Project Genom is an open world, non-target sci-fi MMO with an innovative character progression system. Pilot a walking robot, transform your body's DNA, use various kinds of high tech, build spaceships and explore new worlds!
Recent Reviews:
Mixed (61) - 63% of the 61 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,150) - 63% of the 1,150 user reviews for this game are positive.
Release Date:
Oct 12, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Genom is not just an MMO with unique features, it's an entire universe, developed by a small independent team. Together with the players, we’re creating a project that could captivate fans of online games for a long time, giving them new experiences and impressions. Our team is constantly evolving and improving the game. We are growing and along with us, the project is growing, too. But as more complex and multifaceted the game becomes, the more time and effort it requires. That is why we believe that Early Access on Steam would help the project move forward tremendously. More help from the players will give us the opportunity to implement all those missing mechanics and ideas, without which we cannot call Project Genom a complete game. Players, in turn, would be able to try out the game and give us feedback, allowing us to adjust the development of the game in the right direction, in order to create a great MMO.”

Approximately how long will this game be in Early Access?

“The pace of development will depend entirely on the feedback Project Genom receives. The more feedback we receive from our community, the sooner we’ll be able to release updates, moving the project ever closer to its release.”

How is the full version planned to differ from the Early Access version?

“The full game will include new features such as: mech control, advanced character customization, lots of ways to develop your character, new skill trees, different transport types, pets, better crafting and resource gathering, expanded game world with open space and new storyline chapters, as well as full voiceover in two languages. However, we hope to keep working on these and many new features even after the game becomes fully released. We’re also going to focus on the PvP aspects and performance optimizations.”

What is the current state of the Early Access version?

“Now the game has been completely reborn! After entering Early Access, the project faced a number of serious shocks and insurmountable circumstances. We were forced to start the project from scratch. However, together with our amazing community of players who did not leave us even in the worst of times, we were able to overcome everything, and now Project Genom is entering a new level!

The game code was completely rewritten, which made the project more stable and easy to expand. The seamless world has expanded to 100 square kilometers and completely transformed. The character controller and animations were redesigned. We’ve expanded the variety of armor and weapons. The game has new enemies and bosses, a new interface, new tasks, customization, and also the change of time of day.

The game lacks many mechanics, there are flaws and bugs, but Project Genom is alive and increasing the pace of development, trying to fulfill all the promises to those who trusted us.”

Will the game be priced differently during and after Early Access?

“The game is distributed by the buy-to-play system, which means that you only need to pay for the game once. Once the game is released, the price will increase.”

How are you planning on involving the Community in your development process?

“Throughout the project development, we treat our players with care, and Early Access will not change this. We will continue to conduct various surveys and polls, which will help us to decide on some game aspects. We will continue to please the players with different contests, awarding them both game and real prizes. Our list of interesting suggestions from the community will continue to expand on a daily basis, and players will be able to see their own ideas first on our roadmap, and finally, in the game.
In addition, we are always looking for new talents in the team, and very much hope to find gamedev professionals among our fans who would join our ranks and help us make the game even more interesting!”
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Recent updates View all (102)

May 14

UPDATE 0.7.0.1, 0.7.0.2



Introduction
Hello, friends! Today’s weekly newsletter will be the last in this established format. Project Genom has been updated on the main servers, and from this moment everyone are able to see all the innovations in the game personally. In this regard, we move on to the more familiar news format, in which we will report on updates, tests and important project events, without reference to any specific day of the week.



The Results of Reboot
First of all, we’d like to briefly report on results of the first mass testings of the updated project. The update of the game aroused great interest, and this week a large number of people from around the world played Project Genom, which allowed us to determine the further front of work and improvements.

After the first week, we can confidently tell you about the stability of servers and our work on the network. There were falls, but they were not related to the load on the servers — they’ve proven to be quite stable.

However, there were some architectural bottlenecks that have led to occasional game client fails, but relatively few players had that problem. In any case, we consider these bugs to be critical, and we’re fixing them now.

In general, optimization proved to be quite normal. Taking into account that the project became more complex on all levels (the number of objects, the complexity of materials, the volume of texture maps, polygonization in a frame, etc.), there were no significant FPS drops on middle class hardware. We know which way we’re going to optimize the game further, we will try to improve the parameters for middle class hardware soon, and we’ll work out the graphics settings, so that the decent picture was even at the minimum graphic settings.

