Climb the twisted Tower in this dark fantasy roguelite action game. Rescue villagers, face mysterious evils, and master skill-based combat. With challenging floors, randomized loot, and fierce bosses, every run offers new challenges and unique builds to conquer.

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Jeu en accès anticipé

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Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Rise of the Dark Tower is a systems-driven roguelite where balance, replayability, and player skill are key. We aim to use Early Access as a way to fine-tune the game based on real player experiences. By involving the community early, we plan to iterate on mechanics, improve progression, and introduce new content in a way that reflects what players actually want. Our goal is for Rise of the Dark Tower to be more than just challenging—it should feel fair, deep, and rewarding. Early Access is the best path to achieving that vision. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We plan to remain in Early Access until October 2025. This timeline gives us room to expand content, polish mechanics, and integrate player feedback into all aspects of the experience. Our goal is to release version 1.0 as a well-rounded, content-rich roguelite that has been meaningfully shaped by the community. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version of Rise of the Dark Tower is planned to include significantly more content, deeper systems, and a fully fleshed-out endgame. While Early Access focuses on establishing the core loop—combat, progression, and early Tower levels—we aim to expand on that with additional bosses, enemies, floors, abilities, and more. The complete version is intended to build on a solid foundation and deliver a richer, more complete experience. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access version includes the first few floors of the Tower, featuring a variety of enemies, traps, and randomized loot. Players can explore different room types, experiment with the core mechanics, and develop distinct combat styles using the initial selection of relics and skills.

We’ve also introduced the game’s first major boss fight, designed to serve as both a milestone and a glimpse into the difficulty curve ahead. While the core systems—combat, exploration, loot, and progression—are in place, content remains limited, and we plan to continue adjusting balance based on player feedback.
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. We aim to keep Early Access free so that as many players as possible can try Rise of the Dark Tower, share feedback, and contribute to its growth. Once the game reaches version 1.0 and is fully developed, we plan to release it as a paid title. This model allows players to experience the core game risk-free during development, while supporting the final, polished version upon release. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community involvement is central to how we plan to shape Rise of the Dark Tower during Early Access. As a roguelite, the game benefits greatly from iteration—balancing mechanics, refining progression, and evolving content. To do this effectively, we aim to center development around direct player feedback.

We plan to engage actively with the community through Steam discussions and social media, gathering input on everything from combat feel and item balance to enemy design and meta-progression. Devlogs and experimental branches are also in the works, so players can test upcoming features and help steer their direction.

Ultimately, we aim to build a roguelite that evolves alongside its community—one that’s not just fun to play, but also rewarding to grow with. »
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À propos de ce jeu

In this dark fantasy world, ascend a twisted, ever-changing Tower to rescue captured villagers and confront a mysterious evil lurking at its peak. Rise of the Dark Tower is a rogue-lite built for replay-ability, blending tight, skill-based combat with challenging floors, randomized abilities, and dynamic enemy encounters. Each run offers new relics, abilities, and paths, encouraging creative builds and adaptive strategies. Unlock upgrades, uncover hidden secrets, and survive intense boss battles that test your mastery of the game’s systems.

Our community and fans helped us build our first game, and you too can help us improve it even more! Come and join our community and let us know what you would like to see!

Features:

  • True rogue-lite progression: Each run is a fresh start where your choices and skill matter. Unlock powerful relics, weapons, and abilities as you climb. Randomized traps, puzzles, and enemies ensure every attempt is unpredictable—rewarding the cunning and punishing the careless.

  • Randomized hazards and build-defining abilities: No two runs play alike thanks to a vast pool of loot, weapons, and blessings that combine in surprising ways. Your success depends on adapting your build to the challenges and perks you find.

  • Fast-paced action combat that rewards skill: Combat is tight and responsive, demanding quick reflexes and smart decision-making. Dodging, running, and striking are only part of the fight—knowing when to press the advantage or retreat can be the difference between survival and starting over.

  • A quirky and memorable cast of characters: Meet a variety of unique personalities with distinct voices and stories. These encounters add humor, mystery, and depth, making the journey through the Tower feel alive and engaging.

Road Map Features:

  • We plan to add unlockable content in future updates, such as new character, additional secrets, and new abilities!

  • We do not plan to add any micro-transactions. We do plan to add unlockable cosmetics and artworks!

  • We will be holding polls and contests, giving players the chance to help improve the game and earn prizes.

  • We plan to expand our soundtrack and special effects.

New Updates for Release vs Demo Version:

  • Objectives and Guide improved.

  • New Main Character sprites

  • New enemies

  • New Special Effects

  • Lore drops hidden in each floor. 

  • 4 New Abilities

  • Skippable Dialogs

  • Improved loading of assets to help performance

  • Implemented Achievements

Known Issues Getting Fixed or have been Solved:

  • None at this time. If you do find something, let us know on our discord and we will improve it!

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

This game uses original artwork by our staff for level assets, that has been altered with Ai, for the purpose of changing color, fill in color, or correct its scale. We do not use Ai for illustrations or alter anyone's submitted work in anyway or form.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

This game contains some forms of cartoon like violence and partial nudity that depicts the shape of the human body.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10 (64-bit)
    • Processeur : Intel Core i5-2400 / AMD FX-6300
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 750 Ti / AMD Radeon HD 7870
    • DirectX : Version 11
    • Espace disque : 5 GB d'espace disque disponible
    • Carte son : 5 GB available space
    • Notes supplémentaires : Works well with controller or keyboard
    Recommandée :
    • Système d'exploitation : Windows 10 / 11 (64-bit)
    • Processeur : Intel Core i7-8700 / AMD Ryzen 5 3600
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GTX 1660 / AMD RX 580
    • DirectX : Version 12
    • Espace disque : 5 GB d'espace disque disponible
    • Carte son : DirectX compatible
    • Notes supplémentaires : Works well with controller or keyboard

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