DinoSystem is a 2D ecosystem and survival simulation that allows players to manage the ecology of an evolving island and survive in it as a human, dealing with realistic survival mechanics and a deep character progression system.
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매우 긍정적 (224) - 이 게임에 대한 사용자 평가 224개 중 92%가 긍정적입니다.
출시일:
2015년 6월 25일
개발자:
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참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“Selling DinoSystem in Early Access allows me to invest more time into the development, and get precious feedback from the community while the game is being developed.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“There is no ETA for the final version, but you can get an idea of the current development stage by checking the game version: for example, v0.70.0 means the game is 70% complete.
I want to continue improving the game even after the Early Access, so as soon as all the core features and content are in place (v1.0), I'll release it as a full product, but the development will continue (at a slower pace).”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“There are some core game systems missing, like the several God Mode tools, a planned "dynamic" story, and more content. The game gets more refined with every update, so it's difficult to be specific on how it will differ when completed: it will be better, rest assured of that!
You can assess the progress towards the full version on the development roadmap page, and the work done so far in the changelogs page.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The current alpha build offers an already deep sandbox survival experience, which still lacks some variety and content (especially for the end game). God Mode (the game mode where you manage the ecosystem) still lacks several tools to interact with the world, but the ecosystem mechanics are in place, and you'll see animals reproduce, seasons pass and vegetation spread.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“No price change is planned.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“I value all feedback and always check the forum for suggestions and bug reports. I'm adjusting my development plan according to the feedback received, when appropriate.”
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DinoSystem 구매

 
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평가

“It is clear that CapriByte Studios is offering some truly distinctive options for a dinosaur survival simulator.”
3rd Strike

“Dinosystem is shaping up to be one deep simulation game.”
Pixel Judge

“Screw the T-Rex!”
Indie Game Mag

게임 정보

WARNING: Remote Play Together tag is added purely to enable the ability to use multiple computers to play, not to suggest the game has any multiplayer feature.

DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of an evolving island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time.

An emergent, living world:

Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct.

Development:

To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions!

Game Modes:

  • God: Manage the island ecology, change the weather, trigger devastating events, and see how the ecosystem adapts.
  • Survival: Join the island as a stranded human, see how long you can survive as part of it, and how your body changes in the process.

World Features:

  • Ecology simulation: the game simulates a Cretaceous ecosystem populated mainly by dinosaurs. Animals and plants don't "spawn"; they are born, grow, reproduce and die.
  • DinoSystem uses a seasonal model that calculates day/night length, relative position of the sun, and influences the weather; seasons transition is totally gradual.
  • Realistic weather model that takes into account variables like time of day, humidity, temperature, and pressure; generating weather conditions like rain, snow, wind, sand/snowstorms, thunderstorm and fog.
  • Thunders can trigger wildfires, which can burn down entire forests.
  • Realistic water cycle: rain creates puddles that can either evaporate or grow into ponds and lakes. Evaporation takes into account air humidity, temperature and sun exposure.
  • Terrain changes according to factors like presence of water, weather, vegetation, and location. Any area can become fertile or arid, new forest or grasslands may form or disappear over time.
  • Fire (from torches to campfires and wildfires) consumes available fuel, releasing heat and light, and it's influenced by air humidity and wind; you body and all objects near a fire are heated up. Fire can spread to nearby vegetation and trigger a wildfire, if ambient conditions are favourable.
  • Animals AI allows them to survive in their world and adapt; they'll reproduce, care for their youngs, look for protection or compete for food and mating.
  • Each new island is generated at game start, based on parameters set by the player.
  • Everything, from dead animals to branches, decomposes based on factors like temperature, humidity, and location. There is no "timer" after which an item or a carcass disappears.

Survival Features:

  • Deep, complex and rewarding character progression system: metabolism, body muscles and fat change according to your lifestyle, and your character's sprite changes in appearance to reflect this. Get fat to survive winter, get slim to be lighter and swifter, or get muscular to be stronger in combat and more capable of hard work, but make sure to eat enough proteins.
  • Needs like thirst and hunger are not just bars that drop at a constant rate: everything, from performing actions to metabolism and body weight, influence the rate at which you burn calories, consume water or get tired. For example, high temperature or intense activity make you sweat, requiring you to drink more water. Also, you won't die directly by malnutrition, but as you starve you lose fat, until you become too weak and eventually die from the elements.
  • Dozens of skills, both mental and physical, that raise as you perform the related action; but can also decay if you don't practice them for a long time.
  • Crafting/Building system allowing you to create items, clothing, weapons, as well as build your own shelter (unless you find a cave..).
  • Foods with different nutrition values: meat is valuable because of proteins, but make sure you cook it...

Many more features will be added throughout the development! Again, check the development roadmap, and feel free to get involved and suggest new features.

### NOTE FOR LAPTOP USERS ###

If you have a decent graphics card and still have bad performance, it's possible your card is not being used to run the game. Try enabling your graphics card for run_game.exe (the game launcher), here's a guide for NVIDIA and ATI.

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10/11 (32/64bit)
    • 프로세서: Core i3 1.8 GHz or better
    • 메모리: 2 GB RAM
    • 그래픽: GTX 450 / 560m or better
    • DirectX: 버전 9.0c
    • 저장공간: 300 MB 사용 가능 공간
    • 추가 사항: If using a laptop, make sure to enable your dedicated graphics card for run_game.exe (the game launcher) from the Nvidia/Catalyst control panel
    권장:
    • 운영 체제: Windows 11 (32/64bit)
    • 프로세서: Core i5 2.5 GHz or better
    • 메모리: 4 GB RAM
    • 그래픽: GTX 850 / 960m or better
    • DirectX: 버전 9.0c
    • 저장공간: 300 MB 사용 가능 공간
    • 추가 사항: If using a laptop, make sure to enable your dedicated graphics card for run_game.exe (the game launcher) from the Nvidia/Catalyst control panel

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