The Isle is an open-world survival game where players choose from three factions in an attempt to survive a fierce island. Hunt. Prey. Survive.
Recent Reviews:
Very Positive (254) - 83% of the 254 user reviews in the last 30 days are positive.
All Reviews:
Mixed (7,900) - 67% of the 7,900 user reviews for this game are positive.
Release Date:
Dec 1, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There's a joke in here about a dream being created with minimal staff and too much reliance on automation, but we'll spare you. The Isle's intent is to avoid being 'just another survival sandbox' or 'just another dinosaur game'; we want to be 'the' dinosaur game. Though the initial core of the game will be implemented upon release, this is a platform sandbox being developed for the community that will help shape The Isle into supporting any game-type imaginable. This goes from classic team deathmatch integration to dramatic park tycoon creation, accurate dinosaur ecosystem simulations, and thrilling survival combat. We believe we can create the basis and modding content for every player's dream that was or is a dinosaur game. After all, 'creation is an act of sheer will.'”

Approximately how long will this game be in Early Access?

“We plan to leave early access by Q3 2018.”

How is the full version planned to differ from the Early Access version?

“The Day One Early Access version has the core implementation of dinosaurs and their functionality. There are currently many other planned features that we will be adding in the coming months, some of which already in development. Aside from internal planned features, community feedback will be vital in the creation and implementation of additional dinosaurs, player types, cosmetic skins, and various other aspects.

Current Planned Features:
- Mac + Linux + Steam OS Version
- Full Mod Support (i.e. skins, additional dinosaurs, extra or intentionally limited game features, maps, and gamemodes)
- Full Controller Support ( Xbox / Steam Controller etc)
- Other Steamworks Features (Achievements, Trading Cards, etc)
- VR Support
- Localization of All Game UI / Text
- Realistic Dinosaur AI with Ecosystem Support
- Dynamic Weather
- "Tribal" Faction Implementation
- "Mercenary" Faction Implementation
- Player Crafting System Implementation
- Base Capturing
- Dynamic Aerial Drop-In Spawn System
- Human/Dino Body Painting
- Dinosaur Taming
- Advanced Vehicle System
- Customizable Skin System
- More Dinosaurs
- Improved Sound FX, including regional sound localization
- Improved and Expanded Vegetation System, including interactive foliage
- Global In-Game World Quest (That will directly affect game development and story)

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.”

What is the current state of the Early Access version?

“All necessary features such as options, settings, and graphics are present.

Dedicated servers, steam synchronization, and basic persistence are present.

The minimal requirements of a dinosaur survival simulation are in place. Players can choose from all available dinosaurs and have the basic needs for eating, drinking, and have the capability to move through the world, stalking and hunting other players and AI.”

Will the game be priced differently during and after Early Access?

“Pricing will be changed during each milestone of large development features such as the additional factions and vertical gameplay additions.”

How are you planning on involving the Community in your development process?

“Community feedback is imperative to the overall development direction of additional features on top of current content. These include, but are not limited to, dinosaur additions, future environmental biomes, weapons, skins, and community inspired creations.”
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Recent updates View all (425)

December 18

Dev Branch version released

Hey Islanders!

Remember, this patch is currently live on the Public Development Branch. If you'd like to participate in the Public Development Branch you can do so by right clicking The Isle in your Steam library > select properties > betas > and from the dropdown menu select "Public Development Branch". Afterwards your game will update to the latest available version.


This is another quick hotfix before the larger christmas update


  • Added scent with animations to the following sandbox dinosaurs - Anky, Acro, Allo, Austro, Ava, Bary, Carno, Cerato, Diablo, Dilo, Dryo, Galli, Giga, Herrera, Maia, Pachy, Shant, Spino, Sucho, Trike, Utah, Velo
  • Added a new version of the My Dinosaur screen, work in progress
  • Added a search filter to the scoreboard and nest invite menu to quickly find other players by name
  • Added a new chat command for administrators, /announce , to inform players of events
  • Added the ability to manually destroy your nest
  • Added a gameplay option to enable displaying performance information while you play
Bug Fixes

  • Fixed being able to group with other species through an issue related to nest invites
  • Fixed the new dilo bite animation being too slow
  • Fixed being able to move trees with your character
  • Fixed being unable to use arrows in chat
  • Fixed eggs being visible during the gestation phase
  • Fixed being unable to use the character screen after re-possessing your old character
  • Fixed not being informed if your nest invitation was cancelled due to the egg being used already
  • Fixed being able to manage your nest from very far away
  • Fixed being able to manage your nest after it breaks
  • Fixed Taco's inflating when using scent
  • Fixed Dryo, sandbox Galli being unable to manage their nests normally
  • Test fix for a server-side crash related to timers

  • Fixed some plants still blocking the players camera
  • Improved the performance of the lava areas
  • Improved the performance of the bark master shader
15 comments Read more

December 14

Dev Branch version released

Greetings Islanders,

You can start playing this patch immediately by right clicking The Isle in your Steam library > left clicking properties > Betas > The Isle > and from the dropdown menu select public development branch. Upon doing so your game will update to the latest available version. Alternatively you can check out this gif!

