平台、可摧毁的保护层、动态地图形状等。

更丰富的无人机自定义:
皮肤、拖尾和胜利特效。

全新技能体系:
自由搭配你的载具配置,打造专属玩法风格。

系统需求

Windows
macOS
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit)
    • 处理器: 3GHz Quad Core or similar
    • 内存: 8 GB RAM
    • 显卡: GeForce GTX 1060 or Radeon RX 580
    • 存储空间: 需要 600 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit)
    • 处理器: 3.5GHz Quad Core or similar
    • 内存: 16 GB RAM
    • 显卡: GeForce GTX 3060 or Radeon RX 6700
    • 存储空间: 需要 600 MB 可用空间
    最低配置:
    • 需要 Apple 处理器
    • 操作系统: macOS 15
    • 处理器: Apple M1
    • 内存: 8 GB RAM
    • 存储空间: 需要 600 MB 可用空间
    推荐配置:
    • 需要 Apple 处理器
    • 操作系统: macOS 26
    • 处理器: Apple M1
    • 内存: 16 GB RAM
    • 存储空间: 需要 600 MB 可用空间
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