This content requires the base game Caverns And Dryads on Steam in order to play.

Release Date:
Aug 7, 2025
Developer:
Screenshot #1

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Downloadable Content

This content requires the base game Caverns And Dryads on Steam in order to play.

Buy Caverns And Dryads - Supporter Bonus Pack: Maps DLC

 

About This Content

This DLC is not required to play Caverns and Dryads, nor does it alter the game in any way. But it’s a way to support development and enjoy some extra content.

By purchasing it, you'll receive:

  • The world map in several versions: place names in English, French, Spanish, and another one without names. Resolution: 4664 x 3997 pixels, PNG format. You can print it or view it on your computer. It helps you plan your strategies and routes, and better understand the game world.

  • This DLC will receive updates when the world map expands or changes.

The money collected from this DLC helps to:

  • Acquire hardware and software for game development

  • Cover expenses like the domain name, courses, and personal training

  • Eventually hire the same musician to create exclusive tracks for special chapters

  • Show your support for my work and encourage me to keep building this world

Thank you so much for playing my game. Just knowing that you've played and enjoyed my universe already makes me happy. And by purchasing this DLC, you show love for the game and its world, and your desire to go deeper into it. It’s something so wonderful that I can’t express the immense gratitude I feel. Thank you so much!
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WHERE IS IT INSTALLED? The files are installed automatically upon purchase. Disk location:

The DLC is installed in the same folder as the base game.

You can find it at: C:\Program Files (x86)\Steam\steamapps\common\Caverns And Dryads\Maps (or your custom installation path)
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Preview of the map (maps are 4664x3997 pixels in the package, in 3 languages and also another one without names):

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I trained my own styles for AI, and created my own concepts for places, heroine, hero, monsters, and icons of my game. All my styles are based on my own work and on public domain classical painting art, so I consider it to be ethical.

The workflow I use is this: I paint an image (in Rebelle 7 Pro, natural painting software), then run through my own styles and concepts, so it becomes more polished. Then the result is usually very imperfect, then I paint again on it, modify, re-render, repeat this process several times, usually ending in me painting on it as a final step.

Then I postwork the image with an image editor usually Zoner Photo Studio or Affinity Photo. What you see is the result of all this process, not a raw generative art image, and that is why you feel some vibe, but you can see it's not at all the style you use to see on generative images, because there is a huge part of human involvement both in manual and generative steps.

This is how I feel I should do art, and I think it's honest, as it doesn't break the rights of anyone, and implies a big effort and care from my part as an artist.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Any
    • Processor: Any
    • Graphics: Any
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Any
    • Processor: Any
    • Graphics: Any
    • Sound Card: Any
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