Turn-based roguelike where you play as a rogue bot surviving in procedurally generated cities. Features sophisticated character development and in depth combat using a detailed anatomical damage system .

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing FreedomBot as early access to build the game alongside our community from the ground up.

We value deep and complex systems in the games we play and we believe that receiving early feedback and iterating on gameplay elements is the best way to build such systems that can resonate with players.

Player feedback will directly shape our development priorities and general direction of the game, but without compromising our vision.”

Approximately how long will this game be in Early Access?

“We can make no promises on that, especially as the scope of the game is quite substantial.

But we believe that in about two years we are going to have a game comparable to most full releases.”

How is the full version planned to differ from the Early Access version?

“The plan is to massively expand the scope of the game.

We aim to expand the world of the game, for example with multiple cities, intercity and international travel.

We also aim to add to the amount of activities and systems the player can interact with, we aspire to build a political system governing robot rights and to include political parties, elections, political violence, and potentially civil wars.

Additionally we want to implement a large amount of player advancement and customization, both in terms of gearing and player modifications.

Finally we are considering some base management. Base upgrades, furnishing, crafting stations, etc.

The overall vision of the game is to build a live dynamic world composed of multiple layers of interleaved and interacting systems for the player to survive in, inhabit, and eventually influence. ”

What is the current state of the Early Access version?

“The game is very early in development. It is little more than a proof of concept for basic systems at this time.

At this time we have:

- A basic implementation of our combat system, featuring a small assortment of firearms and a damage system based on projectile energy and target anatomy.

- Simple procedural level generation.

- A bare bones survival system.

- A minimal skill system for basic skill checks.”

Will the game be priced differently during and after Early Access?

“Yes, the plan is to offer the game at a reduced price during early access gradually increasing the price as the game increases in scope.”

How are you planning on involving the Community in your development process?

“We are planning to implement feedback mechanisms straight into the game with the aim of gauging interest on gameplay elements, and receive direct feedback on game balance and the overall player experience.

We will be including a in-game interface where the players will be able to send us direct feedback along with screenshots and their save files. The aim of this tool will be to assist in debugging and provide a clear channel for feedback for the players.

We will be providing the community with a clear view of what's ahead through blogs and public roadmaps.”
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This game is not yet available on Steam

Planned Release Date: Q1 2026

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About This Game

Freedom Bot is a turn-based roguelike where you play as a rogue robot trying to survive in a world where you are considered property and your independence is considered an illegal defect.

Navigate through complex urban environments while managing resources evading detection.

Master over twenty specialized skills ranging from combat techniques to social manipulation, each drawing from primary and secondary attributes to create meaningful character building choices. Combat utilizes a detailed anatomical damage system where individual body parts can be targeted and damaged independently, affecting your capabilities as injuries accumulate from operational to destroyed states.

Every playthrough presents unique challenges through procedural generation while maintaining the high-stakes decision making and permanent consequences that define the roguelike genre.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We are using AI to generate promotional, steam store, and other marketing, visual assets.

We are also using AI to assist with software development.

Mature Content Description

The developers describe the content like this:

This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Blood, Frequent Violence, Use of Drugs and Alcohol, Strong Language.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 10
    • Processor: Ryzen 5 5600
    • Memory: 8 GB RAM
    • Graphics: Radeon RX 560
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: 16-bit stereo
    • VR Support: No VR support
    Recommended:
    • OS: 10
    • Processor: Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: Radeon 6600
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Sound Card: 16-bit stereo
    • VR Support: No VR support
    Minimum:
    • OS: Debian 12
    • Processor: Ryzen 5 5600
    • Memory: 8 GB RAM
    • Graphics: Radeon RX 560
    • Storage: 4 GB available space
    • Sound Card: 16-bit stereo
    • VR Support: No VR support
    Recommended:
    • OS: Debian 12
    • Processor: Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: Radeon 6600
    • Storage: 4 GB available space
    • Sound Card: 16-bit stereo
    • VR Support: No VR support
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