Cash_Out is a top down shooter with stealth and action in mind, where the goal of the game is to raid the building and steal cash. Levels are procedurally generated, with randomized weapons as well. There are many different items, clothing sets and skills that you can use to give you the edge while raiding.
All Reviews:
Positive (36) - 80% of the 36 user reviews for this game are positive.
Release Date:
May 27, 2015
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Cash_Out has a lot of content, and with that comes bugs and unbalance. I want the game to release in a pristine state. The best way to do that is to allow people to play the game during the early access period. Along with that, suggestions and concerns will be taken into account to ensure the game is great.”

Approximately how long will this game be in Early Access?

“Until it is released, I'm about maybe 80% done right now.”

How is the full version planned to differ from the Early Access version?

“I'm planning several features not currently in the game. I don't really want to talk about them in case something goes wrong and they can't be added. Something I can say is that a lot of content will be added in the Early Access period.”

What is the current state of the Early Access version?

“Functional, if not partially buggy.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during early access, if you are interested in buying the game, this would be the best time.”

How are you planning on involving the Community in your development process?

“I'll be taking suggestions and criticism into account during this period, if you don't like something, feel free to post on the discussions tab and I'll try to get it fixed.”
Read more

Buy Cash_Out

 

Recent updates View all (70)

May 8

Cash_Out and Authoring Tools have been updated to 0.12.0.0!

It's here, after several delays the authoring tools are (mostly) complete. With this update, level pack modding is mostly complete as well. I will be adding more functions but I don't plan on doing any more massive work with it.

Here are the patch notes for Cash_Out.

Additions
  • New unique enemy -> Kamikaze. Explodes on death after a couple of seconds.

    Added the following comparison methods to then(filtertarget).
    • then(filtertarget,self,true or false)
    • then(filtertarget,collision,true or false)
    • then(filtertarget,moving,true or false)

  • The following commands have been added
    • then(healthtarget,health) - Changes the targets health. (Keep in mind, player health is 600 by default!)
    • then(healtarget,amount) - Heals the target.

Bug Fixes
  • Fixed commenting in scripts.
  • Fixed external subcommands and argument subcommands.
  • Added new enemy AI indicators to coop.
  • Landmines can now actually drop. (I don't know how I missed this honestly.)
  • Tacks can no longer be thrown through walls.
  • Changed the way that level pack files are unpacked, previously this was based on the time
  • Fixed metal and glass modded objects.
  • Enemies stuck behind tables no longer get stuck trying to walk through the table when trying to fire at you.

Balance
  • Tacks no longer slow down enemies and players, reduced damage too.
  • Mixed "blind" and "deaf" into one single status effect. (All blinding and deafening attacks applied both anyways.)

And here are the patch notes for the authoring tools, I haven't updated in almost 2 years so it's likely I'm missing a lot of stuff from this, but here they are.

Bug Fixes
  • Fixed some export issues related to lighting.
  • Fixed an issue with corrupted sprites caused by temporary files not resetting properly.
  • Fixed quicksave and save being flipped in fuction.
  • Testing a mod pack no longer changes the last save position.
  • Minimizing the screen no longer deletes all text in a text field.
  • Fixed a crash caused by changing the name of a sprite.

Additions
  • Changed up the toolbar slightly.
  • Added some more options to the room editor.
  • Spruced up the script editor, it now checks if the code will have errors and now functions more like a real text editor. (copy, paste, cut etc)
  • Added external scripts! You can test the scripts to ensure that they don't crash too.
  • The help file is here! It's still unfinished though, click the ? button on popups, or middle button click the grey box in the script editor.

Other Changes
  • Instead of a limit of 1 backup, there is now a limit of 5 backups, after 5 is made, they'll start being deleted.
  • Associated the .cmp filetype with the authoring tools, clicking directly on level pack files will now launch them in the authoring tools. (Sorry, this isn't automatically applied, this is a limitation with windows 10, you'll have to associate the files yourself.)
  • Removed the "junk objects" section. Instead there's a toggle for objects that makes them "junk" objects.
  • Changed "microseconds" in the profile to %, which represents the % of a frame, if it passes 100% that's bad.

  • TEMPORARILY added the keybind CTRL + U to the export to steam option. This lets you input a steamworks workshop ID to directly update. Currently it is possible to update mods, but grabbing a list of what mods are the users mods is broken. I will update to fix this when I have a fix.

Anyways, next set of patches will focus on tutorial, training and glossary type stuff.

Enjoy!
0 comments Read more

April 20

Cash_Out has been updated to 0.11.2.0!

Another modding related patch. Modding for the most part is almost feature complete at this point. There are still some bugs and stuff to fix, and some smaller things to add though. I also added some AI fixes in, hopefully it functions better. Here are the patch notes.

Modding System
  • Did some backend optimization of subcommands for scripting.
  • Scripts that have specific if conditions are now only run if they meet the condition, previously even if the script has a condition of only running on creation, it was checking every frame if the script was created.
  • Fixed a parsing edge case.
  • Added the script(script,arg...) subcommand. This calls on a script and...
  • Added the then(return,number) function to be used above, this returns a value to be used in the subcommand.
  • Added the function(function,arg...) subcommand.

