Mnemonimov is an assembly-based fantasy console where you can build anything from simple games to complex systems. Work in a self-contained environment and see how software really works close to the metal.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Mnemonimov is already a solid platform for exploring assembly programming, but there is still room for improvement. Early Access allows me to gather community feedback and improve the console over time.」

這款遊戲的搶先體驗時間大約會持續多久?

「About a year.」

正式版預計會與搶先體驗版有何不同?

「The full version is planned to include Steam Workshop integration and an overall improved experience.」

搶先體驗版目前的開發進度如何?

「Mnemonimov includes all features listed in the "About This Game" section. Players can write, run, and debug programs in assembly, although some areas may still be a little rough around the edges.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price may increase upon full release to reflect improvements made during Early Access.」

在開發過程中,您打算如何與社群互動?

「Feedback and suggestions will be gathered through the Discord server and Steam forums.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 第 2 季

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關於此遊戲

Mnemonimov (pronounced nee-mo-ni-move) is a low-level programming sandbox inspired by early game consoles. In this fantasy console, you program in assembly language with full control over execution, rendering your games and other creations to a retro monochrome screen.

Start by building simple games or exploring the included sample projects, then expand into more complex systems as you build everything from scratch. With no tutorials or challenges, you work things out by experimenting. Read the manual, write code, run it, debug it, and repeat as you go.

  • Expressive assembly language with RISC-style memory access, floating-point operations, and vector instructions.

  • 32-bit register-based virtual machine with a rich instruction set.

  • Labels, constants, bookmarks, and related directives for structuring large programs.

  • Support for referencing external assets, including images and binary files.

  • Integrated code editor with syntax highlighting and detailed error reporting.

  • Debugger with step-by-step execution, breakpoints, and inspection of registers and memory.

  • Command-line interface for managing projects and configuration.

  • Retro monochrome screen with 320x240 resolution at 60 Hz.

  • System calls for user input, rendering, terminal output, and system interaction.

  • Persistent memory storage for saving program data across runs.

  • Integrated technical reference covering the architecture, assembly language, and ABI conventions.

  • Large memory limits with no restrictions on code length or execution speed.

Mnemonimov is not a guided learning tool. Like a painting program won't teach you how to draw, or a 3D editor won't teach you how to model, Mnemonimov will not teach you programming logic, assembly, or game development. There are no tutorials or levels, and the manual is strictly a technical reference for the console.

Mnemonimov is focused entirely on programming and debugging. It does not include a sprite editor, sound editor, map editor, or any asset creation tools. The console currently does not feature sound output or standalone exporting.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10+
    • 處理器: 3.0 GHz+
    • 記憶體: 8 GB 記憶體
    • 顯示卡: OpenGL 3.3+ / 2 GB VRAM / 1366 x 768
    • 儲存空間: 300 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    最低配備:
    • 作業系統: Ubuntu 24.04+
    • 處理器: 3.0 GHz+
    • 記憶體: 8 GB 記憶體
    • 顯示卡: OpenGL 3.3+ / 2 GB VRAM / 1366 x 768
    • 儲存空間: 300 MB 可用空間
    建議配備:
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