Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Recente recensies:
Grotendeels positief (64) - 73% van de 64 gebruikersrecensies in de laatste 30 dagen zijn positief.
Alle recensies:
Erg positief (10,263) - 80% van de 10,263 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
6 feb 2018
Ontwikkelaar:
Uitgever:

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Eco is a community-based game; the players develop laws, government, and an economy to determine the success of their world. We need extensive playtesting to get the balance of our core features just right. Early Access is the perfect fit for finding an audience for this while also funding additional development.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We intend Eco to be a forever-game, growing in depth and breadth and connections to other future games, a system of unlimited possibilities that aims to go beyond entertainment.

That's why we aim for a continuous development of Eco even after leaving Early Access. In it's current state the game already has lots of content available and is in a very playable state, but there is still issues we need to fix, things we need to polish, features from our Eco Tree we want to introduce and feedback from our community that we want to implement.

We plan to leave Early Access once the foundation for our vision of Eco Infinite is implemented and our team and community are convinced that the game is ready for this step.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version of Eco will contain complete versions of the following:

  • A fully fleshed out and balanced tech tree
  • A player-enforced law and governance system
  • Community mod support and API

Of course, a large bulk of the improvements will come from balancing the existing core mechanics.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Eco completed a successful Kickstarter in 2015 and has been in development for five years since then. It was available to play as public alpha as of 2016 and as Early Access (beta) as of 2018.

The game is fully playable and contains the following features:

  • Online multiplayer
  • Single player
  • A server package for players to host and run their own games
  • Procedurally generated worlds
  • Over 30 different craft tables, with hundreds of recipes
  • A simulated ecosystem with dozens of unique species
  • Driveable Vehicles
  • Player-run economies and trade systems
  • A nutrition system where players must manage their caloric intake
  • A quest-like contract system where players can create tasks and missions for other players
  • A programmable law system where players can propose and vote on allowable actions in their world
  • A web interface to view simulation data from the worlds that you play on
'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Price will not change after leaving Early Access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We engage with the community in several places: On Steam forums, Reddit, our community forums, , Facebook, Twitter and YouTube.

Most actively, we engage on our public discord, where the development team talks directly with the community to discuss ideas, bugs, and solutions. We solicit feedback actively and engage directly with players. We also share source code with our dev-tier backers who can contribute.'
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Recensies

“Number 1 game of the year ... Eco is a revelation ... It made me realize that games are actually crucial for understanding our relationship to all kinds of natural and man-made systems. The thing that gives me chills is that I think it is only in games that we can play with economic systems. And I walked away from my experience in Eco feeling like I learned so much even though we had no instructor. No one was connecting the dots for us. We simply learned through play.”
Jeff Grubb, Venture Beat

Over dit spel


Enter the world of Eco, a fully simulated ecosystem bustling with thousands of growing plants and animals living their lives. Build, harvest, and take resources from an environment where your every action affects the world around you. An imminent meteor strike threatens global destruction. Can you save the world without destroying it in the process?



Construct buildings and towns, tend to your farm, hunt wildlife, build infrastructure and transportation, craft clothing, build power plants, and research new technologies. Specialize in a craft and trade your goods to other players. Develop your civilization and sculpt your planet.



As your civilization grows, you’ll need to analyze data from the simulation; evaluating the impact you have on your world. Use this data as evidence in proposed laws, restricting harmful activities without disrupting the advancement of technology. Balance your individual needs with the needs of community, all while maintaining the state of the ecosystem. The future of your world is in your hands.


Every organism in Eco exists as part of a detailed simulation; a disruption in one species can have cascading effects across the planet. Chop down all the trees, and habitats for creatures will be destroyed. Pollute the rivers with mining waste, and your farms will become poisoned and die. The ecosystem supplies the resources you and your community will need to stop the meteor. Manage your pollution, mining waste, hunting, and resource collection to balance your effect on this system.



Eco is built on a rich ecological simulation. All the data generated from the interaction of plants, animals, climate, and players can be searched and analyzed using in-game graphs and heat-maps. Use the collected information as scientific evidence support to proposed laws. The ability to successfully debate using scientific evidence is your greatest weapon against the destruction of your world.



