Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
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très positives (181) - 87% des 181 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les éval. :
très positives (17,159) - 84% des 17,159 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
19 janv. 2016
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“The time has finally come for more mechanics to join the game! After a few years in development, we finally have a good portion of the game foundation in place. The game now offers a lot of creative fun in its current state.
We’re now at a point where we need your feedback so that we can evolve the game in the best possible direction – together.

Scrap Mechanic is unique creative building game that allows you to build amazing machines and creations, and we want to see how far the players can push the game; this’ll enable us to take notes and make improvements.

We aim to keep a good experience trough the Early Access period as we add new building pieces, features and an awesome survival mode.

Alpha access includes the full game on release as well as all coming updates!”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“Since we take the feedback we get from the community incredibly seriously, our workflow has to be flexible and intuitive which makes it more difficult to give a exact final release date. We need to make sure we have enough time to improve the game with the feedback we collect and make sure that the survival mode will be as awesome as our mechanics would come to expect.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“Now that we have the Creative Mode in place, we’re going to work on the ambitious Survival Mode. Mechanics can look forward to a huge new open world to explore with buildings that can be scavenged and taken apart, a day and night cycle, deadly enemies to fight, weapons and explosives that can be used in many creative ways, further character customization, new awesome building parts and tools and an improved multiplayer function. Last but not least, there’ll of course be improvements based on all the feedback we collect. There are more things in the pipeline for Survival Mode, but we’d like to keep some stuff as a surprise.”

Quel est l'état actuel de la version en accès anticipé ?

“A big part of the game’s core features are already in place. The current version has a robust Creative Mode with over 100 unique pieces to build with. A bunch of powerful tools and an easy-to-use handbook will help you get started with building, so we think you’ll be getting everything a player needs to create the most fantastic machines and creations together with their friends.

We ask you to bear in mind that Scrap Mechanic is still in the process of being made and things will change between now and the final release, and that even though the game is very playable in its current state, bugs and occasional crashes can happen as we continue developing the game.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“Scrap Mechanic will have a lower price during Early Access compared to the final full release. However Alpha Access includes the full game upon release in addition to all coming updates!”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We frequently communicate through Twitter, Facebook, YouTube and forums. We post videos and devblogs to keep the players up to date on our latest progress. We take in as much feedback as we possibly can from our awesome players, but the sheer amount of comments and posts mean that it’s not always possible for us to respond individually all the time. We focus on everything we receive that’s constructive and helpful, and we keep adding to and improving the game based on the feedback we collect.

The Community is hugely important to us: after all, we’re making this game for you!”
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14 juin

Devblog 18 is here!

Hi Mechanics!

It’s that time again! when we take you on a trip down development lane to show you some of the new exciting things that we’ve been working on at the Scrap Mechanic HQ. All our time is dedicated to survival mode at the moment with a lot of new things getting added daily. We’ve also been collecting a lot of optimization requests and feedback from the community. There is still a lot we can do to make your crazy and more complex creations run even better. We plan to do a proper optimization update later when we can free up some more time. Just a small update on that. With that said, let’s move on to what you mechanics are here for: A nice big update on survival development!

Haybots gone haywire!
You might recognize parts of this new farmbot from our teaser tweet last week. We are super excited to introduce you to the Haybot for the first time! But don’t get too close unprepared since they are very unreliable and dangerous. Originally made to make haystacks and package them in plastic wrap, these Haybots have gone out of control. Now they’re often found doing nonsensical things in ruins, like tearing them down and filling them with hay. The Haybot would best be described as the “Zombie” of Farmbots.

New survival music
Our amazing musician Zhea has been working on a lot of new tracks for survival. Since the game has a lot of exploration and building, A lot of the music is beautiful, moody and atmospheric. However, today we like to share a snippet from when things intensify in Survival. Potatoes fired! Take cover!
Check it out HERE

Big menu redesign!
We did a little tease of the inventory redesign previously.
The feedback that we received from you was fantastic and helped us direct the redesign more to the communities liking. Here is an update on some of the new changes. Please keep in mind that this is still not set in stone and we are still trying out new things. But please let us know what you think of this redesign above.

