街机三国!狼系打铁!魂系地图! 免费试玩版,恭候光临! 暮年赵云“一出祁山”北伐章节免费上线。 这是一段历史,也是炎黄子孙的精神图腾:季汉之魂。

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「○ It's difficult for hardcore action games to achieve a perfectly balanced default difficulty level for players upon first encountering the game. Even after multiple rounds of closed beta testing, we're still eager to hear more feedback. We look forward to more balanced adjustments before the official launch.
○ We truly hope to tell the story of the protagonist Zhao Yun's entire military career in a single work. Since the chapters involved are difficult to condense, we'll release a portion of it through Early Access and continue development.」

這款遊戲的搶先體驗時間大約會持續多久?

「It will take about a year.
The game has already completed all its foundational systems, along with a free trial and an early access version with transferable saves. This development took two years.
The foundational systems will remain largely unchanged going forward, with the focus on content production.
The remaining content, while representing the majority of the game's gameplay time, will have a more manageable development process than the initial system development.
Perhaps, due to QA and balancing, it won't be completed in a year, but our current internal goal is to release the game within a year.」

正式版預計會與搶先體驗版有何不同?

「Combat and interaction will remain largely unchanged to ensure that Early Access players' saves and experience carry over seamlessly to the full version.
We are planning on​ introducing just a handful of progression mechanics to keep the experience from feeling monotonous.
Our overall goal is to tell the complete story of Zhao Yun's military career, from the Burning of Bowangpo in the Early Access version all the way to the final Northern Expedition, including the chapters in between.
We plan to have more bosses with different mechanics and levels with different design languages.
Of course, this is just a general goal. We haven't made any specific commitments yet regarding the weight of each chapter, the movesets and mechanics of each boss, and so on.
We will focus on the following aspects of the full version: story integrity, rich exploration, and boss diversity.」

搶先體驗版目前的開發進度如何?

「The current Early Access version includes the entire content of the prologue "The Burning of Bowang" and the first chapter "Three Visits to the Thatched Cottage," which can be inherited from save files.
The combat system and UI are fully developed, and aside from balancing, should be similar to the final version.
Ideally, we'd like to update each chapter one by one, completing the update within a year.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Our plan is to offer a 20% discount on the full version during Early Access as a way to thank and reward our early supporters.
The full version is priced to honor the final year of the Shu Han Dynasty, 263 AD. After the 20% discount, we plan to lower the first digit of the price from 2 to 1.
Once the game leaves Early Access and officially launches, we plan to adjust the price to the final full version price (restoring the original price).
This price holds special historical significance, and we hope to honor the game's complete form.
At the same time, we will continue to offer a robust free trial so that all players can fully experience the core gameplay before purchasing and ensure it's to their liking.」

在開發過程中,您打算如何與社群互動?

「Our game is a hardcore action game, a Souls-like game, specifically a sekiro-like game, a very niche genre.

Our internal beta test results show that anyone who's played Wolf has a blast, while those who haven't can't get into it.

We don't expect to be a massive hit, so we hope that after the Early Access version (including a free trial) launches, more players will tell us the following:

① Where the difficulty is unreasonable ② Where the gameplay isn't comfortable

It's impossible to please everyone, but even if we don't have a perfect audience match, at least it's not unpleasant to play! (Although it's not that comfortable either.)

In addition to development progress, we also hope that players who have played the free trial and early access versions can help us with some basic publicity (or, more modestly, introduction).
Our beta testers have been quite positive with this little game. We hope that as more relevant players discover us in the future, they will share their experiences with their fellow enthusiasts.
Thanks in advance to everyone who offers feedback and potential publicity!」
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關於此遊戲

在《三国往事:季汉之魂》中,玩家将扮演赵云,追随刘备脚步,复兴汉室。

玩法上,坦诚的说,就是个缝合怪游戏。

结合经典街机清版操作交互方式、狼系战斗的打铁架势结算、魂系篝火捷径的关卡结构;

再添加老生化地图系统、任务记录系统、内置攻略情报系统、完整剧情回放、角色说明,力求流畅的游戏体验。

我们相信,再多的介绍都不如让玩家直接上手游玩,即使成本、能力所限,作品不尽如人意。

游戏将提供免费试玩版“一出祁山”,节选游戏中后期完整区域免费开放给大家。

在此章,诸葛亮留下千古名篇《出师表》后,与主人公赵云踏上北伐征程。

赵云一路杀敌的同时,回忆起年少初遇刘备的,点点滴滴。

试玩版探索流程三小时左右,包含两位稀世强者和四位精英首领,容量也是我们诚意的一环。

本作几乎是纯粹原教旨独立游戏,没有任何宣发预算,为主创的圆梦之作。

如果您认可试玩版、钟意本作,诚挚的邀请您加入Early Access抢先体验。

EA版的开启,和成都至西安高铁票价同理,致敬与纪念季汉政权灭亡的公元263年。

最终正式版将包含赵云自少年时代投奔幽州,至暮年祁山北伐的完整军旅生涯。

叙事主轴还原史书记载,关注历史上各个重点事件逻辑脉络和角色们心境转折。

即,与《三国演义》等通俗著作将有很大不同。

EA版为存档可继承至正式版的序章、第一章,与试玩版流程长度类似,但内容完全不同的两个章节。

包含火烧博望坡、跃马过檀溪、三国茅庐等情节,叙述刘备集团投奔荆州、令人窒息的艰难困境,以及,卧龙诸葛的惊世智慧。

开发团队将竭尽全力,继续更新赤壁之战、荆南争夺战、入川之战、汉中之战、夷陵之战、七擒孟获等章节。

力求早日完成全部内容开发,完成赵云这一生戎马,完成千年传颂的,季汉之魂。

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7, Windows 8.1
    • 處理器: Intel Core i3 2.00 GHz 或 AMD A10
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Intel® HD Graphics 3000
    • DirectX: 版本:11
    • 儲存空間: 6 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel Core i3 2.00 GHz 或 AMD A10
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel® HD Graphics 3000
    • DirectX: 版本:11
    • 儲存空間: 10 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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