Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
全部评测:
褒贬不一 (45) - 此游戏的 45 篇用户评测中有 55% 为好评。
发行日期:
2016 年 5 月 27 日
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鉴赏家评测

情报型
StrikeVectorMeetups 2018 年 3 月 24 日

“temp”

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.”

这款游戏的抢先体验状态大约持续多久?

“The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.”

计划中的完整版本和抢先体验版本到底有多少不同?

“Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.”

抢先体验版本的现状如何?

“In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game will be priced lower during Early Access to encourage a broad and welcoming development community.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.”
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评测

“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

关于这款游戏

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • Progress through a variety of campaign-missions or instantly play standalone missions
  • Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
  • Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
  • Control your spacecraft with true 6DoF flight-controls via directional thrusters
  • Repel enemy fire with anti-gravity using the one-of-a-kind GShield
  • Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
  • AI mimics human-behavior by weighing and making decisions based on changing battle conditions
  • Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.

Strategic energy weapons

When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.

Not your mom's space game

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 操作系统 *: Windows 7
    • 处理器: 2.8 GHz
    • 内存: 8 GB RAM
    • 显卡: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
    • 支持 VR: SteamVR or Oculus PC. Keyboard or gamepad required
    推荐配置:
    • 操作系统 *: Windows 7
    • 处理器: 3.2 GHz
    • 内存: 16 GB RAM
    • 显卡: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX 版本: 11
    • 存储空间: 需要 4 GB 可用空间
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: Linux or SteamOS
    • 处理器: 2.8 GHz
    • 内存: 8 GB RAM
    • 显卡: GeForce GTX 660 or AMD Radeon HD 6800
    • 存储空间: 需要 5 GB 可用空间
    推荐配置:
    • 操作系统: Linux or SteamOS
    • 处理器: 3.2 GHz
    • 内存: 16 GB RAM
    • 显卡: GeForce GTX 1050 or AMD Radeon RX 460
    • 存储空间: 需要 5 GB 可用空间

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