An advanced tool that lets you create and run artificial intelligence agents that control games like a human, using the mouse and keyboard. No game engine integration. All it needs is the screen. The agent “sees” what you see and reacts: it moves, aims, presses buttons — autonomously, in real time.
Release Date:
Coming soon
Developer:
Publisher:
Teaser | Artificial Player
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There’s still a lot of room for optimization, and the feature potential is nearly unlimited. At this stage, I want to understand whether you're interested in what Artificial Player offers, how you're using it, and what features you need most.”

Approximately how long will this software be in Early Access?

“Roughly 26 weeks

* Fix a series of recognized small bugs in the UI.

* Localization of the interface.

* Provide integration with community models.

* Accessibility support – major improvements expected; currently gathering requirements; we expect community support.

* We want to focus on the educational aspect of the product and add more information targeted at educational institutions.”

How is the full version planned to differ from the Early Access version?

“Currently, the app only supports the "detect and shoot" feature, and the interface offers limited customization options. I’m working on core features such as “pick up target” and “follow target,” and I plan to add key features based on your feedback.”

What is the current state of the Early Access version?

“The app is stable and runs with high performance on low- and mid-range Nvidia GPUs.
All functionality described in the About This Game section has been implemented, except for the agent mode described as “follows commands (like ‘find this’ or ‘shoot that’).””

Will this software be priced differently during and after Early Access?

“We plan to gradually increase the price as we add new content and features. At the same time, we plan to create a community-driven model for delivering pre-trained models tailored to specific use cases, which can be used within the product. After releasing version 1.0, we plan to deliver further functionality as additional modules.”

How are you planning on involving the Community in your development process?

“By releasing the product at an early stage, we want to gather feedback from the community as quickly as possible about the direction in which we should develop our product, and how to best tailor it to the widest possible audience. We also want to learn what level of customization is expected.

In general, by purchasing the product at an early stage, you have the opportunity to influence its final appearance and functionality. To communicate with users, we plan to use the power of the Community Hub. We are also preparing an external support page where bugs can be reported and custom models can be submitted.”
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About This Software

Artificial Player

Artificial Player is an advanced tool that lets you create and run artificial intelligence agents that control games like a human would — using the mouse and keyboard.
You don’t need any game engine integration or code access. All it needs is the screen.
The agent “sees” what you see and reacts: it moves, aims, presses buttons — autonomously, in real time.

What is Artificial Player, really?

It’s a platform for experimenting with intelligent input control in games and applications.
It works with any 3D environment that supports mouse and keyboard input — whether it’s a classic FPS,  a sandbox world, or your own educational project.

Thanks to advanced visual analysis and customizable behavior algorithms, you can create an AI player that:

  • navigates game maps,

  • recognizes enemies or objects,

  • reacts to the environment,

  • follows commands (like “find this” or “shoot that”).

And it does all this — without writing a single line of code.

Key Features:

AI-controlled player with real input

  • Artificial intelligence uses the mouse and keyboard like a human — no overlays, or game files integration.

Fully customizable behavior

  • Adjust movement logic, targeting priorities, reactions, sensitivity, delays, and more — all through a simple UI.

Works with any mouse + keyboard 3D game

  • Unity, Roblox, Minecraft, emulators, retro FPS games, and custom engines — just run it and let it play.

Test and QA modes

  • Run the agent in automated test loops, validate level flow, or repeat tasks without lifting a finger.

Accessibility support

  • Let AI assist users with reduced mobility — such as single-button setups.

Visual analysis and monitoring

  • Track decisions, movement heatmaps, aiming accuracy, and more — all visualized in real time.

Community & Prebuilt Models

Artificial Player is more than a tool — it’s a growing community platform.
The built-in Community Hub allows you to:

  • Browse, download, and run prebuilt AI models created by other users

  • Learn how to train your own agents

  • Share configurations and test scenarios

  • Get inspired and develop your own unique AI playstyle

⚠️ Usage Notice

Artificial Player is designed for offline, educational, and experimental use.

It is not intended for use in online multiplayer games with anti-cheat systems (e.g. Valorant, Apex Legends, Fortnite).

Using it in such games may result in account or hardware bans.

Users are solely responsible for how they use this application.

Who is Artificial Player for?

  • Game developers who want to test levels

  • QA testers automating gameplay

  • Educators teaching computer vision, reinforcement learning, or AI

  • AI enthusiasts and hobbyists

  • Creative players looking for new ways to interact with games

Artificial Player bridges gameplay and technology, creativity and control — connecting the human with the machine.

Are you ready to build your own player?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Artificial Player does not generate content. AP is an application that uses advanced deep neural network algorithms for image analysis. This enables AP to recognize environments, navigate through them, and take appropriate actions. It also serves as a platform that allows you to integrate your own pretrained models, replace predefined ones, and create customized behaviors.

All marketing materials was generated using various AI technologies.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 64-bit procesor and operating system
    • Memory: 16 GB RAM
    • Storage: 15 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: 64-bit procesor and operating system
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GPU with CUDA 4GB VRAM
    • Storage: 30 GB available space
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