According to numerous reviews, first of all, the players were uncomfortable with the lack of control settings, which we will soon add. We’ve received a lot of comments concerning SFX (character’s walk, for example), which we will soon introduce too. And of course, the lack of mechanics, but this is a separate large front of work for the near future.

As the result, the launch of the updated game went quite well! There are still shortcomings, but all of them were quickly revealed thanks to your comments and bug reports, and we express our gratitude to all the players who weren’t indifferent. There is still a lot of work ahead, but the project continues to evolve and expand, we understand where to move and what to do next, there were no serious obstacles this week, and that's great!



Update 0.7.0.1
On May 7, we uploaded an update in which we:
  • Fixed the network related problems of instances “Dump” and “Digger Cave”
  • Expanded the french localization
  • Fixed the characters’ spawn algorithm when going back to Harbinger with the menu



Update 0.7.0.2
On May 14, we uploaded an update in which we:
  • Improved Garbage Collector to clear the information after players’ exit the game
  • Started the refactoring of the player’s data replication
  • Cycled the music on open locations
  • Expanded the french localization
  • Fixed the doors in open world
  • Added the underlayer for the chat
  • Added the terminal with items for the “1000 Buys” shop
  • Added ammo boxes in Dump location
  • Added new mobs
  • Added new loot from mobs
  • Made some changes for the test servers



World
We’ve completed the work on the huge instance “Raiders’ Scientific Encampment”



Enemies
We began working on the high poly models of Collectors.



Conclusion
We were happy to keep these Weekly Newsletters alive and support the expectation of players who believed in us. We are grateful to everyone who survived the 63 reports with us, did not lose faith in Project Genom, and helped us get to the new stage of development. Project Genom starts a new path to its Beta stage. We will regularly update the game, conduct testing of new mechanics, improve and optimize the project relying on your bug reports and requests. And, of course, we won’t stop reporting you about all the important events, and we’re sure there are a lot of them ahead!

Project Genom is available on the main servers, but it also remains on the additional test branch, where different tests will be conducted before uploading the game to the main servers. To access the test branch of the game transferred from the PTS version, you need to have an activated copy of the game on Steam, where you need to enter the privatetestserver code in the Beta-Access box. You can find the detailed instructions on the activation in the weekly report №60
https://steamcommunity.com/games/pgenom/announcements/detail/3226142592947297397

And, once again, we want to remind everyone who considers purchasing the game that it’s still in its Alpha stage, and we do not recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.



33 comments Read more

May 6

UPDATE! 0.7.0.0 Weekly Newsletter



Introduction
Greetings, friends!
Today, as planned, one of the main events of the year has happened — Project Genom has been updated on Steam! It has become possible thanks to all of you, the players, who overcame the difficulties of development together with our team, tested, offered ideas, and helped financially. We are endlessly grateful to everyone who believes in us and continues to lead the project into a bright future together with our team. You supported us at the stage of ideas, you jumped from the rocks and bought tons of ammunition on Torque, you twisted your fingers playing on our own engine, moved with us to Unreal 4 and survived several reincarnations of the game on it. You supported us on Greenlight, which already does not even exist, you became the founders, Avalonians, Gold, Bronze, you broke the game countless times and saw all the bugs in its world. You are the main value of Project Genom! Thank you!



A Discount
Due to the update of Project Genom on Steam, we are meeting one of the most frequent requests — a 50% discount on the game and all the additional sets!



We strongly recommend that you think about the feasibility of purchasing the project now at its Alpha stage. By purchasing the game now, you support the development of Project Genom. At the same time, you get an unfinished product and will face possible wipes, bugs and the absence of many planned mechanics. If you want to enjoy the full-fledged game, please wait for later versions, the Beta one or the Release.

Update
Before proceeding to our weekly report, we would like to note the most significant changes that have occurred in the updated project. If you did not follow our Weekly Newsletter, then you will be interested to know that:

Project Genom has been changed almost completely. It does not have any old lines of code left, which means that there are no old bugs in it, but you can stumble upon new ones.



The previous version of the game’s world which had an area of 10 square kilometers, increased to 100 square kilometers and was completely redesigned: hundreds of plant species, complex materials, unique biomes, ruined Gunar cities, bases and outposts, human settlements, the changing of the time of day and many small pleasant trifles. The world has yet to be livened up and improved, but filling the beautiful world with life is much more pleasant than a small and stunted one.



A lot of work was done to improve the game character: new models were created, anatomy and materials were improved. In turn, this required to redesign all the armor, the range of which has also expanded.

