Spawn chaos, summon titans, and outlast the Collector’s Trial in this fast-paced tactical arena roguelite. Control Zor Luna, collect boosts, pull allies from the Rift, and keep your unit count alive. One team survives. The other vanishes.
Date de parution :
27 oct. 2025
Développement :
Édition :
Général/cinématique | Redemption – Riftborn Cinematic
Général/cinématique | Rift Chatter - Riftborn Gameplay
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Jeu en accès anticipé

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Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Riftborn is already fun and fully playable, but it’s only the beginning of what I imagine. My design goal has always been to create a game that’s easy to hop into yet deep enough to grow for years. Early Access lets me share the game now while continuing to expand it over time. This isn’t a one-and-done project, it’s a long-term passion I plan to keep developing with the community. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« For the long haul. My vision is for Riftborn to evolve over many years with consistent updates, new content, and fresh ways to play. Roughly seven years it will be in Early Access. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The roadmap includes:

Expanding the roster with many more factions and units.

Titan versions of core characters, alongside new heroes and allies.

Additional game modes, including experiments like infinite or progression-based challenges.

Large DLC-style updates that grow Riftborn into a bigger, richer experience rather than splitting it into separate projects.

The goal is a continuously evolving game world where every major update feels like a new chapter. »

Quel est l'état actuel de la version en accès anticipé ?

« The game is fully playable from start to finish, with seven rounds currently forming a complete run. Please refer to the "About This" section for details on what's are already implemented. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. As new content and features are added, the price will gradually increase. Early supporters will get the best value. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community is everything to this project. I want Riftborn to be more than just a game, it’s a shared space where players can contribute ideas, artwork, memes, and feedback. I’ll be livestreaming matches, facing the Collector live (and owning my losses as part of the lore), and running community challenges like win-streak tests. My focus isn’t on building massive numbers, but on creating a dedicated core of players who want to be part of something unique as it grows. »
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À propos de ce jeu

ONE GALAXY. BILLIONS OF CHALLENGERS. ONE WISH.

Riftborn is a fast-paced tactical arena roguelite set in the war-torn galaxy of the Riftbelt, where beings from across space and time are drawn into the mysterious Collector’s Trial, a challenge that promises glory, fame, or even the rewriting of fate… if you survive.

You are one of them. A Riftborn.

Pulled into a brutal, escalating championship gauntlet, you must command a growing squad of strange and powerful fighters. Every battle is a test. Every decision, a gamble. Each pickup, ally, or Summon could flip the outcome, or seal your fate.

⚔️ Core Gameplay Features

  • Tactical Brawls, Streamlined
    Short, high-stakes battles built for momentum. Think fast. Adapt faster. Survive.

  • Summon Chaos (Literally)
    Call in unpredictable allies mid-battle and collect Moonstones to unleash massive Titans capable of changing everything.

  • Training Mode That Never Ends
    Learn every unit, combo, and mechanic in a frictionless practice mode built to sharpen instincts without punishment.

🏆 The Collector’s Championship

This isn’t just survival—it’s a series.
Seven matches. One winner.
Like a championship playoff, the first to win four games takes the crown. You might sweep. You might go to Game 7. Either way, pressure builds with each round.

Most fail.
Some rage quit.
A rare few make it through—and those names echo through the Rift.

In a galaxy where death is recycled and glory is rare, the Trial has become something more than a tournament. It’s a rite of passage, a dare whispered across systems:

“Just try to win the series. We’ll see what you’re made of.”

🧩 Key Features

  • Tactical Arena Combat – Short, intense battles that reward smart timing and positioning.

  • Permadeath Pressure – Reach zero units, and it’s over. One shot to win the Trial.

  • Team Synergy – Summon strange allies, call upon Titans, and master your playstyle.

  • Rift Ledger Lore – Discover the myth of Zor Luna, the Collector’s history, and each faction’s truth.

  • Respawn Camera – Continue to observe your allies in glorious battle as you await respawn

  • Competitive AI – Opponents challenge you every match.

  • Procedural Chaos – No run plays the same. Various pickups, fights, and twists every time.

🌱 Developer Note

Crafted by a solo developer at Moonrift LLC, Riftborn isn’t a quick release, it’s a long-term project meant to evolve over years in Early Access, with the community as part of the journey.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 (64-bit)
    • Processeur : Intel Core i3-4160 or AMD FX-4300
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 750 Ti or Intel HD 4600 (integrated)
    • DirectX : Version 11
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
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