A suspense and sci-fi visual novel with fundamentalist vibes. In a near-future world that may descend at any moment, you will step into the role of an "Ocular" to gradually unravel a series of covert plots and overt schemes interwoven with technological ethics and human nature.

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Planowana data wydania: 2. kwartał 2026

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O tej grze

In an era where originality is a dying breed, who would dare to do a novelist in?
In a world teeming with silicon-based lovers, who still clings to the tenderness of flesh and blood?
A wealthy heiress defiles herself by paying for love, avant-garde artists rise in collective revolt, a psychotherapist stubbornly clings to outdated ways…
Amid the madness of a world drowning in data and technology, few have realized:
A capsule, a line of code, a bond of friendship—these are quietly steering the course of the world…
But sooner or later, people will come to see:
In this end-of-century allegory, the blue capsule and the red capsule are no different—
Except that the latter happens to be strawberry-flavored.

Nanke City, 2029.
On an ordinary night, an extraordinary car crash occurred.
The accident took place on an intelligent automated traffic route that boasted a zero-accident rate.
The sole victim was one of the last remaining human writers in the age of AI.
And within his surviving journal lay records of a neural drug known as the "Dark Dream Capsule."
Thus began a chain of crimes intertwined with artificial intelligence, cybernetics, and existential philosophy…

This is a [suspense + sci-fi] visual novel with fundamentalist undertones.

Unlike the boundless imagination of interstellar wars or robotic revolutions, SFSF pursues a path of [sci-fi realism].

Beyond romance and fantasy, the development team aims to immerse players in a sense of authenticity—a feeling that "something like this could happen tomorrow or the day after."

From plot narratives and dialogues to the crafting of lore and settings… every word of text seen by players is [purely human-crafted] by traditional screenwriters.

Through a detective-like perspective, players will be drawn into an intricately woven labyrinth of clues, making their own choices as the story unfolds. This is not only a journey to unravel mysteries but also a process of self-discovery that will leave players with deeper insights by the game’s end.

The full game includes a prologue and six main chapters, with a total playtime of approximately 6 hours, excluding branching paths and multiple playthroughs.
The upcoming demo will cover the prologue and the first chapter. The complete game is set to be released this spring.
Please add it to your wishlist and stay tuned for more!

First and foremost, our sincerest thanks go to Lao Bai & Er Qi from GCORES, A Dai & Lu Kuan from Leap Studio,  Bilibili Creator Xiqixia, psychologist Lan Xi, motion capture performer Bodini, game developers Chun Hui, Liu Heng, and Da Hua, Logo Designer Kang Baigao, artist Zhang Defeng, and all other friends who generously contributed to the creation and development of SFSF。
Lastly, we extend our heartfelt gratitude to every player, present and future, for your support.

Anatta Studio is an independent team composed of traditional screenwriters and technical explorers. We draw inspiration from the timeless aspects of humanity and emotion, telling authentic and compelling stories through diverse mediums. We believe that the power of humanity lies in storytelling, and the future of storytelling lies in games. We hold that in artistic creation, sincerity is the greatest strength.

【Development Team】​
Copyright: Anatta Studio
Original Story / Producer: Knightalk
Sound Effect: Winston Lu
Lead Programmer: Tranquil Phalanx
Original Music: 5th Dimension
Tech Artist: Winston Lu
Script: Knightalk, PKM
Project Manager: Maureen Lin

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

All textual content of this game, including its worldview, storyline, dialogues, and conceptual documentation, is entirely crafted by humans without any involvement of generative artificial intelligence (AIGC).
The programming, scripting, and sound effects for this game are also entirely completed by humans.
The artwork of this game is predominantly created through collaboration between humans and AIGC.
For the music, half of the tracks are entirely composed independently by original musicians, while the other half are produced through a combination of human and AIGC collaboration.

Wymagania systemowe

    Konfiguracja minimalna:
    • System operacyjny *: Windows 7
    • Procesor: Intel Core i3 2.00 GHz 或 AMD A10
    • Pamięć: 2 GB RAM
    • Karta graficzna: Intel® HD Graphics 3000
    • DirectX: Wersja 11
    • Miejsce na dysku: 8 GB dostępnej przestrzeni
    Konfiguracja zalecana:
    • System operacyjny: Windows 10
    • Procesor: Intel Core i3 2.00 GHz 或 AMD A10
    • Pamięć: 4 GB RAM
    • Karta graficzna: Intel® HD Graphics 3000
    • DirectX: Wersja 11
    • Miejsce na dysku: 8 GB dostępnej przestrzeni
* Począwszy od 1 stycznia 2024, klient Steam będzie obsługiwał wyłącznie system Windows 10 i jego nowsze wersje.
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