Steambirds Alliance is a massively-cooperative bullet-hell shooter! Fly with dozens of your feathered friends in an open world full of cruel cat bosses and endless waves of deadly bullets.
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Summer 2019
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Planned Release Date: Summer 2019

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Recent updates View all (17)

May 17

Very big, very belated update!

Hi folks! Sorry its been quiet on the blog; we’ve been focused mainly on communication via Discord, but will try to be better about communicating here as well in the future. 🙂 That said, if you haven’t already joined our Discord community, you really should. We even have a nifty vanity URL now!

This upcoming beta build has a first rough pass at rebalancing elemental attributes. It is *NOT* complete, but is a large part of the way there and we figured might as well start testing it sooner rather than later. What’s missing is a rebalance of several elemental dungeons (mostly the fire and lightning ones). What we *have* rebalanced is: Frozen Owl Monastery, Super Secret Base, Temple of Bast and Venom Compound.

Things that have changed for the aforementioned elements & dungeons:

  • Halved the # of elemental upgrades to max. Applies to both damage and defense.
  • Decreased the droprate of upgrades by something like 40% give or take across all sources.
  • Doubled the strength of elemental attack upgrades.
  • Tripled the strength of elemental resistance upgrades.
  • Enemies in rebalanced dungeons no longer do combo elemental/physical damage. It’s 100% elemental now.
  • Enemies in rebalanced dungeons are inflicting 50% more damage.
  • Enemies in rebalanced dungeons effectively have 50% more health.

Other, unrelated changes:

Content:
  • Assault’s bash now reduces damage from enemy bullets by 40% for the duration of the maneuver
  • Quad/Paladin’s maneuver is shielded (temp for Paladin, as we hope to change its maneuver someday)
  • Duster’s base health reduced by 10%
  • Dagger Knight: Shorter shield phases on T0-T9 Shield Blasts (lasts longer as you tier up)
  • Bomb Factory: Many new rooms (which won’t all spawn in any given run)
  • Bomb Factory: New “bomb fuse” unit, tweaks to enemies to make them work better with bombs
  • Reeducation Camp: Many new rooms & new “heat vent” traps
  • Reeducation Camp: Added “anti-rushing barricades” in various places.
  • Removed XP farm exploit on Soul Collector quest
  • Made requirements for Vault quest less error prone.
  • Raised “Prison Box” quest item drop rate
  • Removed all T2-T6 dungeon keys from store

UI:
  • Show item info when you mouseover an item in the trade screen
  • Only show damage number fly-ups for the local player
  • Added option to control whether clicking a radar icon initiates a teleport. Defaults to disabled.
  • Tweaked visuals of item equip popups
  • Raw dungeon names no longer displayed in friend locations.
  • Fixed item info panel sometimes sticking around after closing Storage.
  • Immediately join friends on different servers via the Friend List or /tp or /teleport command.
  • Mini friends online list displays correct number of online friends total.
  • When you accept or try hand-in a giver quest, make it your active quest
  • Don’t show events and news in new user flow

Other:
  • Debug information now has a graph for memory usage (managed memory, assets and similar are not included)
  • Optimized plane outlines; should look nicer and impact perf less
  • Added graphics settings option to override antialiasing level
  • Combined mouse and keyboard controls into one keybinding menu (finally!)
  • Fixed binding modifier keys (CTRL/Alt/Shift) as solo inputs.
  • Can now bind individual modifiers + keys (CTRL + A, etc.) Note: some existing bindings have been reset.
  • Gamepad controls only show when a gamepad is connected.
  • Extend initial connection timeout to 1s to avoid some unnecessary reconnection attempts.
  • Minor bug fix where some dungeon room orientations weren’t considered
  • Lots of random little bugfixes and changes to help future development
  • Better logging for quests, to help diagnose crafting cancellation bug

ART EXPERIMENT:
  • Higher tiers of machine guns (up to T10) shoot cooler-looking bullets, but only you see them; other players still see the less-noisy versions we’re all accustomed to. If this seems cool, we’ll do this for all the other guns too.

Last but not least, we’re finally starting to showcase our character art more! Check out this sweet new keyart that we’re using as the Discord banner. 🙂

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April 15

Larks Lay Low

What’s happening in those birdplane filled skies? Let’s talk turkey.

The long foretold moment is nearly upon us, the server wipe. But fear not, those of you with keys to the Steambirds Domain, all is not lost; your gold, hangar slots, RC storage, unlocked planes, and stored crafting materials will not be wiped. Be sure to store items you want to keep in your RC storage! What will be wiped is your planes, your Pilot XP, and scrap. So you better spend that scrap!