Onto the patch itself:

  • This patch contains a database wipe due to balance tweaks and growth time changes
  • This is mainly a bugfix patch to address various issues found in the previous few builds. You can expect a larger update to live branch with all this and more in time for Christmas. The map formerly known as "Isle V3" is still being overhauled, but should be ready for the coming major update's release.

  • Nests can now have food stored in them by adults for hatchlings to eat
  • Reduced volume of Dilophosaurus danger call
  • Reimported several sound assets at higher resolution
  • Hunger and thirst indicators now always show while eating or drinking
  • Added a chat notification if you try to invite someone who is already in a group
  • Network optimizations to some environmental blueprints
  • Prevented crouching while moving at sprint speed
  • Test fix for a client crash related to a missing material dependency

  • Added nesting animations for Dryosaurus, Diabloceratops, Dilophosaurus, Maiasaura
  • Updated scent & nest animations for Gallimimus
  • Reduced shadow flickering
  • Updated river water shader
  • Optimized river water mesh
  • Reduced water scent highlight distances and brightness
  • Added more interactive foliage
  • Increased default grass size
  • Optimized trees & other foliage assets
  • Upgraded color grading on tree leaves
  • Updated particle lighting method
  • Corrected some issues with nest materials
  • Adjusted texture streaming settings to mitigate blur
  • Optimizations to master dino shader in preparation for color system
  • Added full body vocal & interaction animations for Psittacosaurus

Thenyaw Island
  • Tweaked canyon cave area slightly
  • Reduced overall tree density, added more open spaces
  • Lava volume optimizations
  • Fixed radio tower water source using outdated water volume
  • Smoothed out a couple of stuck spots
  • Cleared trees that were intersecting landmarks / blocking line of sight to them
  • Adjusted north star position so it better reflects the compass N point
  • Flushed the grass cache to fix some floating plants
  • Fixed collisions on certain rock types
Bug Fixes
  • Fixed sandbox dinosaurs with juvenile variants being unable to nest
  • Fixed the hunger and thirst indicators not appearing on screen
  • Fixed the static hud option not working correctly in some cases
  • Fixed being able to eat while full
  • Fixed Dilophosaurus being able to move during resting transition
  • Fixed the ambush timers not being cleared when the character is unpossessed
  • Fixed stamina bar not appearing when jumping
  • Fixed blocking group invites not working
  • Fixed game mode server filter not working
  • Fixed drink hint showing while swimming
  • Fixed outdated nightvision effect in replay mode
  • Fixed the nest build animation re-playing when re-entering its network relevancy radius
  • Fixed nest properties being reset on clients when they re-enter its network relevancy radius
  • Fixed a bug where laying down mid stomp lets you to do the stand animation when moving
  • Fixed nests blocking the camera
  • Fixed listen server hosts not being made administrators automatically
  • Fixed nest eggs visual state not being updated properly
  • Fixed river water visibility during nightvision
  • Fixed block group notification not working
  • Fixed game mode filter not working
  • Fixed drink hint showing while swimming
  • Fixed outdated nightvision effect in replay mode
  • Fixed players being able to inject colour coding into chat messages
  • Fixed being able to impersonate other players in the chat
  • Fixed game locking up if you use the escape menu while interacting
  • Fixed being able to open the character screen while interacting or roaring
  • Fixed being able to continue sprinting without holding the key while Character screen is open
  • Fixed not being grouped together when nested in as a hatchling every time
  • Fixed nests taking more damage than normal under certain circumstances
  • Fixed nest egg widgets having the incorrect image tint
  • Fixed nest egg widgets not displaying the embryo image for every state that is not dormant
  • Fixed servers that are not on the same build being filtered out in the engine (does not apply to previous engine version servers)

For those of you unaware, please be sure to check out our public development branch information & guidelines! It'll provide you with everything you need to know about the public development branch and how it differs from the default live branch.

Public Development Branch Information & Guidelines:
19 comments Read more
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About This Game


A note from the developer:

Firstly, thank you for looking at our game. Despite the fact we aspire to create a fun game approachable by many, we feel the need to caution any potential users. We are undergoing experimental updates of the game's design and roll out patches daily, sometimes several times. This results in a lot of updates that some people find distasteful. As this occurs, user experience may drastically change. Features may be added, removed, or wiped entirely. More importantly, difficulty will gradually become more brutal as chances of survival become less likely. We, the developers, are actively going to design the future game islands and creatures to counteract known player tactics of survival. Your mistakes will be punished. Expect no survivors.

The Isle: A World Designed to Kill You

The Isle is a realistic, gritty, open-world survival horror game. There is only one goal in mind: Survive. The islands and its inhabitants will radically change, ever-evolving as players themselves learn how to grow, flourish, and thrive. There are no waypoints, tutorials, or ulterior precepts in mind to alter play styles or purpose. In the end, the only person you can trust is yourself.


These features are currently in the game and though they are listed, may have bugs that have not been discovered or addressed.

