vrOS is a virtual reality overlay system for SteamVR. Accessibility-focused speech-to-text, text-to-speech, computer vision, real-time translation, and crash-resilient architecture built for all-day sessions.
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our vision for vrOS is to provide creators, social VR players, and power users with a native, high-performance VR overlay system that integrates deeply with the host operating system—Windows 11, Linux, and macOS.

vrOS already delivers a stable core experience, but it’s still actively evolving. Early Access lets us ship what’s working today, then iterate quickly based on real-world usage, hardware diversity, and community feedback.

Please purchase vrOS based on its current features and current state. Any future plans listed below are goals, and may change as development progresses.”

Approximately how long will this software be in Early Access?

“Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities.

Expect frequent updates throughout Early Access.”

How is the full version planned to differ from the Early Access version?

“vrOS is an acronym for “Overlay System,” but our longer-term direction extends beyond overlays alone. Over time, we aim to improve multiple layers of the VR workflow, including interaction, input, and content creation tooling.

Roadmap goals (subject to change):

Expand support for new VR hardware as it becomes available

Investigate and iterate toward SteamOS support; macOS is expected to remain partial due to platform constraints

Continue development of OpenXR support (OpenVR is fully supported today)

Prototype advanced interaction methods such as eye-tracking UI navigation (where supported by hardware)

Experiment with optional neuro-input (EEG) integration as a research feature

Broaden support for major streaming platforms through our content creation tool system

Prepare a public Rust SDK for developers once it meets our stability and documentation standards

These items reflect what we’re actively exploring and building toward, but timing and scope may change based on testing and feedback.”

What is the current state of the Early Access version?

“The core vrOS architecture and overlay framework are complete, with improvements and new features added on a regular basis.

Currently available:

VR-native window capture and display capture

Multiple OpenVR-native overlays for direct interaction with the host OS

A custom overlay application framework designed for fast iteration and long-running stability

Broad support for major VR headsets, with device-specific keybind presets”

Will this software be priced differently during and after Early Access?

“No. The current price is the final price.

Additional vrOS micro-services or extensions may be released as optional paid DLC in the future, but we do not plan to increase the base price when vrOS leaves Early Access.”

How are you planning on involving the Community in your development process?

“Our lead developer regularly livestreams while using vrOS as her primary VR and content creation workflow tool. We actively monitor feedback on the Steam forums and Discord, and we use community reports to prioritize fixes, stability improvements, and usability upgrades.”
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About This Software

A Virtual Reality Overlay System

vrOS is a next-generation VR overlay system for SteamVR. If you've used other overlay tools, you know the basics — vrOS takes it further with deep integrations and an architecture built for reliability.

Accessibility

Speech-to-text, text-to-speech, real-time translation, and computer vision run locally on your hardware, giving you low-latency voice input, cross-language communication, and visual assistance without leaving VR. Soundboard tools provide additional communication options. Your data stays on your machine. Designed to make VR more usable for everyone.

Reliable

Each subsystem runs independently under a supervisor. If something fails, it restarts without affecting the rest of your session. Built for the kind of all-day use that VR demands.

Integrations

Streaming, social VR, and communication platforms supported out of the box. All integrations are optional — enable only what you need, with more on the way.

Early Access

vrOS is in active development. Feedback and playtest coordination happen on Discord.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game offers optional AI features via an AI DLC. Players may choose between local on-device models (“free” if you have the hardware) or cloud-based inference via OpenAI.

AI features include:
• Assistance generating Lua scripting snippets for our built-in Lua automation interface (for livestreaming/social VR workflows)
• Speech transcription, translation, and language interpretation
• Computer vision features for object recognition and in-game text translation

AI-generated Lua code is presented to the user for review and optional use, is never executed automatically, and operates only within our sandboxed Lua scripting environment.

We do not use player data to train models. Players retain control and ownership of their data.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 500 MB available space
    • VR Support: SteamVR
    • Additional Notes: Windows 11 is required for Keyring Credential Storage
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • DirectX: Version 11
    • Storage: 500 MB available space
    • VR Support: SteamVR
    • Additional Notes: Windows 11 is required for Keyring Credential Storage
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