Introducing the new multitool! Or maybe more accurately described as the refinery handtool. it’s lucky that all mechanics came equipped with one. Very handy in survival situations if your maintenance ship crashes and you’re stranded. A lifesaver when it comes to refining wood, farmbot legs and stone into blocks. However, it’s a bit slow. So upgrading to a Refinebot would be more efficient for sure.

The crash!
We were not sure whether we should keep this crash site a secret for its release...
After all, it’s where you start in Survival mode. But we changed our mind. You mechanics need to see more of the cool things we’ve been working on so here goes! Including some early concepts. We don’t want to spoil too much, so let’s leave it at that.

Crates with loot
Scattered around the map, mechanics will find these smash-able crates!
We are still not sure who scattered them around the planet. They might have fallen from a cargo ship? It’s still a mystery to be resolved. However! They do contain some good items at times so they are totally worth to smash and have a look inside. Who knows! you could be lucky!

Cookbot concept!
The Cookbot is a new addition to the helping bots that the Mechanic can craft. This master chef will take your ingredients and make the most delicious dishes! Just absolutely yummy! Some are even so good that they can revive a fallen mechanic in multiplayer. But it will cost you some adventuring and harvesting to help the Cookbot put it all together.

Random fun stuff!
Let’s close it off with some smaller but fun random things that you might enjoy.

Our crazy Totebots now have a final animation in place. Do they look scary enough?

We also did some updates to our engine and added a nice translucency when the sun hits the trees and bushes.

Also! more work has been done on the dynamic lights and shadow casting. Here is an updated gif.

Lastly, we want to say a big thanks to all the amazing support and patience from you mechanics.
We are speeding the survival development up as much as we can without compromising on quality. We hope you agree that it’s the right decision.

We will be back soon with more news!

For all the latest news, follow us on
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18 mars

Devblog 17 is here!

Greetings Mechanics!

Set your thrusters to max, because there's a fully-armed and operational devblog coming your way!

First, we'd like to acknowledge the amazing content coming from the Challenge Builder community. Some of the concoctions you've come up with have truly blown us away. For example, we really didn't expect Challenge Mode to be used to build escape rooms and parkour challenges: those are the sort of surprises that make the long hours building Challenge Mode really worthwhile for us. There are some impressive challenges up on the workshop right now, made by the awesome Scrap Mechanic community. We really encourage everyone to go HERE and try some of them! 
Anyway, we know you're here for some Survival news, and we are ready to deliver! Onwards...

Survival, piece by piece!
Let's start with the necessary but less fun background stuff that we've been working on. When developing a game, it's common to build features and segments separately that eventually must be pieced together. For Survival, we're now starting to weld these elements in to one. 
For example, a seamless transition from the open world into a warehouse, or loading in rooms at the right time and other related optimizations. This has taken a lot of our time these last months and there is still some "knitting" left to do. But it's really exciting to see these elements finally come together for a more cohesive survival experience. 

Tapebots are Tough!
The Tapebots are coming closer! We're currently tweaking their behavior to make sure they're as satisfying as possible to battle. We really want Mechanics to respect the enemies in Scrap Mechanic. The Tapebots will be very dangerous and the players will need to be tactical, creative and show quick reflexes in order to deal with them.
We hope that this less forgiving approach to difficulty will make situations more tense and exciting, as well as a lot more fun in co-op where you and your friends really can work together to take enemies down. So, don't go running into the warehouses spraying and praying... you'll only end up knocked out next to all the great loot!

Upgrade Parts and Components!
In the past weeks we've been teasing some of the new upgradeable interactive parts on our Twitter. Now you can see them in full 3D glory!
Basically, we are working on letting Mechanics upgrade the interactive parts in Survival. These upgrades will allow things like more connections, faster speed, less gas consumption and more! The sounds will also change from level to level. The way you will upgrade these parts is with the new Component Kit found when exploring the world. This new consumable will be highly sought after and something a lot of Mechanics will look for. 

A Big Lift
When we started working on Scrap Mechanic, the lift was only for lifting stuff. But during development the lift had more functions added and overall became more useful, for stuff such as spawning blueprints and a few more new functions coming for Survival.
To match these new features, we've redesigned the lift to fit its uses visually. But on top of that we're also adding a cool new lift remote that the Mechanic will pull up when using the lift. We also might let Mechanics put different cool charms on their remote. We'll see! 

