Steambirds Alliance is a massively-cooperative bullet-hell shooter! Fly with dozens of friends in an open world full of cruel bosses and endless cascades of deadly bullets.
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Release Date:
Sometime in 2018 (probably)

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Recent updates View all (12)

December 12, 2018

Hardy Heron Halluxes

As the end of the year fast approaches, many of the team members are taking some vacation to spend time with family and friends, so this will be the last big update of the year!

As Steambirds Alliance gets closer to being ready for a more public release, we’ve decided to take down the servers again for a couple months. This will help us focus on making the game as awesome as possible for when everyone returns (and also enable us to take some much needed break time during the holidays without having to worry about maintaining the beta). So from 21 Dec onwards, the servers will be in maintenance mode and the game will not be playable. This next week is your chance to get in as much play time as you can… good luck!

We’ve tried to pack this update full of improvements to cap off 2018 nicely! And when you return to the game sometime in Q1 of 2019, SBA will hopefully be even more stable and beautiful, and should (at minimum) have several brand new classes for you to explore and enjoy. Plus some other nice new features and polish that you’ll simply have to wonder about for now. ;-)

  • Iterated and tuned the teleport visual effect a bit
  • Bunch of new skins, trails, decals, etc. - check the store for these!
  • New premium versions of the secondary attacks for most classes (excluding the Engineer, Merlin, Raptor, Bandit)

  • Paladin skill balancing
  • Fixes on Meowza dungeon
  • Booby prizes for DPS treasure boxes
  • Nerfed the "Undertaker": reduced the aux gun mount's dmg by 50%

Polish and Bugfixes
  • Fixed issue where skills were spamming the chat log (already rolled out)
  • Fixed an issue where the consumable health boost item was broken
  • Fixed a timing issue where sometimes players might not be able to join a dungeon within the last ~10s of the portal
  • When your connection drops, it will try reconnect to the same server again a few times. Sometimes it will also be able to reconnect to a dungeon.
  • Mouse works with the radar now (hover to select, click to teleport)
  • Drag n drop items in storage
  • Fixed: drag n drop items to world
  • Fixed: cannot select buttons in some error popups with a controller
  • Fixed issues where escape would not work or break some UI
  • Return key works as generic accept/click/confirm
  • Fixed: UI bug reporter popup position broken in some resolutions
  • Add bug reporter to bottom of options menu
  • Fixed: UI input text issues in login process
  • Fixed: WASD and DPAD did not work in menus
  • Mouse hover is not delayed anymore
  • Fixed: purchase popup menu highlights were broken sometimes
  • Fixed: chat from options menu did not work
  • Clicking somewhere in the world closes the chat
  • Fixed: broken try-on feature in store
  • Fixed: storage does not show the item info panel
  • Navigation in the generic menus on the left now wraps from top to bottom
  • Fixed: quest popup was not working correctly
  • Clicking on an item in the inventory while the context menu is open, opens the next context menu
  • Clicking on the small inventory on the left opens the full inventory. Clicking in the world closes it.
  • Gun switch cooldown no longer affects all plane slots
  • Hide radar when the UI is faded to black, like when going to the tutorial
  • Filter out /die from chat history to prevent accidental use
  • Fixed: skill requirements might have been slightly out of date on death
  • Fixed issue where the pub was empty after completing the tutorial quests
  • Regularly pulse mission radar indicator a bit
  • Fixed: some times we didn't clear the quest guidance target correctly
  • Storage: current sort can be applied to re-order entire storage (with confirmation)

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December 4, 2018

Goslings Gravely Growing Guileful

This week’s update brings more big changes! From an update to our input system, to the oft-requested ability to apply variant skins to existing planes, we have a lot to share. Let’s get to it!


We’ve done a refactoring of our input system! What does that mean? We’ve restructured how the UI works we’ve improved our mouse support, most notably you can now drag-n-drop in the menus to move items around! This includes the ability to drag and item from your inventory to the world to drop it, you can also right-click an item to drop it. When you’re not using the mouse the cursor will no longer affect your selection as you move through the inventory with the keyboard or controller. These changes should make it easier to switch between controller, mouse, and keyboard, and they should also increase the individual functionality of each of those accessories!

