RigIT is a 3D computer graphics animation tool that automatically rigs skeletons from an animation library to 3D meshes from 3D mesh libraries.
All Reviews:
Negative (10) - 10% of the 10 user reviews for this software are positive.
Release Date:
Oct 1, 2015
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Publisher:
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About This Software

RigIT is a 3D computer graphics animation tool that automatically rigs skeletons from an animation library to 3D meshes from 3D mesh libraries. RigIT is a fast, high resolution, near pose, automatic rigger that can rig skeletons to meshes with or without well-defined interiors. It allows you to import skeletons and animations from Motion Capture (.bvh) files and automatically rigs them to objects imported from Wavefront (.obj) files that contain a single object mesh. These rigged meshes can then be exported to a Collada (.dae) file. RigIT is designed to decrease time to market costs by reducing the time requirement for, and simplifying the process of, assigning animations to computer graphics.

System requirements:
Operating system: Windows 7 or later

Key product features:
Automatic rigging of skeletons to meshes

To see tutorials on how to use RigIT see:
https://www.youtube.com/channel/UCIiRDJPsojFIja_cDgUwjQw

For more information see our website:
http://www.rigitgraphics.com/

To download Blender for free visit:
http://www.blender.org/

System Requirements

    Minimum:
    • OS *: Windows 7
    • DirectX: Version 11
    • Storage: 50 MB available space
    Recommended:
    • DirectX: Version 11
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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