A 2D ecosystem and survival simulation where you can manage the ecology of an evolving island or survive on it as a human, facing realistic survival mechanics and a deep character progression system.

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Vroegtijdige toegang

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Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Selling DinoSystem in Early Access allows me to invest more time into the development, and get precious feedback from the community while the game is being developed.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'There is no ETA for the final version, but you can get an idea of the current development stage by checking the game version: for example, v0.70.0 means the game is 70% complete.
I want to continue improving the game even after the Early Access, so as soon as all the core features and content are in place (v1.0), I'll release it as a full product, but DinoSystem will keep getting expanded and improved after that.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'There are some core game systems missing, like the several God Mode tools, a planned "emergent" narrative, and more content. The game gets more refined with every update, so it's difficult to be specific on how it will differ when completed: it will be better, rest assured of that!
You can assess the progress towards the full version on the development roadmap page, and the work done so far in the changelogs page.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current alpha build offers an already deep sandbox survival experience, which still lacks some variety and content (especially for the end game). God Mode (the game mode where you manage the ecosystem) still lacks few tools to interact with the world, but the ecosystem mechanics are in place and you'll see animals reproduce, seasons pass and vegetation spread.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No price change is planned as of now.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I value all feedback and always check the forum for suggestions and bug reports. I'm adjusting the development plan according to the feedback received, best way to share your feedback is joining our Discord channel!'
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Recensies

“It is clear that CapriByte Studios is offering some truly distinctive options for a dinosaur survival simulator.”
3rd Strike

“Dinosystem is shaping up to be one deep simulation game.”
Pixel Judge

“Screw the T-Rex!”
Indie Game Mag

Over dit spel

⚠️ WARNING: The Remote Play Together tag is used solely to enable multi-device play and does not indicate any multiplayer functionality.

DinoSystem is a 2D top-down ecosystem and survival simulation. Play as a godlike overseer managing the ecology of an evolving island populated by dinosaurs — or as a human trying to survive in it, facing realistic survival mechanics and a deep character progression system that tracks your body’s physical adaptation over time.

🦕 A Living, Emergent World

Every element on the island follows biological and physical rules. Nothing spawns from thin air: will you hunt the last dinosaur of its species for a steak, or protect it from extinction and ensure its eggs hatch? These are the dilemmas you'll face — if you don’t go extinct first.

⚙️ Development

To learn more about the upcoming features planned for 1.0 and beyond, check out the development roadmap. Feel free to join the discussion and suggest new ideas!

🕹️ Game Modes

  • God Mode: Control the island's ecology, change the weather, trigger disasters, and observe how nature reacts.

  • Survival Mode: Start as a stranded human. See how long you can survive — and how your body changes with your lifestyle.

🌍 World Simulation Features

  • True ecological simulation: animals and plants are born, grow, reproduce, and die. No artificial “spawns”.

  • Seasons and day/night cycle: gradual transitions with sun angle, temperature, and light dynamically affecting the environment.

  • Advanced weather model: dynamic rain, fog, storms, snow, wind, and sandstorms, driven by real variables like humidity and air pressure.

  • Realistic water cycle: puddles form, evaporate or turn into lakes depending on temperature, humidity, and sun exposure.

  • Terrain evolves: fertility, vegetation, and water presence can transform areas over time.

  • Dynamic fire system: reacts to weather, spreads with fuel and wind, and affects all nearby objects and characters. Wildfires triggered by lightning can spread and destroy forests.

  • Animal AI: survival-driven behavior with reproduction, parenting, foraging, and territorial conflict.

  • Procedural island generation at game start, based on player settings.

  • Real decomposition: items decay based on weather and environment, not artificial timers.

🧍 Survival Features

  • Dynamic body evolution: your appearance and abilities change based on fat, muscle, and diet. Adapt for winter, combat, or speed.

  • Needs are systemic, not scripted: thirst, hunger, and fatigue respond to climate, weight, exertion, metabolism, and more.

  • Complex skill system: skills improve with use and decay with neglect.

  • Crafting & building: create gear, weapons, clothes, and build shelters (or find a cave).

  • Food system: nutritional values matter. Protein from meat helps muscle growth — but don’t forget to cook it!

Many more features will be added throughout development. Follow the roadmap, and get involved in shaping the game!

📝 Note for Laptop Users

If you experience poor performance despite having a dedicated GPU, Windows might be running the game on the integrated graphics.
To ensure optimal performance, open Settings → System → Display → Graphics, search for DinoSystem.exe, and set it to use your High Performance GPU (usually your dedicated graphics card).

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11 (64bit)
    • Processor: Core i3 1.8 GHz or better
    • Geheugen: 2 GB RAM
    • Grafische kaart: GTX 450 / 560m or better
    • DirectX: Versie 9.0c
    • Opslagruimte: 400 MB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11 (64bit)
    • Processor: Core i5 2.5 GHz or better
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX 850 / 960m or better
    • DirectX: Versie 9.0c
    • Opslagruimte: 400 MB beschikbare ruimte

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