  • Added the following commands for use in targetting enemies.
    • then(cleartargets) - Clears the target buffer.
    • then(filtertargets,type,comparitor,amount) - Filters the target buffer based on type.
    • then(addtargets,type) - Adds a type of target to the target list.
    • then(then_target_damage,amount) - Damages every target on the target list.
    • then(then_target_status,type,amount) - Adds a status effect to every target on the target list (except blocks).
    • then(addtargets,type) - Adds a type of target to the target list.
    • if(hastargets) - Checks whether or not you have a target.

  • then(with,child) added, makes the next script be run by the child.

Other Changes
  • The "math" subcommand is now significantly faster and now actually works.
  • Smoothed out enemy turning.

Balance
  • Changed the base health of enemies so that health is higher at lower difficulties. Enemies will also deal 40% more damage. As an offset, small healthkits now heal 2.5% instead of 2%.
  • Changed the way enemy aim works. Enemies now aim faster, but when aiming at the player they'll aim slower. This is to make dodging enemy shots more viable, and should make action more exciting paired with the above change.

  • Increased kickback on pistols, revolvers and SMGs.
  • Reduced base enemy movement speed scale.
  • Changed the algorithm used to generate levels for clothing, better clothing is now much more rare.
  • Also changed the algorith for generating weapons, better weapons now have the chance to have better stats as well.
  • Rebalanced knives to make them stand out more as seperate.

Bug Fixes
  • Updated the AI logic for footprint following. (again!)
  • Anything with exponential movement wasn't accurate accross framerate settings, fixed this!
  • Enemies with items will no longer automatically home in on you when hearing a sound, and will no longer try to throw items over tables.
  • Fixed thrown weapon damage and critical values.
  • Fixed damage dealt by the prosthetic hook.

I'd like to do one more QoL and modding related patch next before I move onto a new feature (likely stuff related to tutorials at this point).

Enjoy!
5 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Update Notes


LATEST UPDATE - 0.12.0.0 - 08/05/2018

Additions

  • New unique enemy -> Kamikaze. Explodes on death after a couple of seconds.

    Added the following comparison methods to then(filtertarget).
    • then(filtertarget,self,true or false)
    • then(filtertarget,collision,true or false)
    • then(filtertarget,moving,true or false)

  • The following commands have been added
    • then(healthtarget,health) - Changes the targets health. (Keep in mind, player health is 600 by default!)
    • then(healtarget,amount) - Heals the target.

Bug Fixes

  • Fixed commenting in scripts.
  • Fixed external subcommands and argument subcommands.
  • Added new enemy AI indicators to coop.
  • Landmines can now actually drop. (I don't know how I missed this honestly.)
  • Tacks can no longer be thrown through walls.
  • Changed the way that level pack files are unpacked, previously this was based on the time
  • Fixed metal and glass modded objects.
  • Enemies stuck behind tables no longer get stuck trying to walk through the table when trying to fire at you.

Balance

  • Tacks no longer slow down enemies and players, reduced damage too.
  • Mixed "blind" and "deaf" into one single status effect. (All blinding and deafening attacks applied both anyways.)

Free Quickplay Demo

Want to try out Cash_Out before you buy? This demo includes a short raid in singleplayer and multiplayer, and a small selection of loot, skills, weapons and items you can find in the full game!

About This Game


Cash_Out is a randomly generated top down shooter that blends stealth and action to keep the gameplay moving. Build up your character with career mode, or jump right into the game with quickplay. Choose your class, stats and skills to customize your character to your playstyle. While in raids pick up items, weapons and clothing to give yourself the edge while raiding!

  • over 90 Skills Across 6 Unique Classes.
  • Over 45 unique and randomized weapons to suit your playstyle.
  • Over 54 pieces of clothing with interesting bonuses applied!
  • Over 19 items to find and use in raids!
  • 18 perks that can change how you play instantly!
  • 3 game modes that change the way you progress!
  • Scripting system allows you to make level sets, workshop support included!
  • Play together with up to 4 players with the co-op mode.


Cash_Out currently features a scripting system to allow you to make and upload unique room sets to the steam workshop, bundled with development tools to help you make levels. Along with that, the scripting language included allows you to go beyond basic level design, and add logic to your levels!




Co-Op for Cash_Out is currently in beta! Join up with up to 4 different players though TCP connection or through stream to raid a building together! It won't be easy though, the more players, the harder the raid is, so build up a character with 4 new class types to help you in the raid!




Cash_Out will be cheaper during early access, so if you're interested, now would be the best time to try it!

System Requirements

    Minimum:
    • Memory: 200 MB RAM
    • DirectX: Version 9.0
    • Storage: 60 MB available space
    Recommended:
    • Memory: 500 MB RAM
    • DirectX: Version 9.0
    • Storage: 60 MB available space

What Curators Say

3 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...