The character controller was completely redesigned. The male and female player characters got their unique animations for all actions. We've also introduced a basic customization in the game, allowing you to change the race, face, hairstyle, beard, scars and tattoos.



The AI of all the characters, enemies and bosses was completely redesigned. Mobs received new models, materials, animations, skills and brains. In addition, the species diversity of enemies was expanded, differing not only in appearance but also in abilities.



The changes have not bypassed non-player characters too. Many NPCs have been redesigned: we added new characters, updated the animations, behavior and the characters' movement system. We've added an adequate dialogue system.



The interface was seriously redesigned. The HUD was completely redesigned. A handy 3D map was added.



The Main Storyline and Side Quests were seriously revised. New Quests were added.



Future Plans
The development of the project will now go in a more customary manner for all the players — the game will be constantly updated. The PTS servers are now closed, testing will take place in a separate branch. The frequent updates on that branch will be constantly moved to the main version of the game.

First of all, our nearest future plans include:

Debugging of various bugs, seen at the testing stages. Do not forget that if you find a bug, the best thing you can do with it is to report it to the bugtracker. At the moment, the most critical one is the bug with the stability of the game on AMD processors. About 5% of players on AMD processors encounter problems with using the movement system, which we plan to fix first.




Expansion of the Main Storyline and Side Quests, which include the development of game locations. In addition, we plan to introduce Quests shortly without a reward limit — the more you accomplish in a Quest, the higher the total value of the reward. We've scheduled the introduction of Daily and Weekly Quests, as well as adding global events that will be performed by the entire community on the server.



Adding resource collection and crafting.



Introduction of Group and Syndicate mechanics in the game.



Expand the player's capabilities by adding sniper rifles and shotguns, as well as passive and active skills.



Our further future plans include exoskeletons, manipulators, mechs, covers, transport, mounts and pets, devices, clan and personal property, and also close combat.



Software
This week, the main job was to update the main version of the game on Steam. We did the the final testings and bug fixes, as well as dozens of long and painful creations of game builds.



We fixed and added the initial balance of quests, weapons, armor, mobs, as well as the acquirement of experience and skill points. We added the nodes of Assault Rifles Mastery to the character leveling.



Added new sounds.



Fixed various flaws in the interface, bugs with navigation, and bugs with the death of the game character.



World
We continue working on optimization of the large instance "Raider's Scientific Encampment".



Enemies
We continue on creating animations for the Slider Larvae mob.






Conclusion
Project Genom has been updated! This remarkable event has become the most important one for us this year. We are glad that we were able to overcome all difficulties of development together with you and bring the project to the next stage of development. We hope that the development will not be delayed by unexpected problems and we will quickly reach the stage of the first Beta testing.

From this day, Project Genom becomes available on the main servers, but it also remains on the additional test branch, where different tests will be conducted before uploading the game to the main servers. To access the test branch of the game transferred from the PTS version, you need to have an activated copy of the game on Steam, where you need to enter the privatetestserver code in the Beta-Access box. You can find the detailed instructions on the activation in the weekly report №60
https://steamcommunity.com/games/pgenom/announcements/detail/3226142592947297397

And, once again, we want to remind everyone who considers purchasing the game that it’s still in its Alpha stage, and we do not recommend buying it if you expect a full-fledged finished project. By purchasing the game now, you support the development and have an opportunity to see its early stages. If you want to enjoy a full game experience with the maximum number of game mechanics and no critical errors, we advise you to wait until the project enters the beta testing phase or even later.

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Stage

For the moment, the game is in its Alpha stage, so we strongly do not recommend buying it if you expect a full-fledged finished project.

After entering Early Access, Project Genom did not receive any updates due to serious circumstances that complicated its development. For the moment, with the support of our players, we were able to overcome all difficulties and bring the project to a completely new level of quality, while completely reworking it. In the game you will find a hundred square kilometers of the renewed world, 10 instances, a change of the time of day, customization, and also new characters, armor, enemies and NPCs, updated artificial intelligence, redesigned tasks and dialogues, initial character skills upgrades, a new interface, and new graphics.

The project will finally get frequent updates and will expand up to the release, but we want to note once again that the game is still in its Alpha stage, so it lacks many mechanics that will be introduced in the game gradually. The game was completely redesigned, which eliminated all previous bugs, but added new ones. For now, please do not consider the game as a full-fledged project. Before the game officially enters the Beta stage, you will face some bugs, problems with optimization, and wipes. By purchasing the game now you support the development and have the opportunity to see its early stages. Therefore, please make this purchase with conscious.

