FIGHT LIKE HELL is a fast-paced FPS where relentless gunplay, fast weapon switching, and good strategy turn every fight into pure (un)controlled chaos. You are the Destroyer, a human soldier now wielding Hell’s abandoned technology after the Devil's defeat in Hell.

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Juego con Acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“FIGHT LIKE HELL is an indie game developed by one developer with no previous game development experience. Releasing this Early Access version of the game helps improve the base game and the multiplayer system. Receiving feedback from an early player base will really help in bringing this game to a proper release with more content and engaging mechanics.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“FIGHT LIKE HELL will be in Early Access for at least 6 months until ca. June 2026.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“The Early Access version is necessary to test the gameclient and the stability of the game's back-end, which is also a product built in-house and needs extensive testing before any real promises can be made to the community in terms of what it can do.

FIGHT LIKE HELL is in Alpha release at the moment. When the official Beta releases, more game modes are planned to be made available - specifically the 1 vs 2 mode (asymmetrical multiplayer) and the classic team deathmatch. The Beta version will also open up character customization and is expected to contain more weapons and equipment than is presently available.

After leaving the Beta stage, the official 1.0 version is planned to have at least 2 full levels of Campaign Mode (single player) for players to play offline. The game has a solid storyboarded concept, but this is not ready yet for the Alpha/Beta releases due to funding and time constraints.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“FIGHT LIKE HELL is in Alpha release. Players can queue for public/private 1 vs 1 matches.

Public matches: lobbies are hosted on FIGHT LIKE HELL's back-end called Hell.Net. Opponents are matched on a FIFO (First In First Out) basis.

Private matches: lobbies are also hosted on Hell.Net, but these lobbies require a Lobby Code from the host in order to join. This is exactly the same system as used in other games like Among Us. Players can create a private lobby to play against specific players and friends.

Server availability is very minimal, as the game is self-funded by the developer for the time being, and servers are presently only available in Europe. While players from all places should be able to play the game, the connection latency might be high for players outside of the EU until more servers have been added to the back-end.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“The pricing of the game will most likely not change after the initial release. The game is intended to be free to play and something drastic has to happen in the future for the developer to defer from that.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We have a Discord Server that our Early Access players can join where you can follow the latest progress of the game, report bugs and track existing issues, or talk to the developer about contributing work and ideas to the game. While support is admittedly minimalist at the moment, it is an honest effort to engage with the community as early, directly and efficiently as possible.”
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Introduction

Hell has been destroyed, but a new Hell awaits, and what's left behind is far worse than any Slayer or evil of biblical proportions.

Enter arenas with aggressive and unforgiving combat which encourage constant motion and pressure. Set up deadly weapon switching combos for maximum damage per second, use your lighthook to quickly move around the map, or deploy stealth to escape a brush with death.

Note: FIGHT LIKE HELL contains only comical violence and contains no blood, gore or offensive graphical depictions of any kind. 

Current Features

  • Public Matchmaking
    Random matchmaking against new or unknown players.

  • Private Matchmaking
    Private matchmaking against your friends and their friends with a simple Lobby Code.

  • Dedicated Backend
    FIGHT LIKE HELL has a dedicated back-end where players queue for games.

    Players log in to Steam but all matches are played on dedicated servers (for both public and private matches).

  • US + EU Dedicated Servers
    Two regions are currently available and the Asia region is coming soon.

  • 1 vs 1 Multiplayer Mode
    Engage in glorious one on one combat against the community or your friends.

  • 2 x Weapons
    Crush your enemies with simple but deadly accuracy -- or -- set up fast weapon switching combo's for maximum damage per second.

  • 2 x Player Equipment
    Use your Lighthook to grapple around the map quickly or use your Stealth to gain a tactical advantage over an aggressive enemy.

  • 1x T-Slot (Tertiary Slot)
    A unique feature of FLH which allows players to create weapon loadouts with a third weapon or a third equipment item. Choose to fight with 3 weapons or deploy 3 pieces of equipment during matches.

Community

Join the FIGHT LIKE HELL Discord Server to stay on top of the latest development progress, get early previews of future content, interact with the developer, report bugs and join the ranks of those who fight like hell!

You can find the Discord invite link through the main menu.

From The Developer

Thank you for your early support of the game! The current state of the game leaves a lot to be desired and improvements are being made every week

I invite you to learn more about the game, provide feedback, contribute ideas or even contribute to the game through the FIGHT LIKE HELL Discord Server.

Special Thanks

A special thank you to the following bands, gamers, teams and developers who helped FIGHT LIKE HELL become a reality:

LEGION OF THE DAMNED
Fight Like Hell (twitch: fight_like_hell)
TransIP (Team Blue)
Archanor
Octamodius
Team Suriyun
Team Firesplash Entertainment
Team Kronnect
Team Michsky
ChocDino

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets.

There is no AI present in FLH which generates content or produces output of any kind.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 11
    • Procesador: Intel Core i3-xxxx
    • Memoria: 4 GB de RAM
    • Gráficos: NVIDIA GeForce GTX 650
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 300 MB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 11
    • Procesador: Intel Core i7-10700K
    • Memoria: 16 GB de RAM
    • Gráficos: NVIDIA GeForce 1080
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 300 MB de espacio disponible

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