A tense, procedurally generated dungeon crawler where your only advantage is the dark. Face relentless enemies and find a way to reclaim the light that was stolen.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core systems are in place, but several regions, items, enemies, and story events are still being added. Early Access lets players dive in now while helping shape the game’s balance, content, and progression. Your feedback directly impacts development, and new content updates are planned regularly throughout the Early Access period.”

Approximately how long will this game be in Early Access?

“The goal is to leave Early Access within a year. Most of the foundation is finished, so the focus now is on expanding content with new floors, enemies, gear, and integrating the story. If all goes as planned, there should be a steady flow of updates leading to the full release.”

How is the full version planned to differ from the Early Access version?

“The full release is planned to include several major regions, each with unique visuals, gear, and gameplay focus. Visual improvements are also expected over time, especially for NPCs and enemies. The goal is to deliver a more polished and complete experience, though development plans may evolve based on feedback and testing.”

What is the current state of the Early Access version?

“The Early Access as of now contains a mostly complete Labyrinths and the first couple floors of the Buried Desert and Green Valleys. The Facility will be omitted until full release for story purposes. The current version has some lore, but as of now, has no major cutscenes or plotlines.”

Will the game be priced differently during and after Early Access?

“The price during Early Access is planned to stay the same. Upon leaving Early Access, the price is likely to increase to better reflect the amount of content offered.”

How are you planning on involving the Community in your development process?

“All feedback from socials or the Discord server is heard through every step of development. Suggestions are taken to heart, and directly impact stats, visuals, and progression.”
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About This Game

A tense, procedurally generated dungeon crawler where the only source of light is you. Trade concealment for visibility, exchange light for strength, or lose speed for endurance. Regardless of what you choose, survival isn't guaranteed.

FEATURES

  • Master specialized "Light Aura" items

    • Each revealing the room in different ways: soft light, LiDAR, scanlines, echolocation

    • Every attack counts. With every magical power you use, you pay with light

  • Wield a wide arsenal of hand-crafted & unique weapons

    • Melee, ranged, and magic, each with their own strengths & playstyles

  • Juggle between hundreds of items, ranging from swords to trinkets for passive stat boosts

  • Conquer three distinct, playable regions

    • Each with exclusive items, enemies, and styles

  • Battle a large variety of enemies

  • Explore numerous randomized rooms

  • Speak to a multitude of NPCs

    • Upgrade your gear, learn secrets, and even gamble in-game currency

  • Dance on the edge of life and death with the Permadeath option

LIGHT AURA

They said gods didn't exist. They were wrong, and the most vicious took the very resource needed to survive: light. Now, you're left to channel whatever magic you have into a fragile glow to guide your path. The more you shine, the more you can see, but the easier they can find you. Look for a good balance and use the darkness to your advantage.

ITEMS

Chests and crates litter the place, each containing money or a weapon. Everything you find has its own use, strengthening you in various ways. Some will let you conjure magic, others will cut deep into the flesh of your foes, and a few might even keep you breathing.

THE LABYRINTHS

A gray, abandoned maze of brick walls and tiles. With no landmarks, it can be easy to lose your way. Cursed souls drift eternally while rogue machines lurk around every corner, forcing a dangerous environment. Weapons here are plentiful, but the lack of magic is suffocating. The darkness ascends from below. Something has to be down here...

THE BURIED DESERT

Buried in old, forgotten temples lie weapons charged with a magical force, though traversing the region may prove difficult. Otherworldly beings are constantly on the hunt as sections get locked down, and one turn could lead to certain death. There's no telling how deep these ruins go.

THE GREEN VALLEYS

Once full of life, the valleys now conceal hidden traps and small creatures under the thick foliage. Deadly predators stalk through the tall grass, using the rugged terrain to their advantage.

THE VILLAGE

An endangered sanctuary at the heart of chaos; the residents just don't know it yet. Here, upgrade your weapons, refill your supplies, and recuperate before facing the horrors ahead. The four paths surrounding the village all lead into the unknown that grows restless.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Celeron N4120
    • Memory: 8 GB RAM
    • Graphics: Intel UHD Graphics 600
    • Storage: 600 MB available space
    • Sound Card: you should probably have one
    Recommended:
    • OS: Windows 10
    • Storage: 600 MB available space
    • Sound Card: you should probably have one

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