With every big change like this there is a risk of bugs! If you’re an alpha player let us know about any weirdness with the in-game bug reporter (ctrl+r), or in our discord!


  • Added a transition effect for when you teleport
  • Icons for ranks improved

  • Increased spawn density in the overworld; there are more enemies to fight!
  • Added a system that migrates obsolete and legacy items to current versions. For example, outdated non-upgradeable ultra-rares will become the maxed out version of the current upgradeable items
  • Updated Meowza Dungeon entrance. It now includes a nexus carrier, and added an enemy that attacks after 60 seconds so you can’t camp the entrance
  • Refined Mecha-Deer Behavior, now they run away while shooting, and increased their loot/xp
  • Added variants of Chuck in bomb dungeon that gives increased XP
  • Increased damage on Laser Gates in the Dig

  • Volume adjustments for better overall balancing
  • New sounds added
  • Updates to minion sound effects
  • Fixed an audio looping bug, can now have multiple audio loops playing simultaneously

Polish and Bugfixes
  • Increased default radius in which a quest encounter will be triggered, and added functionality for unit-specific changes
  • Increased experience reward radius when you defeat an enemy
  • Fixed bug where you couldn’t superspeed with 0 energy
  • Removed XP limiter for level 20 planes
  • Players now must have reached level 20 before entering the crafting workshop
  • Tutorial quests only begin when the first tutorial dungeon has been complete
  • Dropped loot now slows down more over time so it doesn’t drift as far and get lost
  • Added functionality to improve name display on units; we can now independently toggle the visibility of health bars and unit names . For example, destructible walls should no longer show names.
  • Fixed bug where bullets were queued twice
  • Fixed item-switching exploits, prevented similar exploits in the future with item cooldowns
    • If your previous weapon was in the middle of a cooldown and you switch to a new weapon, the cooldown of the old weapon will remain in effect.
    • Fixed exploit where Paladins could stack auras via item switching as well as similar item-switching exploits; added functionality to prevent similar exploits in the future.
  • Fixed random smoke particles appearing in Rebel City
  • Added modifier to dynamic difficulty for low player counts; boosts damage to bosses
  • Dynamic difficulty added to some minion bosses
  • Skills bug fixes: XP modifiers fixed, maintaining health/steam on changes fixed
  • Skills with stacking effects are now capped at 3 stacks
  • Hotfix: Fixed missing carrier in first tutorial dungeon
  • Disallowed symbols and numbers in player name registration
  • Unlocking variants gives you the option to automatically apply the variant to your plane.
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About This Game

Steambirds Alliance is a massively-cooperative bullet-hell shooter! Fly with dozens of friends in an open world full of cruel bosses and endless cascades of deadly bullets. We’ve got a big main world, hundreds of unique enemies, a wide variety of secret missions, and many distinct plane types for you to unlock and master. But fair warning: Steambirds Alliance is a permadeath game - when your plane is shot down, it will be lost to you forever! (However, your pilot will eject and potentially level up if you've fought bravely enough!)

Steambirds Alliance is brought to you by Spry Fox. We co-developed Realm of the Mad God, the first-ever MMO shmup, back in 2010. At the time, we called RotMG "the most co-op game ever", but we fully intend to top that with Steambirds Alliance!

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: 2.0GHz CPU Dual Core
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 650 / Radeon R7770
    • DirectX: Version 11
    • Storage: 800 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Sunglasses optional
    • OS: Windows 10
    • Processor: 3.0GHz CPU Quad Core
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 780 / Radeon R9 290X
    • DirectX: Version 11
    • Storage: 800 MB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Sunglasses optional
    • OS: 10.7
    • Processor: 2.0GHz CPU Dual Core
    • Memory: 2 GB RAM
    • OS: 10.12
    • Processor: 3.0GHz CPU Dual Core
    • Memory: 4 GB RAM

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