Turn-based roguelike where you play as a rogue bot surviving in procedurally generated cities. Features sophisticated character development and in depth combat using a detailed anatomical damage system .

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“We are releasing FreedomBot as early access to build the game alongside our community from the ground up.

We value deep and complex systems in the games we play and we believe that receiving early feedback and iterating on gameplay elements is the best way to build such systems that can resonate with players.

Player feedback will directly shape our development priorities and general direction of the game, but without compromising our vision.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“We can make no promises on that, especially as the scope of the game is quite substantial.

But we believe that in about two years we are going to have a game comparable to most full releases.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The plan is to massively expand the scope of the game.

We aim to expand the world of the game, for example with multiple cities, intercity and international travel.

We also aim to add to the amount of activities and systems the player can interact with, we aspire to build a political system governing robot rights and to include political parties, elections, political violence, and potentially civil wars.

Additionally we want to implement a large amount of player advancement and customization, both in terms of gearing and player modifications.

Finally we are considering some base management. Base upgrades, furnishing, crafting stations, etc.

The overall vision of the game is to build a live dynamic world composed of multiple layers of interleaved and interacting systems for the player to survive in, inhabit, and eventually influence. ”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The game is very early in development. It is little more than a proof of concept for basic systems at this time.

At this time we have:

- A basic implementation of our combat system, featuring a small assortment of firearms and a damage system based on projectile energy and target anatomy.

- Simple procedural level generation.

- A bare bones survival system.

- A minimal skill system for basic skill checks.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“Yes, the plan is to offer the game at a reduced price during early access gradually increasing the price as the game increases in scope.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“We are planning to implement feedback mechanisms straight into the game with the aim of gauging interest on gameplay elements, and receive direct feedback on game balance and the overall player experience.

We will be including a in-game interface where the players will be able to send us direct feedback along with screenshots and their save files. The aim of this tool will be to assist in debugging and provide a clear channel for feedback for the players.

We will be providing the community with a clear view of what's ahead through blogs and public roadmaps.”
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이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 2026년

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게임 정보

Freedom Bot is a turn-based roguelike where you play as a rogue robot trying to survive in a world where you are considered property and your independence is considered an illegal defect.

Navigate through complex urban environments while managing resources evading detection.

Master over twenty specialized skills ranging from combat techniques to social manipulation, each drawing from primary and secondary attributes to create meaningful character building choices. Combat utilizes a detailed anatomical damage system where individual body parts can be targeted and damaged independently, affecting your capabilities as injuries accumulate from operational to destroyed states.

Every playthrough presents unique challenges through procedural generation while maintaining the high-stakes decision making and permanent consequences that define the roguelike genre.

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

We are using AI to generate promotional, steam store, and other marketing, visual assets.

We are also using AI to assist with software development.

성인 콘텐츠 설명

개발자의 콘텐츠 설명:

This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Blood, Frequent Violence, Use of Drugs and Alcohol, Strong Language.

시스템 요구 사항

Windows
SteamOS + Linux
    최소:
    • 운영 체제: 10
    • 프로세서: Ryzen 5 5600
    • 메모리: 8 GB RAM
    • 그래픽: Radeon RX 560
    • DirectX: 버전 10
    • 저장 공간: 4 GB 사용 가능 공간
    • 사운드카드: 16-bit stereo
    • VR 지원: No VR support
    권장:
    • 운영 체제: 10
    • 프로세서: Ryzen 7 5800X
    • 메모리: 16 GB RAM
    • 그래픽: Radeon 6600
    • DirectX: 버전 10
    • 저장 공간: 4 GB 사용 가능 공간
    • 사운드카드: 16-bit stereo
    • VR 지원: No VR support
    최소:
    • 운영 체제: Debian 12
    • 프로세서: Ryzen 5 5600
    • 메모리: 8 GB RAM
    • 그래픽: Radeon RX 560
    • 저장 공간: 4 GB 사용 가능 공간
    • 사운드카드: 16-bit stereo
    • VR 지원: No VR support
    권장:
    • 운영 체제: Debian 12
    • 프로세서: Ryzen 7 5800X
    • 메모리: 16 GB RAM
    • 그래픽: Radeon 6600
    • 저장 공간: 4 GB 사용 가능 공간
    • 사운드카드: 16-bit stereo
    • VR 지원: No VR support
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