Set in a medieval Europe-inspired world, you begin with a single city and a handful of territories on a vast hex-based map. Expand your domain, conquer new lands and lead your house and empire to glory in a time-based Massively Multiplayer setting.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a two-man project that we have been working on for almost two years now. There are a lot of features we've planned to include in the complete version. That being said, we do feel that the game has enough content to be enjoyable to play. Moreover, Early Access provides an opportunity for us to collaborate with the community, incorporating their feedback to shape and enhance the game's development.”

Approximately how long will this game be in Early Access?

“Our goal is to transition out of Early Access within the game's first two years of release.”

How is the full version planned to differ from the Early Access version?

“We are committed to ongoing development and plan to introduce additional features, including:
– Territory policies
– A comprehensive technology tree
– Naval systems and maritime gameplay
- A more in-depth battle and siege system
– An expanded map featuring increased player capacity”

What is the current state of the Early Access version?

“The core gameplay mechanics encompass resource and population management, city building, trade, and army command. We acknowledge, however, that certain user interfaces may currently lack refinement and sufficient detail, which can impact the overall intuitiveness of the gameplay experience.”

Will the game be priced differently during and after Early Access?

“No”

How are you planning on involving the Community in your development process?

“For any feedback or bug reporting, join the discord server.
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About This Game

NobleFront is a time-based Massive Multiplayer Strategy game where you begin with a single city on a vast, hex-based world map and rise to power by expanding your lands and outmaneuvering rival players.

As the head of your House, you govern a living society composed of distinct population classes, each with a vital role.

Farmers cultivate fields and provide the food that sustains your realm.

Laborers form the backbone of manual work, employed in logging camps, construction projects, and urban workshops under the supervision of artisans.

Miners extract essential raw materials such as clay and iron, important for building materials and weapon making.

Artisans transform raw materials into refined goods, producing household goods, weapons, building materials, and luxury items required by both the economy and the elites.

Bureaucrats oversee and regulate all population classes, ensuring efficient employment, production as well as consumption.

Officers lead and organize your armies, directly affecting military effectiveness and battlefield performance.

Merchants form the backbone of trade. They are vital for the transport and exchange of goods between cities and players.

Lastly, the Upper Class represents nobles and wealthy elites, eagerly waiting to consume refined goods in exchange for gold which is essential for funding your armies.

Production in NobleFront is driven by a network of medieval buildings constructed within individual territories, each tied directly to your population. Every production building employs specific population classes and converts labor into value, either by extracting raw materials or by transforming them into refined goods.

Resources are produced locally and do not move automatically. Each territory generates its own raw materials through buildings, which remain stockpiled at their point of production until they are transported into cities.

Cities act as logistical hubs, where wagons are constructed and assigned to move goods across your territories. Through careful planning, players can create vast supply networks that push resources from one territory to another, whether toward cities, forts, or distant provinces in need of supply.

Armies move across the world map in real time, enabling dynamic medieval warfare. Forts and strongholds can be constructed to secure borders and defend key supply routes, while sieges allow players to conquer enemy territories and cities.

Combining deep population management, layered production chains, player-driven trade, and strategic logistics with real-time warfare, NobleFront offers the ultimate Medieval Grand-strategy experience for those who seek to conquer and dominate the world in a Massively Multiplayer Environment.

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No Pay-to-Win. Only Strategy.

We are firmly committed to keeping pay-to-win mechanics out of the game. No purchases will give players unfair advantages, faster progression, or exclusive power. Success comes only from strategy and every player competes on equal ground.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We utilised AI for concept art and UI assets.

System Requirements

    Minimum:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    Recommended:
    • OS: Windows 10
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
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