vrOS is a High-performance Virtual Reality Overlay System with quality of life features for PCVR users and a focus on social VR and future technologies!

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早期アクセスソフトウェア

開発途中のソフトウェアに参加しよう。

注: この早期アクセスソフトウェアは不完全であり、これから変わることも、変わらないこともありえます。 現時点でこのソフトウェアを使用してもできない場合は、 開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Our vision for vrOS is to enable creators, social VR players and power users alike to have a native, high-performance VR overlay system that deeply integrates with their OS of choice, whether that be Windows 11, macOS or Linux.

While we solve many issues faced by dedicated social VR players, it's still too early to say "done" — so by opening up and building our community from here we hope for everyone's honest feedback.”

このソフトウェアは大体いつまで早期アクセスですか?

“As the state of social VR and vrOS continually evolves, we expect to make fast-paced updates and changes that will influence how players want to use our software.

There's currently no estimate when a "final" version will ship, but we'll keep everyone updated with the current state as it changes.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“vrOS is a bit of a portmanteau—but an acronym. While it does stand for Overlay System, our vision is that it can - and will - enhance the operation of all aspects of your VR experience.

We hope to release an open-source SDK that allows developers to build their own vrOS micro-services and integrations with any app.”

早期アクセスバージョンの現状はどうなっていますか?

“Our core product and overlay application framework is now complete, but we still have features being added and/or updated on a weekly basis.

All base micro-services and features seen on our store page work and enhancements are underway.

Fast-paced development is expected to continue for at least the first year.”

早期アクセス期間中と期間後ではソフトウェアの価格は変わりますか?

“This is our final price. Additional micro-services may be released as paid DLCs in the future, but we will not change the price when we leave early access.”

コミュニティは開発プロセスにどのように関わることができますか?

“Our developers do frequent livestreams with vrOS in use as their main set of content creation tooling.

That same community is the reason we decided to make this into a public release. We'll do our best to listen to all comments on the Steam forum and anywhere else we happen to find players using our system.”
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このゲームはまだSteam上でリリースされていません。

リリース予定日: 2025年11月24日

このアプリケーションのアンロックまであと約12 日

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このソフトウェアについて

VR Overlay System brings quality of life to PCVR users and pro content creators!

With a special focus on the needs of social VR creators, we put everything you need to have a better VR experience in one cohesive system.

From playspace moving, to osc messaging, to avatar updates and a variety of stream tools.

No more clicking through to the OS past multiple compositor layers to get things done.

Highly resilient system that will never experience a Unity runtime crash that brings down your OS because of a crashed window capture.

We've built a complete application framework from scratch with maximum focus on the needs of real users, maximizing stability and long-running systems, allowing users to seamlessly swap between desktop mode and VR without a hitch.

build by VR gamers, for VR gamers!

AI生成コンテンツの開示

開発者は、ゲームでのAI生成コンテンツの使用について次のように説明しています。

Our AI DLC allows players to choose between "free" local models or cloud compute.

It offers coding support for our system-wide Lua interface as well as Speech and Language interpretation services.

We also have computer vision services that allow social VR players to instantly recognize objects and translate in-game text to the language of their choice.

We don't use any acquired data for training. Players retain full control and ownership of all their data.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 11
    • DirectX: Version 12
    • VRサポート: SteamVR
    • 追記事項: Windows 11 is required for Keyring Credential Storage
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 11
    • DirectX: Version 12
    • VRサポート: SteamVR
    • 追記事項: Windows 11 is required for Keyring Credential Storage
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