vrOS is a High-performance Virtual Reality Overlay System with quality of life features for PCVR users and a focus on social VR and future technologies!
Tanggal Rilis:
24 Nov 2025
Pengembang:
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Catatan: Software Akses Dini ini belum selesai dan mungkin tidak ada perubahan lebih lanjut. Jika kamu tidak berminat untuk menggunakan software ini dalam statusnya saat ini, kamu harus menunggu untuk melihat jika software tersebut terus dikembangkan. Pelajari lebih lanjut

Prakata dari pengembang:

Kenapa harus Akses Dini?

“Our vision for vrOS is to enable creators, social VR players and power users alike to have a native, high-performance VR overlay system that deeply integrates with their OS of choice, whether that be Windows 11, macOS or Linux.

While we solve many issues faced by dedicated social VR players, it's still too early to say "done" — so by opening up and building our community from here we hope for everyone's honest feedback.”

Berapa lama software ini akan berada dalam Akses Dini?

“As the state of social VR and vrOS continually evolves, we expect to make fast-paced updates and changes that will influence how players want to use our software.

There's currently no estimate when a "final" version will ship, but we'll keep everyone updated with the current state as it changes.”

Apa perbedaan antara versi penuh dan versi Akses Dini?

“vrOS is a bit of a portmanteau—but an acronym. While it does stand for Overlay System, our vision is that it can - and will - enhance the operation of all aspects of your VR experience.

We hope to release an open-source SDK that allows developers to build their own vrOS micro-services and integrations with any app.”

Apa status saat ini dari versi Akses Dini ini?

“Our core product and overlay application framework is now complete, but we still have features being added and/or updated on a weekly basis.

All base micro-services and features seen on our store page work and enhancements are underway.

Fast-paced development is expected to continue for at least the first year.”

Apakah harga software akan berbeda selama dan setelah Akses Dini?

“This is our final price. Additional micro-services may be released as paid DLCs in the future, but we will not change the price when we leave early access.”

Seperti apakah rencana untuk melibatkan Komunitas dalam proses pengembangan?

“Our developers do frequent livestreams with vrOS in use as their main set of content creation tooling.

That same community is the reason we decided to make this into a public release. We'll do our best to listen to all comments on the Steam forum and anywhere else we happen to find players using our system.”
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Game ini belum tersedia di Steam

Rencana Tanggal Rilis: 24 Nov 2025

Aplikasi ini akan terbuka dalam kurang lebih 12 hari

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Tentang Software Ini

VR Overlay System brings quality of life to PCVR users and pro content creators!

With a special focus on the needs of social VR creators, we put everything you need to have a better VR experience in one cohesive system.

From playspace moving, to osc messaging, to avatar updates and a variety of stream tools.

No more clicking through to the OS past multiple compositor layers to get things done.

Highly resilient system that will never experience a Unity runtime crash that brings down your OS because of a crashed window capture.

We've built a complete application framework from scratch with maximum focus on the needs of real users, maximizing stability and long-running systems, allowing users to seamlessly swap between desktop mode and VR without a hitch.

build by VR gamers, for VR gamers!

Pernyataan Konten Buatan AI

Pengembang menjelaskan bagaimana game mereka menggunakan Konten Buatan AI seperti ini:

Our AI DLC allows players to choose between "free" local models or cloud compute.

It offers coding support for our system-wide Lua interface as well as Speech and Language interpretation services.

We also have computer vision services that allow social VR players to instantly recognize objects and translate in-game text to the language of their choice.

We don't use any acquired data for training. Players retain full control and ownership of all their data.

Persyaratan Sistem

    Minimum:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 11
    • DirectX: Versi 12
    • Mendukung VR: SteamVR
    • Catatan Tambahan: Windows 11 is required for Keyring Credential Storage
    Direkomendasikan:
    • Prosesor 64-bit dan OS diperlukan
    • OS: Windows 11
    • DirectX: Versi 12
    • Mendukung VR: SteamVR
    • Catatan Tambahan: Windows 11 is required for Keyring Credential Storage
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