A 2D ecosystem and survival simulation where you can manage the ecology of an evolving island or survive on it as a human, facing realistic survival mechanics and a deep character progression system.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Selling DinoSystem in Early Access allows me to invest more time into the development, and get precious feedback from the community while the game is being developed.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«There is no ETA for the final version, but you can get an idea of the current development stage by checking the game version: for example, v0.70.0 means the game is 70% complete.
I want to continue improving the game even after the Early Access, so as soon as all the core features and content are in place (v1.0), I'll release it as a full product, but DinoSystem will keep getting expanded and improved after that.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«There are some core game systems missing, like the several God Mode tools, a planned "emergent" narrative, and more content. The game gets more refined with every update, so it's difficult to be specific on how it will differ when completed: it will be better, rest assured of that!
You can assess the progress towards the full version on the development roadmap page, and the work done so far in the changelogs page.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current alpha build offers an already deep sandbox survival experience, which still lacks some variety and content (especially for the end game). God Mode (the game mode where you manage the ecosystem) still lacks few tools to interact with the world, but the ecosystem mechanics are in place and you'll see animals reproduce, seasons pass and vegetation spread.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No price change is planned as of now.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I value all feedback and always check the forum for suggestions and bug reports. I'm adjusting the development plan according to the feedback received, best way to share your feedback is joining our Discord channel!»
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Anmeldelser

“It is clear that CapriByte Studios is offering some truly distinctive options for a dinosaur survival simulator.”
3rd Strike

“Dinosystem is shaping up to be one deep simulation game.”
Pixel Judge

“Screw the T-Rex!”
Indie Game Mag

Om spillet

⚠️ WARNING: The Remote Play Together tag is used solely to enable multi-device play and does not indicate any multiplayer functionality.

DinoSystem is a 2D top-down ecosystem and survival simulation. Play as a godlike overseer managing the ecology of an evolving island populated by dinosaurs — or as a human trying to survive in it, facing realistic survival mechanics and a deep character progression system that tracks your body’s physical adaptation over time.

🦕 A Living, Emergent World

Every element on the island follows biological and physical rules. Nothing spawns from thin air: will you hunt the last dinosaur of its species for a steak, or protect it from extinction and ensure its eggs hatch? These are the dilemmas you'll face — if you don’t go extinct first.

⚙️ Development

To learn more about the upcoming features planned for 1.0 and beyond, check out the development roadmap. Feel free to join the discussion and suggest new ideas!

🕹️ Game Modes

  • God Mode: Control the island's ecology, change the weather, trigger disasters, and observe how nature reacts.

  • Survival Mode: Start as a stranded human. See how long you can survive — and how your body changes with your lifestyle.

🌍 World Simulation Features

  • True ecological simulation: animals and plants are born, grow, reproduce, and die. No artificial “spawns”.

  • Seasons and day/night cycle: gradual transitions with sun angle, temperature, and light dynamically affecting the environment.

  • Advanced weather model: dynamic rain, fog, storms, snow, wind, and sandstorms, driven by real variables like humidity and air pressure.

  • Realistic water cycle: puddles form, evaporate or turn into lakes depending on temperature, humidity, and sun exposure.

  • Terrain evolves: fertility, vegetation, and water presence can transform areas over time.

  • Dynamic fire system: reacts to weather, spreads with fuel and wind, and affects all nearby objects and characters. Wildfires triggered by lightning can spread and destroy forests.

  • Animal AI: survival-driven behavior with reproduction, parenting, foraging, and territorial conflict.

  • Procedural island generation at game start, based on player settings.

  • Real decomposition: items decay based on weather and environment, not artificial timers.

🧍 Survival Features

  • Dynamic body evolution: your appearance and abilities change based on fat, muscle, and diet. Adapt for winter, combat, or speed.

  • Needs are systemic, not scripted: thirst, hunger, and fatigue respond to climate, weight, exertion, metabolism, and more.

  • Complex skill system: skills improve with use and decay with neglect.

  • Crafting & building: create gear, weapons, clothes, and build shelters (or find a cave).

  • Food system: nutritional values matter. Protein from meat helps muscle growth — but don’t forget to cook it!

Many more features will be added throughout development. Follow the roadmap, and get involved in shaping the game!

📝 Note for Laptop Users

If you experience poor performance despite having a dedicated GPU, Windows might be running the game on the integrated graphics.
To ensure optimal performance, open Settings → System → Display → Graphics, search for DinoSystem.exe, and set it to use your High Performance GPU (usually your dedicated graphics card).

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10/11 (64bit)
    • Prosessor: Core i3 1.8 GHz or better
    • Minne: 2 GB RAM
    • Grafikk: GTX 450 / 560m or better
    • DirectX: Versjon 9.0c
    • Lagring: 400 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10/11 (64bit)
    • Prosessor: Core i5 2.5 GHz or better
    • Minne: 4 GB RAM
    • Grafikk: GTX 850 / 960m or better
    • DirectX: Versjon 9.0c
    • Lagring: 400 MB tilgjengelig plass

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