Cash_Out is a top down shooter with stealth and action in mind, where the goal of the game is to raid the building and steal cash. Levels are procedurally generated, with randomized weapons as well. There are many different items, clothing sets and skills that you can use to give you the edge while raiding.
全てのレビュー:
好評 (35) - このゲームのユーザーレビュー 35 件中 80% が好評です
リリース日:
2015年5月27日
開発元:
パブリッシャー:

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Cash_Out has a lot of content, and with that comes bugs and unbalance. I want the game to release in a pristine state. The best way to do that is to allow people to play the game during the early access period. Along with that, suggestions and concerns will be taken into account to ensure the game is great.”

このゲームは大体どのくらいの期間早期アクセスですか?

“Until it is released, I'm about maybe 80% done right now.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“I'm planning several features not currently in the game. I don't really want to talk about them in case something goes wrong and they can't be added. Something I can say is that a lot of content will be added in the Early Access period.”

早期アクセスバージョンの現状はどうなっていますか?

“Functional, if not partially buggy.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“The game will be cheaper during early access, if you are interested in buying the game, this would be the best time.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“I'll be taking suggestions and criticism into account during this period, if you don't like something, feel free to post on the discussions tab and I'll try to get it fixed.”
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アップデート情報


LATEST UPDATE - 0.13.1.0 - 02/05/2019

Additions

  • Localization is here! You can edit the locale_en.ini file to change your language preferences. NOTE: Only english is supported at the moment. Localization is... VERY expensive, I simply don't have the funds to support multiple languages at launch.
  • A new puzzlebox puzzle has been added!

Bug Fixes

  • Fixed issues related to throwing items and applied bonuses from weapons.
  • Kamikaze guards will no longer zip across the ground on death.
  • Fixed a bug with the Vampire.
  • Fixed the horrible framerate dips caused by the visuals for the balance class.
  • Fixed a visual issue with the first time visual setup.
  • Optimized the main menu, it was running way worse than it should have.
  • Fixed a problem (that was likely never happening to anyone) related to unlocking the golden items.
  • Enemies now fire in the direction they're aiming, not directly at the player.
  • Fixed a bug where AI would rapidly spin around.
  • Enemies should ACTUALLY no longer get stuck in blocks, for real this time I promise.
  • