Sentinels is a tower defense game lovingly spliced with a first person shooter. Prepare your defenses, then jump into the fray yourself!
All Reviews:
Positive (12) - 100% of the 12 user reviews for this game are positive.
Release Date:
Feb 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want your feedback NOW, not later. ;)
We're just a two-person team at MindWalker Games, and Sentinels has been a labor of love for the past 5 years. And while we're happy with the progress that we've made, we want to work together with the community as we continue development. We don't want to be a 'my way or the highway' developer - this game is being made for you, after all. You should have a say in it!”

Approximately how long will this game be in Early Access?

“We’re aiming for the 2nd quarter of 2018.”

How is the full version planned to differ from the Early Access version?

“More levels, structures, weapon mods, enemies… more everything! There'll also be a much better tutorial, and of course a few metric tons of polish.
You'll also notice a lack of EA-only features in the fully released game… because everyone who joins up early will unlock a bunch of exclusive stuff that no one else will.”

What is the current state of the Early Access version?

“Solid… wait, no, liquid? Now it’s gaseous… it’s getting hot in here!!

Dad jokes aside, it’s stable and the framerate is pretty good. We have most of the core mechanics we want in there, and people seem to be having fun.
There’s a lot to learn in this game - but we’ve been working on this for so long, we sometimes can’t see the forest for the trees. Having new eyeballs are helpful, so you can tell us what’s well explained, and what’s… slightly less so.
Oh, and there are bugs... that's an exciting metagame we added just for Early Access players. :)”

Will the game be priced differently during and after Early Access?

“Yes, early access players are receiving a hefty discount (as well as 7 karma points and a virtual hug). It will likely double before release, so now's a good time to get it!”

How are you planning on involving the Community in your development process?

“We want the community as involved as possible, this game is for you guys! You can find us on twitter, indiedb, and facebook; other than needing sleep on rare occasions, we’re always accessible and want to hear what you have to say.”
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Recent updates View all (52)

May 5

New build is live!

At long last, the new build is up!

The Strike Forces have been tuned and improved, and the marauders have been made much easier to take out while they're hovering before they shoot you. The Strike Forces, Marauders, and Medics are FPS only, so be sure to be on your guard!

There’s plenty of new stuff in here as well! Other additions include an overhaul to the killstreak meter. Previously, it didn’t impart any benefit besides giving a bit of score boost – the graphics have now been updated, and the streak has been tuned to make it easier to purposefully extend the killstreak yourself. In addition, it grants orbital laser charge with each successful killstreak! The better the streak, the more orbital laser you gain. We’ll be tweaking this as we continue, and will update the voice callouts, but are happy with the direction.

A tips and tricks section has also been added! Pretty self-explanatory, you can now browse various help sections and go over controls and mechanics. There will also be help tabs for mechanics not explained properly ingame yet. Expect many more to come in the next few days as well!

Energy build has also been improved – along with a sparkly animation, your energy will rebuild much faster if you stop shooting for a few seconds. You can still do everything else – mobile gun platform, build towers, use energy specials. But when things are getting a little crazy, this will give incentive to sit back and strategize a little bit, letting you watch the board and plan ahead while your energy quickly tops up.

Lots, and I mean LOTS, of tuning adjustments. Several abilities were moved to event-based triggers, instead of cooldown-based. This removes a lot of the randomness brought on by enemy specials happening in the middle of waves. They now will start at the beginning of waves, with a clear callout to let you prepare.

Other updates:
Fixed splash screen and updated MindWalker logo
Energy bar now turns purple when adrenaline mode is active
Adjusted marauder hang time
Updated icons
Added small enemy medic
Lowered the energy generation rate of adrenaline mode. Made adrenaline mode drop explosion start killstreak, as well as other explosives
Halved creep escape damage, and capped at different levels based on size.
Changed gun tower to target furthest enemy on path.
Made in game hud draw over sniper reticle, so you can see minimap while sniping.

And tons of little fixes and optimizations per the norm.
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March 31

New beta - Strike Force!

The FPS-only enemies have been implemented! Strike Forces, Enemy Medics, and Mauraders will now be encountered in all regular maps, not including tutorial. This is our first pass at these, so expect things to be a little rough, but please jump in and let us know what you think!

