Use the magical device known as the Chronicon to travel into the souls and memories of fallen heroes to re-live their grand tales! Epic adventures full of loot and monsters await!
Recent Reviews:
Very Positive (19) - 100% of the 19 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,093) - 94% of the 1,093 user reviews for this game are positive.
Release Date:
Jul 28, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Chronicon is a large project for just one person to maintain, so I ask the Steam community to participate in the development. I hope to be able to build a great community which gets to help shape the game itself.

My goal is to collect as much feedback as possible through frequent updates with fresh content, tweaks, and other additions, so that I may create a solid and polished game.”

Approximately how long will this game be in Early Access?

“I'm aiming for a full release some time in 2018. However, delays are expected as the game is constantly growing in scope based on the very excellent feedback I've been getting over the forums! I don't want to set a date and rush development - it's done when it's done.”

How is the full version planned to differ from the Early Access version?

“The full version will feature many more items, spells, abilities, areas, worlds, enemies, bosses, crafting and other mechanics. The goal is to have five complete worlds for you to discover and explore, slaying your foes and collecting the loot as you advance further. I also intend to have a lot of replayability through scaling difficulties and increasingly difficult end-game content.”

What is the current state of the Early Access version?

“Most features and mechanics are present, however there is a lot of content to be added, as the initial release (0.20.0) only featured one of the five planned worlds. Worlds will be added in major content patches over time, and smaller patches will be added frequently with various tweaks and additions.

Currently the game has 4/5 worlds (or "acts"), basic end-game content, complete character skill trees, basic (to be upgraded) endless progression system, and most of the planned mechanics.

See the news section for recent changes!”

Will the game be priced differently during and after Early Access?

“Because of instability, bugs, and general lack of content, the price is lower while in Early Access. Expect it to increase once we hit full release. Major updates usually come with a small sale, too.”

How are you planning on involving the Community in your development process?

“I will be actively participating in discussions on the Chronicon Steam Community Forums to answer any questions you might have, and reply to feedback. I would love to know what you like, dislike, and hear any suggestions or ideas you might have.

You can also reach me on twitter: @sqrbt.
And the official subreddit: r/Chronicon”
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Recent updates View all (108)

December 18

Progress Report!

Hello everyone!

I figured it was a good time to do a progress update. I was planning to have the next update out before Christmas, but I've realized I just don't have enough time to do everything I want to before then.

I don't want to cut anything out either, so the plan now is to upload what I have as an optional update this weekend, so you can check out the work-in-progress new stuff over the holidays if you want to.

I'll resume work on it after the holidays and do a proper update as soon as it's done! I'll make an announcement when the optional update is available, and explain how to get it (don't worry, it's very simple!).

So what's in the next update?
The next update has...
  • A full Mastery rework
  • Endgame/Anomaly rework
  • A new endgame crafting mechanic called Runes
  • Many tweaks and fixes

A mastery rework? Is my build nerfed?
Most likely not. If your build relied on an OP or broken mechanic/skill/interaction then it's probably nerfed in the sense that it is not OP anymore, however I've tried to keep everything "viable".
With big changes like these, the meta will change, new builds will emerge, and it'll require a few iterations to figure out what's fun and what needs work. So be sure to let me know what you think when this goes live! (Or join the testing, more on this at the bottom)
There has been an overall damage number "squish", so depending on how far you're into the endgame you might see lower numbers pop, but don't panic as everything is being tuned accordingly!
When designing the new Masteries these were my goals:
  • Allow a wider array of builds (including adding better support for requested things like better companion build options and thorns scaling)
  • Make things more fun by making point investment matter more
  • Make future class changes/additions/tweaks easier to manage and balance
And based on initial feedback on test builds, things are looking good!

Here's some screenshots of the new Masteries:
A fully decked out Warlock Mastery

Wait what? Caps everywhere but the three in the middle left?
Yup, because now you get bonus damage to all skills in the entire tree when putting any point in the related line, like so:

And the middle three lines doing this:

Lets you build pretty freely and still always get stronger.

A new addition are the rhombus skills.. these are called perks!
Here's the final perk of the Corruptor line:

And the Class Masteries being the middle 3 lines, the only ones with skills without caps.. you still get powerful scaling without having to dump all points into a single skill, like before.

