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搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「As a solo developer who's fresh to the industry, practically every step I'm taking is a new experience. I would love to get as much feedback as possible while the game is in its early stages, so then I can ensure that this game is as fun and as memorable as can be!」

這款遊戲的搶先體驗時間大約會持續多久?

「This game will be in early access for likely a year or two, and then another one or two years of post-launch content. I have lots of other game ideas that I'd love to develop, so ideally I don't want to be focused on one project for too long.」

正式版預計會與搶先體驗版有何不同?

「The overall gameplay formula is a player-selected mixture of; level, gamemode, monster, and difficulty. I plan to implement more levels, gamemodes, monsters, difficulties, as well as more tools (flashlights & specialty items) and other various content as updates release. I'm also working to get player hosted servers implemented either for when early access launches, or as close to that day as possible. Dedicated servers and Workshop support are two other additions that I'd like to implement eventually.」

搶先體驗版目前的開發進度如何?

「Currently all content is still a work in progress. Right now, there's one map, one monster, one flashlight, and limited specialty items. Over the coming weeks and months, more and more content will continue to be implemented and finalized.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price will remain the same throughout alpha early access, and will increase one time only once the game moves into beta early access. The price will stay the same throughout beta, and also into its full v1.0.0 release (after early access). As time passes after development has come to an end, the price will drop.」

在開發過程中,您打算如何與社群互動?

「While most of the game has already been planned out behind the scenes, I'm open to all ideas and suggestions. I'll plan to regularly read reviews for feedback, and connect with the community through the SUBFAULT Steam discussions. I'm also active in THE.PROJECT Development Studio Discord (and easily reachable through there). Input from the community is something I will always value, and in turn use to make the game better!

- Ian Hamm」
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關於此遊戲

Employed by a sinister authority, you take on the role of a glorified handyman - tasked with upkeeping various subsystems in dangerous environments.

Get in, do your thing, then get out.

Each run you'll find yourself on is tailored by you.

You get to choose which;
LEVEL to visit,
GAMEMODE to play,
MONSTER to hide from,
and DIFFICULTY to suffer through.

Your brave work does not go unnoticed!

  • Complete levels and gamemode objectives to be rewarded with Exp and Cash.

  • Gain Exp to level up and earn Skill Tokens to improve your servicing and survival abilities.

  • Earn Cash to purchase Specialty Items and upgrades to help ensure you leave work in one piece.

Be careful - if you fail to complete a level (i.e. you die)... you don't get paid!

The awesome features listed below are planned and are NOT currently in-game.

  • More ways to mix and match: 25+ levels, 10+ gamemodes, 10+ monsters, and 5 difficulties overall.

  • Online multiplayer: Host or join lobbies with your friends.

  • The Shaft: Play an infinite series of procedurally generated levels, with its own optional progression.

  • Level editor & Workshop: Create and share levels on the Steam Workshop.

And more...

成人內容說明

開發者表示產品內容如下:

SUBFAULT contains depictions of blood, gore, and death.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 儲存空間: 2 GB 可用空間
    • 備註: Minimum system requirements are to-be-determined.
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 儲存空間: 2 GB 可用空間
    • 備註: Recommended system requirements are to-be-determined.

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