Ultimate Stick Battle (USB) is a fast-paced 2D fighting game where simple stick visuals meet deep, competitive gameplay. Master light and heavy directional attacks, outplay evolving stages, and climb the ranks with smooth rollback netcode. Easy to learn — hard to master — impossible to put down.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“The reason this is early access or I am releasing the beta. Is so that I can get the gamers (you) to get your hands on it. Sure it is not amazing or even high quality at all. But I want to show something and look at reviews where I am lacking the most. Because I can add and add but it won't matter. What matters is the publics opinion as that is what will make this game huge.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“My best approximation if everything goes right is 12 months from now or the biggening of August of 2026. ”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“What I plan to do different is going to be wordly. Keep in mind this is all done by 1 guy (me aka Robert Thiel). And I plan to have more characters, stages and online play. I plan to have even more characters with stages and story mode. But online multiplayer is what is important to me. Well actually the most important is what the public wants in my eyes.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current state of the Early Access version is 2 characters that can kill each other and end a game. Also with a simple UI Menu and working overall. And also accompanies music but it will always load at a certain percentage where it does not keep your settings as there is no backend. But you can expect 2 characters, 1 stage, music, and just a fighting a CPU or Local. ”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The actual game when fully released will be free. Except I am planning to include in game purchases for example stages, characters, and other qualities.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I am planning to involve the community by giving the community this blue print this very low quality fighting game as it is. So I can see what people find most important. For example more characters, stages, better design, better CPU. I plan to look at the numbers look at every single review find what people find important and make that part of the game.”
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Tentang Permainan Ini

Ultimate Stick Battle (USB) is a 2D fighting game that looks simple — stick figures, clean stages — but don’t let that fool you. Underneath is a deep, competitive game built around precision, creativity, and straight-up skill.

Think Smash Bros. meets classic arcade fighters, but with a unique twist:

  • Directional combat with light & heavy attacks

  • Rollbacks for smooth local play

  • Freshly made stage 

  • With Retro Music

  • And characters designed for mind games, not just button mashing

USB is made for the people who want to pick up a game for fun — and then realize hours have flown by because they have to get better. Whether you’re fighting a cracked AI or sweating locally, it’s all about getting in, learning the tech, and earning your wins.

This isn’t just another stick game. It’s the stick game that wants to stand toe-to-toe with the best in the genre.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

I have used AI to pre-render content. I have used AI to make some of the code that I use in the game. Such that AI has helped me make the best possible CPU and help with player physics.

Keperluan Sistem

Windows
macOS
    Minimum:
    • OS: 64‑bit Windows 10, build 19041 or newer
    • Pemproses: SSE‑2 capable Intel/AMD dual‑core
    • Memori: 4096 MB MB RAM
    • Grafik: Integrated GPU with DirectX 10 / OpenGL 3.2 support
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Meets OS‑level audio output
    • Sokongan VR: Not Supported
    • Nota Tambahan: Game runs in 64‑bit mode by default
    Minimum:
    • OS: macOS 10.15 (Catalina) or newer
    • Pemproses: Dual‑core Intel (64‑bit) or Apple Silicon (e.g. M1/M2)
    • Memori: 4096 MB RAM
    • Grafik: Integrated “AGX” GPU on Apple Silicon or Intel Iris / AMD integrated
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: Standard macOS audio output
    • Nota Tambahan: Processor lower might work but it probably will be slower.
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