Strike Forces are flying enemies, and stun your turrets
Enemy Medics are also high flying, and heal enemies
Mauraders are ground based and will stun your turrets for 4 seconds with each shot.

Currently there are voice callouts for when they spawn, and their path will glow red. We're planning on making the path more obvious. Strike forces and medics will fire their missiles and then leave - Mauraders will continually stun your turrets until defeated.

We're really excited with these guys - it feels like there's a better balance of the highs and lows now that you don't have to compete with your turrets to take down enemies. Like we said earlier, this is still very first pass - much tweaking still needs to be done to get this really running smoothly. (Your feedback would *really* help us :)) Thanks for reading, see you soon for the next patch!

Other changes:

Increased Automated and activatable damage
Updated killstreak text
Fixes and improvements for autofire mod
Updates to paths in Speed Trap
Improvements to Doubleback
Modified killstreak to allow for better ability to exend killstreaks intentionally

Note: There is currently a bug in Sierras that does not let you continue the level. If this is your first time playing the game, please do not join the beta or play Sierras until fixed. Thank you!

(For instructions on how to join the beta, click here.)
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“Sentinels swoops in and flips everything we thought we knew about tower defense onto its proverbial head. Build your defense & step into the battle with FPS features for deeper and meaningful gameplay”
Redonkulous Gaming

“A successful combination of tower defense and FPS in one bottle. Good graphics, nice gameplay and an unusual mix of genres makes this game special.”

“This game will not make you bored.”
Da Way Games

About This Game

Sentinels: Tower Defense with a Twist!

The heroic protectors known as Sentinels have been called back into action! This isn't your typical tower defense - Not only will you build turrets and other defenses, you'll be jumping into first person mode and taking bad guys down yourself!

Using the unique skills of Sam, Kat, and Frank, you'll lay waste to the seemingly endless horde. Deploy powerful automated towers, upgrade them to devastating Elite towers, and watch the mayhem. When that doesn’t quite cut it, jump into FPS mode and activate the mobile gun platform - you'll become a deadly projectile as you move between structures, smashing any enemy that dares cross your path. To round out your lethal arsenal, place manually activated structures and rain down meteors and acid attacks. With an ever-expanding roster of levels, face off against 5 powerful enemy commanders, each with their own unique powers and buffs. From stealth to speed to heavy armor, you'll find yourself challenged every step of the way.

Mobile gun platform: boop, fly, kill

Ever been really, really mad at a creep that snuck past your defenses? As in, wanna smash-it-into-a-building mad? We hear you. With the mobile gun platform, you can do just that. When in FPS mode, press spacebar at any time to launch forward and throw creeps into buildings, walls, and even each other. Besides masquerading as a battering ram, you can use the platform to move to any structure on the map, booping creeps out of the way as you go. You can also activate meteor storms, cold snaps, and commander specials without ever leaving the comfort of your cockpit.

Enemies and bosses with dangerous abilities

These creeps really want to destroy the world, and they do *not* appreciate your interference. They'll try everything they can do to sneak past your defenses, strengthen themselves against your attacks, or even attack you directly. Commanders like Guise will grant her forces stealth and allow them to sneak past your automated defenses uncontested. Brick and Aegis will keep their forces stocked up on armor and shields. But beware of Angel most of all - her icy artillery will freeze everything it touches, shutting down your turrets in a flash!

Weapon modifiers: Make the ultimate creep-killing machine

As you advance in the game, more and more weapon modifiers will become available. You have your typical mods like decrease reload time, increase magazine size... but that's just the start. With advanced mods, you can start massively boosting strength of crit damage, or increase energy cost for a massive power boost. Some mods will help you against specific enemies, giving your weapons shield breaking or armor piercing abilities. The more you level up, the more mods you unlock, and even more are going to be added. The sky's the limit!

VR mode

Meet Sentinels: Onslaught! The VR version comes free with the main game. Jump right into the action and experience the thrill of shooting the creeps up-close and personal. Fly freely across the map, and boop enemies to your heart's content. All turrets are automatically built, and the meteor storm, cold snap, and commander specials are at your disposal. So get out there and start shooting, soldier!

System Requirements

    • OS: Windows 7 or later
    • Processor: 2GHz dual core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 260 or Radeon HD 4850
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: Windows 7 or later
    • Processor: 3GHz quad core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 560 or AMD HD 6870
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
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