Defend and Clean Mr. Wong’s suburban supermarket. By day shoppers will come shop but they leave a mess! And by night the hungry "Zombies" come for their revenge. As his trusted Agent that was hired for this job, it’s up to you to protect the store and your own skin!

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“The focus of our early access is ensuring the game resonates with our community, delivering an experience that is both enjoyable and re-playable. To achieve this, we want to make sure that the wave system of the day cycle activities is both fun and enjoyable.

During Early Access, we'll closely monitor how players react to the current wave settings we have set during testing. Your feedback will determine whether these waves difficulty needs to be increased or decreased.

It's important to note that our testing isn't centered on identifying bugs at this stage. ”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We plan to keep the game in Early Access for several months, with a target of late 2025, depending on player feedback and development progress.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The current Early Access version includes the core day/night wave system and a primary playable area. As development continues, we aim to polish the existing map and potentially expand it with additional areas and content to deepen the core gameplay loop.

We are also working on enhancing immersion with improved sound design and plan to add additional audio elements over time.”

Hur är det nuvarande läget i versionen med Early Access?

“Our current state is FINAL for core game play.
The game is a Zombie Survival shooter with additional mini tasks.
The premise of the game is to see how many days can be survived.
The game is ready for players to immerse themselves in the intense action of the night time and the more relaxing day time as we adjust starting difficulty and add additional game enhancements.
The current main area of the game. The supermarket is complete other than cosmetic design. The area outside will be worked on for additional exploration however it is not part of core game play.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We are offering a 50% discount during the Early Access period, which is expected to last through late 2025, but may be extended if needed.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community members can report via website form on game or comment on the community post for Early Access Feedback.”
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Om detta spel

You are an Agent hired by Mr. Wong to help keep his suburban supermarket running… and protected.

By day, it’s business as usual stock shelves, serve customers, and keep the chaos under control, But when night falls, it’s a whole different game.

Zombies emerge from the shadows, hungry.

Defend yourself, the store, and the supplies from increasingly powerful waves of the Zombies.

Gameplay Features:

Daytime Hustle

  • Unload deliveries and keep the shelves stocked

  • Handle a growing swarm of customers who get more demanding each wave

  • Balance speed and efficiency to keep the supermarket running

Nighttime Survival

  • Defend the store from waves of hungry zombies

  • Protect yourself, the supplies, and Mr. Wong

  • Enemies grow tougher with each night

This is a Zombie Wave survivor game, the Story is in the back-end but it is not core of the game. 

This means All Updates to main Zombie Wave Survivor portion of the game will come first.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward.

AI was involved in the initial generation of the capsule art, and other images on the store page.

AI is not used for live generation or code during gameplay.

Systemkrav

    Minimum:
    • OS: Windows 10 or Windows 11
    • Processor: Intel(R) Core(TM) i5
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1080 Ti
    • DirectX: Version 11
    • Lagring: 20 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10 or Windows 11
    • Processor: Intel(R) Core(TM) i7
    • Minne: 16 MB RAM
    • Grafik: NVIDIA GeForce GTX 1080 Ti
    • DirectX: Version 12
    • Lagring: 20 MB ledigt utrymme
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