Early access rewards


By purchasing the game now, you will also receive a unique Avalonian Bundle, which includes:

  • In-game currency amounting to $10 when the cosmetic shop becomes available;
  • Superior box with game objects for a comfortable start (will be available when the boxes are added);
  • Forum and game title: Avalonian;

Avalonian Bundle will no longer be available later!

Only during the Early Access on Steam, 3 Bundles will be available for those who want to support the project and obtain additional unique bonuses:

About This Game

Project Genom is an Online Sci-fi MMORPG set on the beautiful and dangerous world of Avalon. Players will join the human race in a struggle for survival and victory. Set in the distant future, humans have exhausted Earth’s natural resources and set their eyes on the planet of Avalon. Survival on this new planet will not come so easily.

Unfortunately, humans are not the only form of life looking towards the world of Avalon! The mysterious Almer, and numerous forms of wildlife, have threatened mankind’s future here in this new Galaxy. More advanced, stronger and a deeply united species, the Almer have won numerous battles against human’s strongest forces, on nearly every front.

With survival being an everyday struggle, will a new day come? Will new heroes rise from the ashes to secure humankind’s future? Take these first steps and become one of the greatest heroes of your time! Join the world of Avalon and unlock the power of the Genom!

Features:
  • Non-target combat system.
    Allowing players to develop intense and dynamic combat styles. Players will be able to personalize their combat style like none other.
  • Character Progression.
    In Project Genom, players will be able to create a truly unique character, by gaining access to numerous Development Tree’s with hundreds of abilities. Each player will have the choice of unlocking the full potential of the Human Body, Developing Biological Mutations, Enhance the human body with Synthetic Machinery, or players can create a completely unique Hybrid. The choice is yours!
  • Open World of Avalon & the Galaxy
    Welcome to a fully responsive Universe with dozens of planets and habitats! Players will have no trouble finding their place to call “home”!
  • Transports & Vehicles.
    The world of Avalon stretches beyond the eye can see, which means finding ways of transportation is a necessity. We got you covered! The game includes multiple vehicles and forms of transportation at your disposal. Go solo on the fast and maneuverable quad bike, team up with friends on the powerful Buggy, take to the skies with the Hover Glider and Glider Wings, or tame the most dangerous wildlife as mounts. The list continues to grow!
  • Companions & Pets.
    Don’t want to build up a team or prefer playing solo? Don’t worry, you’ll always be able to have a partner on your side. Pets can be upgraded and trained to unlock new unique Skills. It could be a robot or maybe a wild animal that you grew attached to, no matter what the choice, your faithful companion is not just a friend to watch, but will also support players in combat.
  • High-Tech & Fully-Customizable Equipment.
    Players will have access to a massive arsenal of unique high-tech equipment like Weapons, Armor, Implants, and so much more!

  • Personalized Structures.
    Each player will be able to build their own unique personalized structures. These structures can become the pride of its owner, and can be used to display personal collections of Weapons, Equipment, Companions and Rare Trophies. Among the Cabin, will be Huge fully craftable Hangar’s that will allow for building Equipment and Transportation Service Stations, as well as building a fully customizable Spacecraft.
  • High-Level Development Trees.
    Seasoned veterans will be able to build powerful, unique, and fully upgradeable Exoskeletal Mechs, Organic Mutagenic Covers, and Armored Manipulators.
  • Space Exploration.
    The planet of Avalon is not the only beauty in the Galaxy. Once you’re ready, with a full team, you will be able to take the first steps off the planet and travel to distant planets and make unique discoveries. The Galaxy is constantly expanding and will require players, with a loyal crew and a strong vessel, to pioneer new discoveries for humankind!
  • Crafting System.
    Avalon and the Galaxy hold a diverse variety of resources which allow players to create Weapons, Armor, Medicines and more. Discovering different combinations of materials allow players to build anything at their disposal. The Crafting System will allow players to create any desired item, while having completely different characteristics when complete, using different combinations of resources.
  • Player Equality.
    In Project Genom, skills, victory and hard work are more valuable than real money! Players will win battles with Skills, and hard earned Equipment, Weapons, and Armor. Every player will have the same potential! Paying to win will never be a supported mechanic in Project Genom.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7,8,10 (64-bit only)
    • Processor: 2 GHz quad-core Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7,8,10 (64-bit only)
    • Processor: 2.5 GHz quad-core Intel or AMD
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 960 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space

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