  • The Island: A vast landscape of dense forestand open plains, hidden within are various ruins and expanses that hold insight as to what was here...
  • Up to 100 players per server based on server hardware and bandwidth.
  • Sandbox System - Play as any of the dinosaurs (or humans!) added to the game, with no penalties or consequence to dying. Sometimes we don't want to struggle to survive, and that's okay.
  • Basic Dinosaur Simulation - Basic needs such as thirst and hunger are present. Start as a juvenile, grow to adulthood, mate, and raise young. Stalk your prey and avoid your predators among the dense forests and swamps.
  • Playable Dinosaurs - Choose between featured animals in the official survival mode, or join customized sandbox experiences with 30 playable dinosaurs such as Triceratops, Carnotaurus, Tyrannosaurus Rex, Gallimimus, Utahraptor, Acrocanthosaurus and Allosaurus, with even more planned ahead.
  • Dedicated Server Binaries with Steam integration
  • Basic Dinosaur AI
  • An expansive island stretching across 16x16km²

Planning Ahead: The Future Development Goals

We realize that there is a long road ahead and a lot of work to be done in order to turn this into the dinosaur game we want it to be. Throughout development, we will be adding a lot more to the Isle based off of current planning and user feedback Some of these features are as follows:

  • Full Mod Support - Skins, additional dinosaurs, and various gamemodes such as deathmatch and a tycoon sim
  • Achievements, Trading Cards, Emotes, etc.
  • Localization of all Game UI
  • Realistic Dinosaur AI with complex ecosystems
  • 20+ Playable Dinosaurs
  • Indigenous Faction implementation
  • Survivor Faction implementation
  • Player Crafting System implementation
  • Base Capturing
  • Dynamic Aerial Drop-In Spawn System
  • Human/Dinosaur Body Painting
  • Dinosaur Capturing and Enslaving
  • Advanced Vehicle System
  • Improved Sound FX, including regional sound localization
  • Steam economy
  • "The Escape" global in-game world quest

Aside from the necessity of community feedback finds for bug fixes, content suggestion, and creative feedback, the Isle will have a post-release content structure after Early Access has been polished to the best of our ability.

Unique Triple-Faction Gameplay

Choose between three playable factions and find yourself stranded on a merciless island of harsh wildernesses, cunning dinosaurs, ruthless indigenous, fierce survivors, and rival players. Explore dark and foreboding forests, unforgiving caves, and beautiful but deadly mountain vistas for the supplies you will ultimately need to survive. As you progress and explore, you will happen across ancient ruins and abandoned military bases that, with perseverance and time, can convert into your own outpost or nesting ground in this hostile world.

  • As the survivor, you'll experience a sense of both wonder and terror as everything on the island has evolved to kill you. However, you will find yourself armed to the teeth and more than capable when it comes to survival skills. Discover how you came to be here, and escape. Nothing will stand in your way... so long as you still have ammo.
  • As the Indigenous, you will find yourself in-tune with the natural environment. Surviving here for many lifetimes, the indigenous are capable foragers and natural hunters. Form tribes or survive alone, you will be armed with spears, bows, poison, and makeshift camouflage. Become as ruthless as the beasts among you, or become food.
  • As a Dinosaur, you'll be the epitome of cunning and ferocity. From the swift and agile Utahraptor to the unstoppable Tyrannosaurus Rex, you must survive as a meager juvenile until reaching maturity. Form packs, create and defend your nests, hunt prey, and claim territory. All roads lead to death, or becoming the dominant predator of the island.

A Global Community Story

The Isle features a narrative told strictly through the environment, achievable only through immense cooperation among players. Hidden locations and artifacts are dynamically created within the open world that reveal the answers to all the questions that would arise. How are you stranded? Why can’t you just leave? How did the dinosaurs get here? What is the distant call that pierces the night? It will take the entire community to unravel the purpose to their being on the Isle and each discovery will directly affect the future of the game.

Become the Beast

One key focus of the Isle is the unique element of playing as dinosaurs and other creatures found on the islands. All will have a general familiar play-style, while each retain their own uniqueness of capability. Players can select a variety of creatures and grow from juvenile to adulthood. As your dinosaur grows, you can select different palette options and skins, growing your abilities to hunt, create your pack, and eventually mutate into a much powerful version of your dinosaur and claim the right as the Apex.

Unparalleled Mod Support

We will support all the features of Steamworks and allow for any aspect of the game to be modded by the community using Steam Workshop. Members of the community will be able to download a free copy of Unreal Engine 4 from Epic Games and generate mods and change all aspects of the game. This includes everything but not limited to making a new map, adding new dinosaur types or new game modes such as a Dinosaur Park Simulator or a role playing focused game mode. The most notable feature is turning off large portions of the game for a specific user experience, such as having an island strictly populated by dinosaurs.

You can subscribe to mods on the workshop and select what ones you want enabled when you start your server. Players joining the servers will automatically obtain the required mods without even needing to restart the game.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R9 280X series card or higher.
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Additional Notes: This game needs a dedicated graphics card to run. Integrated graphics cards will not work.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit or later (64 Bit ONLY)
    • Processor: Quad-core Intel or AMD processor, 3.4 GHz or faster.
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space

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