Modern old school action with explosive firepower. Rack up kills to upgrade your ship. Use your tech skills wisely. And dominate the skies! This is a work-in-progress passion project! ETA November '26!

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Lightyears of Fervent Warfare is a passion project by a one-man dev team. It is an experiment in combining gameplay mechanisms and features from my favorite genres, as well as suggestions from the community. This means that the game will change during early access, while the core gameplay remains the same. I feel that Early Access is a great way for me to be able to involve the players in my development process.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I plan for LoFW to remain in early access for one to two years.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«I am planning for the full version of LoFW to contain a mission structure and crafting. These new features would be implemented on a basic level during the Early Access phase and expanded based on feedback from the community. I also plan to implement additional features, based on community suggestions and polls.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The early access version already has controller support, 12 unlockable and upgradeable skills, and a scoring system with high scores.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«I plan to gradually raise the price as we ship new content and features. But not by large amounts.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I would love to involve my community on Discord and the Steam forums. Through these channels I hope to hear bug reports, suggestions and feedback, for me to improve my game. I am also active on Reddit and Twitter.»
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Delta i Lightyears of Fervent Warfare Playtest

Be om tilgang, så får du beskjed når utvikleren er klar for flere deltakere.
Dette spillet er ikke tilgjengelig ennå

Planlagt utgivelsesdato: 4. kvartal 2026

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Om spillet

What is Lightyears of Fervent Warfare?

The evil Neh empire has the Planets of the Kex star system in its iron grasp. You steal a ship and your perilous journey on the sky road to freedom unfolds! Complete bounties on the way an use the rewards to unlock and upgrade your ship's arsenal!

LoFW's Feature Set

Some features, with more to come (I'm open to suggestions!):

  • Unlockable and upgradeable ship tech that packs a punch

  • 2-player local co-op!

  • Bullet time!

  • Bullet ricochets

  • Grungy player ship armor

  • Enemy ship armor

  • Procedurally generated levels

  • Programmatically generated explosions

  • Bounty missions

  • And a tutorial with friendly alien Wex!

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

As a one-person indie dev on a small island, with a clear idea, some programming skillz, minimal artistic talent, and practically zero funding, using AI has helped me actually to finish developing Lightyears of Fervent Warfare.

I started developing LoFW during COVID-19, when I began learning game development as a hobby during Seychelles' lockdown. I had coded my MSc project in C# and was able to code everything by hand. I was even able to design the pixel graphics on my own. Then COVID-19 ended, life continued, and LoFW was left in the dust.

This year, I experimented with the Cursor and Midjourney AIs and discovered that I could leverage them to continue developing my game part-time. Using Cursor to modify my existing code and generate new code via vibe coding helped me implement features quickly. This gave me the time to focus on the actual game design, the feature set, and testing. And while I still work on most of the pixel graphics by hand, using Midjourney to generate more complex graphics has helped me save time and resources that I don't yet have.

Sure, using AI still takes time; I can be pedantic and tend to modify and optimise everything manually. Chastising AIs, reviewing code, and doing manual edits to the graphics are now part of my workflow. AI shenanigans notwithstanding, I do hope that you'll support my game!

Systemkrav

    Minimum:
    • OS: 10
    • Minne: 4 GB RAM
    • Lagring: 400 MB tilgjengelig plass
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