A solo-developed grand-strategy sandbox where you lead a nation in a dynamic, historically-inspired world.
Release Date:
Oct 16, 2025
Developer:
Publisher:
Gameplay | (Pre-Alpha 0.6.0) (Edited Gameplay Showcase)
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’ve involved the community in development since the initial Pre-Alpha release, and it’s been both encouraging and invaluable. Feedback from players—whether bug reports, feature suggestions, or general impressions—has helped shape the game’s direction. Knowing people are actively playing the game also motivates me to keep improving it.”

Approximately how long will this game be in Early Access?

“The game will remain in Early Access throughout its Alpha and Beta stages. While it’s hard to predict exactly when it will reach a fully polished state, I plan to maintain consistent development. My current estimate is a few months up to a few years.”

How is the full version planned to differ from the Early Access version?

“The full version of the game (leaving Early Access) may include:
  • A playable content timeline from 1910-1920, focused on World War I.
  • A Europe-only map (Ottoman Empire included; Russia east of the Urals excluded).
  • Provinces designed along historical ethnic and geographic lines (e.g. the disputed regions of Trieste and Trentino-Alto Adige).
  • Expanded warfare mechanics: trench warfare, logistics, air, and naval combat.
  • Playable leaders, with a simple delegation system to non-player characters (commanders, etc.) at the cost of lower legitimacy.
  • Diplomacy & dynamic peace conferences.
  • Deep economic and political systems presented through a clean and understandable interface.
  • Population system with age, gender, fertility, and ethnic distribution.
  • Technology system (universities, research facilities).
  • Formables (nation or union type) and achievements.
I plan to continue development on the game after it leaves Early Access. Further content may come as paid DLCs or expansions alongside free updates to the base game.”

What is the current state of the Early Access version?

“The game is currently in Pre-Alpha. The Early Access version will launch when the game reaches Alpha (or a later stage of Pre-Alpha), at which point it will be a playable but in-progress version. The store page's About This Game and CURRENT FEATURES section represents all of the features currently implemented in the game (public default branch).”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase with major milestones. It will start at a lower price in Alpha, rise in Beta, and increase further upon full release. Players who purchase the game early will receive all future updates to the base game at no additional cost.”

How are you planning on involving the Community in your development process?

“Players can share feedback, bug reports, and feature ideas through my Discord server, which has dedicated channels for each. I also interact with the community through TikTok and YouTube, responding to comments and incorporating community feedback into development wherever possible.”
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This game is not yet available on Steam

Planned Release Date: Oct 16, 2025

This game plans to unlock in approximately 2 weeks

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About This Game

Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation and history as time marches onwards.

IMPORTANT NOTE FROM THE DEVELOPER

This game is a project built entirely by a solo developer over the past four months. While the core systems for war, economy, and population are in place and functional, this is an Early Access title with a rudimentary gameplay loop that's still actively being expanded. The game is far from complete and may not yet match the depth or polish of established grand strategy games.

CURRENT FEATURES

  • True-Sphere World & Accurate Landmass – No flat-map distortion on a seamless spherical globe. Landmasses are generated from real-world geospatial data, ensuring highly accurate coastlines and islands.

  • Mass-Scale Tile System – A procedurally generated, cellular-like grid covers only Europe for now. While most of Europe's nations are subdivided by procedural tiles, the provinces of Spain and Portugal are manually drawn to follow precise geographical (rivers), state, and even disputed borders (e.g. Olivenza). With over 42,000 tiles in Europe, the potential for strategic depth is high—Spain alone is comprised of nearly 3,000 provinces.

  • Nation Selection & Government Types – Choose any European state, from the British Empire to the newly-added Ottoman Empire or the microstates of San Marino and Liechtenstein. Each nation features its historically-accurate government, alliances, and vassals

  • Dynamic National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the massive upkeep costs of your divisions. Running a deficit is a dangerous path. As your nation sinks deeper into debt, you will face increasingly severe penalties. Slight debt will hinder your army's combat effectiveness, but falling into deep debt or even bankruptcy will trigger mass desertions, bleeding your divisions of manpower and risking the collapse of your front lines.

  • Mass-Scale Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile to deliver a grand sense of warfare.

  • Realistic Combat System – Engage in protracted battles that can last for months under certain conditions. Defenders dig trenches that decay under assault, while attackers must fight through three distinct phases—Skirmish, Assault, and Breach. Manage division exhaustion and consolidate newly captured territory to solidify your front line.

  • Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible.

  • Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.

Mature Content Description

The developers describe the content like this:

Gameplay depicts a globe representation of the Earth populated by nations disputing territory. Army units are shown as 2D icons that capture enemy tiles. No blood, gore, realistic violence, or personal harm is shown (only color-coded tiles changing ownership/occupation).

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10, 64-bit or newer
    • Processor: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600 3.4 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
    • Storage: 3 GB available space
    Minimum:
    • OS: macOS 11 "Big Sur" or newer
    • Processor: Apple M2 or Intel Core i5-1038NG7 2.8 GHz
    • Memory: 8 GB RAM
    • Graphics: Apple M2 Integrated GPU or Intel Iris Plus Graphics 655 (Integrated)
    • Storage: 3 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 LTS 64-bit or later
    • Processor: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
    • Storage: 3 GB available space
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