Dress Up
After much toil, we've finally got character customization up and running the way we wanted. It really is a bit of a shock (in a good way) to see our Mechanic in so many different outfits suddenly, running around in the game.
We're sure you'll agree it's a lot of fun to style your mechanic and really make him your own. It was a lot of work, but we think it was worth it. Not only will you try to hunt down useful parts in Survival but also cosmetics to unlock that you can impress your Mechanic friends with. Here are some in-game shots!

Pack Attack
Say hello to Packing Stations! One way to accomplish farmer quests in Scrap Mechanic will be to load up these mobile fruit and vegetable houses, thus making the produce ready for delivery to the farmer hideouts. All Mechanics need to do is drive up to the correct socket and then fill it up until it spits out a packaged crate. But have your lifting creations ready, because they need to be stacked and transported!

Visual Spit 'n' Polish
The eagle eyed among you will notice that we're really pushing the graphics in Scrap Mechanic these days. We want to make sure that by the time Survival comes out, the game as a whole will be a much more visually appealing and moody experience. So here are a few new visual details.

Dynamic lights will now both cast shadows and even take colour into account. We have to be careful with this one, since it's expensive. But we think we can optimize it enough to run well! Here's an example.

We've also gone back and updated a lot of the old parts to make sure they fit the new updated Scrap Mechanic visual style. They really came out nicely! Let's see if you can spot the improvements...

Since metal is something that we have a lot of in Scrap Mechanic, we've also updated that to allow parts to have a nice shiny chrome effect!

Thanks for your support – and for playing!
We will be back soon with more Scrap Mechanic news!

For all the latest news, follow us on
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À propos de ce jeu

PLEASE NOTE: We’re still at work on Scrap Mechanic! Get started right away in Creative Mode, and get ready for Survival Mode coming in a later update.

Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer
sandbox game with imagination and ingenuity at its core.

Scrap Mechanic is an all-new creative multiplayer sandbox game which drops you right into a world where you quite literally engineer your own adventures! Choose from the 100+ building parts you have at your disposal and create anything from crazy transforming vehicles to a house that moves. You’re even able to team up with your friends to create amazing things together: in Scrap Mechanic, you’re the master creator of anything you can imagine!

Here’s the deal: you’re a robot maintenance mechanic en route to your posting on a fully-automated agriculture planet. Your job is to take care of the worker robots as they work the land, sending the food they produce to the metropolitan planets. Thing is, close to touchdown your spacecraft loses control and crashes, but since you’ve got luck on your side (erm…), you survive! You’re stranded though, and at first glance you find that not everything’s quite as it should be. The Farmbots working the fields have gone crazy, and now there’s only one way to stay alive: using your quick thinking, your creativity and your wily knack of turning your surroundings to your advantage.

Let’s pop the hood and see what’s on offer right now:

  • Creative Mode!
    An unlimited amount of parts are yours to play with! Build free on your choice of terrain without limitations or the threat of death.

  • Gender!
    Choose between playing as a male or female mechanic.

  • Parts ‘n’ Blocks!
    Scrap Mechanic comes loaded with over 100 parts. Some with unique shapes and sizes, but all giving you the power to basically create anything you want.

  • Interactive Parts!
    The interactive parts that let you put your creations in motion represent the very best and most exciting parts of Scrap Mechanic! With a wide range of parts and an array of functions from gas and electric engines to thrusters, sensors and buttons, you’ll never be bored with the tools at your disposal!

  • Handbook!
    Your Mechanics’ Handbook is your trusty educational friend, with you from the start and dying to be read! Flip trough its pages at your leisure to learn the basics of building in a easy way.

  • Connect Tool!
    The tool that brings everything together and makes it all happen. A must for any true mechanic!

  • Lift!
    Lightens the load when building creations with physics in mind. Let it lift you – and your creations – higher!

  • Sledgehammer!
    Whack loose parts and watch them fly. Smacking physics around with the hammer is great fun.

For all the latest news, follow us on:

For more info: http://www.scrapmechanic.com/

Configuration requise

    Minimale :
    • Système d'exploitation : Microsoft Windows Vista (SP1)
    • Processeur : 2.6 GHz Dual Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA GeForce 220 / ATI Radeon HD 3870 or better
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Microsoft Windows 7 (latest SP) or later
    • Processeur : Intel Core i5 @ 2.8 GHz (or AMD equivalent)
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 or better
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible

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