If a giant tornado ended it all, can you rebuild? Guide villagers from the Early Ages to Middle Ages and beyond in this cute chaos village simulator. No progress bars, no tech trees. Paradise or inferno - you decide.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We want to extend our game beyond its initial launch and create a more expansive and feature-rich experience. We've laid the groundwork with the core gameplay and are now looking to build on it by adding more eras, new game systems, and additional content. Early Access will allow us to gather valuable player feedback to help us refine our vision and shape the game as we continue development. Our goals for the full release include expanding the game's scope to include new eras and more comprehensive systems. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We plan for the game to be in Early Access for approximately one year. This is our current estimation, but the timeline may change based on development progress and community feedback. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to expand the game with additional eras, including more comprehensive economic, education, and political systems. The full version aims to be a much larger and more complete narrative experience, and we will be adding new content and features throughout the Early Access period. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access version includes the first three ages: Early Age, Iron Age, and Middle Ages, which will allow players to experience the core mechanics and gameplay loop. We have a separate demo available if you want to try out the game before you buy. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« We plan to gradually raise the price as we ship new content and features. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community involvement is a core part of our development plan. We have a public Discord server where players can get involved with content polls, provide suggestions, and directly interact with the development team. We also have a unique program that allows community members to take a more hands-on role in the development process. »
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Ce jeu n'est pas encore disponible sur Steam

Date de sortie prévue : 4ᵉ trimestre 2026

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COGGERS!!!! 

I’m sorry it took us so long to reach out after Steam Next Fest; it’s amazing to meet you all!

Hi! I’m Journey! And I’m your Creative Director!

But, I wanna say something that I tell my team all the time: I’m not a King!

Being the Creative Director means I had the OG creative vision, and my job now is to convey that vision in a way you understand so you can take it from here.

We have a lot of ideas that we’re cooking up, but we don’t want to speculate or build without knowing what’s most important to you. Our roadmap includes what’s ‘critical’ to us; can you tell us what else you wanna see?

Check out the roadmap!



We’re a small-to-medium-sized dev team, but everyone’s a contractor. I’m the only full-time member right now until we secure funding. We’re doing the best we can with what we have GOT. I promise, we’re not going anywhere.

We believe gaming is the future, so we’re paving the way for small teams like us to make big games like this, because everyone deserves to win IRL. Everyone deserves access to the future.

If this project resonates with you, please join us on Discord! We’d love to have you join our alpha team. Yeah! We’re inviting you into the studio. Let’s Make Games Together ♥

Join the Discord -

P.S. This isn’t an offer for employment, but it could turn into a permanent spot on the dev team if it’s a match. The biggest thing is that you get to work with us as an early adopter and put your stamp on the game. This is how you get your handprints in the concrete and thank yous in the credits!

À propos de ce jeu

The Community That Grows Beyond You

Village of The Ages puts you in charge of a community that evolves alongside human history.

Start by dragging villagers to tasks and watching them obediently follow your commands. Build homes, assign jobs, manage resources. Early on, your people trust you completely and do whatever you ask.

But people grow. They learn. They change.

Slowly, you'll notice your villagers developing quirks and preferences. The villager you assigned to farming keeps wandering toward the workshop. Two villagers who used to be strangers are now inseparable friends. Someone starts questioning your decisions in ways that surprise you.

Then comes the first time someone says "no."

Maybe it's your most reliable worker suddenly refusing their usual job, or a group banding together to oppose a decision they think is wrong. Your once-predictable village becomes a web of relationships, ambitions, and conflicts that you can influence but never fully control.

Evolution Through the Ages

Unlock new tools and systems as you progress, from education that reveals villager traits to psychology that helps you understand their motivations. Guide your community through multiple historical eras, each bringing new technologies, challenges, and social dynamics.

Every choice you make shapes not just your village's development, but how your people see the world. Success means learning to work with your people rather than simply commanding them.

Every Village Tells a Different Story

Discover their personalities through education systems, navigate the relationships they build, and find creative ways to influence a community that's becoming increasingly independent. No two villages develop the same way - your story will be uniquely yours.

Some things can't be controlled.

Ready to discover what happens when a village grows beyond its creator?

Key Features

🏘️ Simple Beginnings
Direct your people with intuitive drag-and-drop controls. In the early days, they'll do whatever you ask. Things feel manageable.

🌊 Unexpected Depth
Your choices ripple outward in surprising ways. Small decisions accumulate into something larger, though you won't see it coming.

🏛️ Historical Progression
Guide your community through the ages, from ancient settlements to distant futures. Each era brings new possibilities and new complications.

🔄 Evolving Challenges
What worked yesteryear might not work tomorrow. As your village changes, so must your approach.

👥 Living Communities
Villagers form relationships, develop opinions, and create their own stories. Sometimes these stories align with your vision. Sometimes they don't.

🗺️ Uncharted Territory
No two villages develop the same way. Your story will be uniquely yours, shaped by decisions only you will make.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Intel i5-4590 / AMD FX 8350
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 970 / AMD R9 280
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
    • Carte son : N/A
    Recommandée :
    • Système d'exploitation : Windows 11 64-bit
    • Processeur : Intel i7-8700K / AMD Ryzen 5 3600
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GTX 1070 / AMD RX 580
    • DirectX : Version 12
    • Espace disque : 4 GB d'espace disque disponible
    • Carte son : N/A
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