Here's a few other Perk exampels:

Grand Summoner being one of the picks for the last perk for the Class Masteries...

What do I mean "one of the picks"?

Ever single mastery works like the active skill slots in the regular skill trees - you get to pick what goes in the slot! And yes, that means all of them, not just the perks. However there's currently a special synergy slot that only has 1 option.

These are just a few examples from the Warlock class - every class has their own perks and passive picks. And they have a lot of them!

And here is the currently (work in progress) new endgame interface:

And a little peek at the Rune system:

And some good news for custom translations: I have also prepared all enchants and legendary powers for translators, as well as adding support for Cyrillic.

I think this update is going to be great :)

If you want to help test this as I am developing it, you are more than welcome to pop in on the Community Discord and join the "tinka builds" - special test builds that I frequently publish to gather feedback. All of the things I showed above are actually playable and available for testing there right now!

There's a pinned message in the discord with instructions on how to opt-in for these test builds. Join the Community Discord here:

I hope I'll see you there!

Oh, and on December 20th the in-game Christmas event starts - so be sure to check that out. Tinka's been up to no good again...
4 comments Read more

September 28

Update 0.82.4 - Mostly fixes

Hey guys!

Another update is live, focusing on fixing various issues that popped up. Thanks for reporting them to me, and please let me know if there's any more issues!

Hope you all have a good and crash-free weekend :steamhappy:

  • Added more lights to the Champion's Domain
  • Gems & sockets are now visible on the item cards when hovering items on the ground
  • Further improved performance of several spell effects, especially lightning effects (mostly noticable on low-end machines)
  • Updated skill description of Squall (Warden) to be more accurate
  • Fixed crash from entering certain challenge portals
  • Fixed some special effects that did not render, such as the effect on enemies and players using Warp
  • Fixed rare crash from some Unique item effects, such as the Hound Whistle
  • Fixed the timer not being displayed in The Rigged Vault
  • Fixed animated interface elements such as socketing and skill spend animations not rendering correctly
  • Fixed crash when reviving in co-op
  • Fixed bad text formatting of numbers when hovering items on the ground
  • Added an escape case for Thunder Punch (Berserker) which should prevent getting stuck if being knocked back while flying forwards
8 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Just Updated

New mechanics recently released in update 0.81.0!

Read more in the announcement!

About This Game

Linux users please note that only Ubuntu is officially supported.


What happens in a world where the last evil lies dead, the last quest is completed, and the last chest has been opened?

In this world, the long-dead Heroes of Old are forever remembered and honored through a great magical device. This device, known only as the Chronicon, is capable of opening a portal into the memories – the very souls – of the Heroes of Old. Each year, a handful men and women are given the great honor to re-live the old tales.
And this year, you have been chosen…

Note: Trailer footage and screenshots are of high level characters with decent equipment. Expect a slower pace at first.

Game Features

  • The first 4 full acts to play through, with the final act in the works
  • 4 unique classes: The Templar, Berserker, Warden, and Warlock
  • Procedurally generated dungeons and areas – each playthrough is different
  • Local co-op up to 4 players (same machine, requires 1 Xbox 360/one controller per additional player)
  • Over 600 items with randomized enchants & qualities, and powerful set items!
  • Over 900 skills and abilities to learn and improve
  • Infinite character progression
  • Hardcore mode
  • Basic crafting - Enchant and gem your equipment to its maximum potential!
  • Full Xbox 360/one controller support (optional)

Planned Features (in no particular order)

  • 1 Additional act
  • More items, quests, areas, and general content
  • Much more endgame content and mechanics
  • More fleshed out progression systems

System Requirements

SteamOS + Linux
    • OS: Windows 7 / 8 / 10
    • Processor: Dual Core, 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c and Shader Model 3.0 Compatible Dedicated Video Card, 512 MB VRAM
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Additional Notes: Intel HD video cards poorly supported. Requirements may change during development.
    • OS: Ubuntu 14 or above
    • Processor: Dual Core, 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c and Shader Model 3.0 Compatible Dedicated Video Card, 512 MB VRAM
    • Storage: 500 MB available space
    • Additional Notes: Intel HD video cards poorly supported. Requirements may change during development.

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