This wipe will be happening tomorrow, THURSDAY, so prepare yourself! (originally posted here)

Following the wipe we will be having weekend (Friday - Sunday, starting 10 AM PST) closed beta tests to keep the game in tip-top shape and make sure that everything is well tested when we finally open the servers to the world at large! If you have a key, this’ll be your chance to explore the skies before the rest of the flock arrives, and gain the knowledge you need to help the Steambirds Alliance defeat the hordes of evil cats lead by Meowza. Eventually, the weekend beta tests will become open to the public, but that’s at least a few weeks away.



In the land of patch notes, here are last week’s changes:

Art:
  • New Icons for quest items

Weapons:
  • Shotgun: -10% DPS at long range, and up to +55% DPS when fired point-blank (closer to +20% DPS at mid-range). Has not been applied to URs yet.
  • Phantom Curtain (Nerf): DPS -25%
  • Scythe of Zed (Nerf): DPS -5%. (Oh, yeah... some items have been named after the Oct Competition winners!)

Skills:
  • Hog 1A (Nerf):
    • Armor below 50%: Cooldown: -42-50%, Secondary Steam Cost: +10%
    • Armor below 20%: Secondary Steam Cost: -60%
  • Medic 4A (Buff): Now only -20% armor
  • Arc skills (Nerf): Reduced range boosts by roughly -15%
  • Blaster 2A (Buff): Now only -50% damage
  • Blaster 2B (Buff): Now only -10% armor
  • Blaster 3B (Buff): Now only -40% turnrate
  • Blaster 4X (Buff): Now only -10% armor
  • Machinegun 1A (Complete rework): Range -10%, Cooldown -21-30%
  • Machinegun 1B (Complete rework): Range +36-45%, Cooldown +10%

Other:
  • Nerfed Chariot Judge's race track damage



We’ve also had a few mini-patches since the last blog post, so if you’re not in the SBA discord and missed those details, this is all that happened since the last blog post:

Misc:
  • Bigger island: Landmass increased by +50%, setpiece boss population +35%. This is in preparation for open beta, when servers will be fuller.
  • Super Secret Base: Made non-boss versions of Omega squadron, spawns as normal enemy in.
  • The Vaults: Removed outdated warnings about X-Mines.
  • Lowered tier of Drill Sgt to fix cat skull showing bug
  • Fixed units that were talking too much in Catipede Nest
  • Added 'return home' states to non-boss Overworld enemies
  • Updated some crafting material descriptions to include instructions for use
  • Fixed chat / maneuver exploit.
  • Fixed more of the keybinding bugs.


Difficulty updates:
  • Difficulty parameters tweaked. Intended result is, brand new players find the game a bit easier, and ultra-pros should find the game a bit more difficult.
  • Negative difficulty scaling nerfed; should in theory stop giving unneeded help to veteran players with lots of skills and items.

Player class/weapon updates:
  • Skill: Buffed Old Faithful 3-A and 4-A
  • Skill: Buffed Machinegun 3-B, now adds steam instead of armor
  • Skill: Nerfed Machinegun 1-B
  • Duster spin attack: Now works with Elementals and Ultra Rares. Duster spin attack: Raised low tier damage, lowered high tier damage.
  • Buffed Engineer's turrets. Stays alive for 50% longer
  • Fire Orbs I and II: Changed color
  • Arc guns: Skills that increase arc range have been nerfed by roughly -15%
  • Engineer turret: Bullet speed increased 2x (range unchanged), turning speed increased +33%.

Boss updates:
  • Meowza: Added new attack phase "nuke strike," removed final nuke attack after death
  • Doomsday: Made it so nuke kills all minions
  • Overseer Charles: Fixed hitbox
  • Rei: Nerfed grid nodes that were dealing too much damage
  • Bomb Maker: Slight buff to armor
  • Noble Politician: Slight increase movement speed
  • Phoenix: Adjusted gun mounts
  • Buff to tutorial bosses armor, added fanfare on kill
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About This Game

WAR IN THE SKY: Bird Rebels vs the Feline Empire!

Steambirds Alliance is a massively-cooperative bullet-hell shooter! Fly with dozens of your feathered friends in an open world full of cruel cat bosses and endless waves of deadly bullets. Experience hundreds of unique enemies, a wide variety of secret missions, and many distinct plane types for you to unlock and master. Team up with your fellow birds to end the reign of Meowza, the evil cat overlord.

Steambirds Alliance is brought to you by Spry Fox, co-developer of Realm of the Mad God, the first-ever MMO shmup.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2.0GHz CPU Dual Core
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 650 / Radeon R7770
    • DirectX: Version 11
    • Storage: 800 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Sunglasses optional
    Recommended:
    • OS: Windows 10
    • Processor: 3.0GHz CPU Quad Core
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 780 / Radeon R9 290X
    • DirectX: Version 11
    • Storage: 800 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Sunglasses optional
    Minimum:
    • OS: 10.7
    • Processor: 2.0GHz CPU Dual Core
    • Memory: 2 GB RAM
    Recommended:
    • OS: 10.12
    • Processor: 3.0GHz CPU Dual Core
    • Memory: 4 GB RAM

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