Establish and maintain your own set of laws and government, which are enforced automatically by the game. Draft a proposal to limit clear-cutting in a protected forest, incentivize green energy solutions over fossil fuels by providing tax subsidies and penalties. Participate in elections for world leadership, allowing you to set tax rates and allocate community money. Use a programmable law system to make dynamic and flexible rules for the community, passing them by vote. Construct a wide variety of governments; from tightly-regulated dictator-states, to tax-and-spend subsidy programs, or even lawless communities relying on trust.



Your skills increase based on your food and shelter. By consuming a highly nutritious variety of food and building an elaborate home you will rapidly increase your skill points. Skill points can be spent on skills like farming, hunting, trade, engineering, research, and more. Contribute to the greater good while increasing your own personal success.



In the player-run economy, you achieve the most when you specialize and trade both goods and services. Create stores to buy and sell goods you need asynchronously with other players. Setup contracts within the game’s quest-like labor market, soliciting other players to perform specialized work for you in exchange for payment. Build complex crafting machines and charge a fee for players to use them. A thriving economy in Eco can be both a powerful tool for progress, or a dangerous threat to the environment.

To grease the wheels of commerce, you can create your own currencies, backed by fiat or by resources. Manage the value of your currency relative to others by setting exchange rates at asynchronous currency exchanges. Sell items at stores and collect credit from other players. Eco is designed for rich asynchronous play, allowing many players of many disciplines to contribute to one another’s goals at separate or simultaneous times.



All of the world’s resources originate from its environment, which is affected by your actions. While a meteor looms over head — set to strike the planet in thirty days — a more subtle threat grows from player-interaction with the environment. Without careful attention, ecological destruction can destroy civilization before the meteor even strikes. To ultimately succeed, you and your community will need to use the tools of government and economy to find a balance between progress and protection.

Included Features
  • Online Multiplayer - Collaborate online with a community of players.
  • Local Singleplayer - Build your own world, with the option to invite friends.
  • Dedicated Server Included - Host your own Eco worlds.
  • Over 30 different craft tables, with hundreds of recipes.
  • Hundreds of items, skills, craft tables, and building blocks.
  • A simulated ecosystem with dozens of unique species.
  • With limited carrying capacity, players must create vehicles and networks of roads to transport materials.
  • Create your own backed or fiat currencies, using them as a means of exchange in the economy.
  • Build stores where you can sell your excess items for a profit.
  • Eat varied and nutritious food and build ever larger homes to increase your skills.
  • Create contracts for jobs that you would like players with different skill-specialties to accomplish for you. Take on contracts from other players that need the skills you possess.
  • Design laws using programmable template system to protect your world or increase your profits, enforced by the game if ratified by the population.
  • Run for election and make decisions that affect the globe.
  • View and compile rich data from the simulation and use it to argue for group decisions.
  • Claim land as your own property, and share access rights.
  • Give and remove reputation from other players.
  • Find a balance between progress and protection, between individual needs and those of the group, succeeding or failing together.


Eco is our forever project. We plan to keep growing, expanding, and improving it with the support of the community. Follow our plans and progress through the Eco Tree, which displays in-depth details on current and future features. The Eco Tree can be found on Eco's official website.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-Bit or newer
    • Processor: AMD Ryzen 5 1500X 3.5 GHz Quad-Core or Intel i5-6500 3.2 GHz Quad-Core or similar
    • Geheugen: 8 GB RAM
    • Grafische kaart: AMD Radeon R9 290 or NVIDIA GTX 970 or similar (Minimum: 4 GB VRAM)
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 6 GB beschikbare ruimte
    • Geluidskaart: DirectX®-Compatible
    • Aanvullende opmerkingen: Translations included in the game are made by our community on Crowdin, only the english language is official and made by us. Only languages that cover at least 80% of the strings in acceptable quality are marked as available here on Steam, but there are more than these available in the game.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-Bit or newer
    • Processor: AMD Ryzen 7 3700X 3.6 GHz Eight-Core or Intel Core i7 9700K 3.6 GHz Eight-Core or similar
    • Geheugen: 16 GB RAM
    • Grafische kaart: AMD Radeon RX 5700 or NVIDIA GeForce RTX 2070 or similar (Recommended: 8 GB VRAM)
    • DirectX: Versie 11
    • Netwerk: Breedband-internetverbinding
    • Opslagruimte: 10 GB beschikbare ruimte
    • Geluidskaart: DirectX®-Compatible

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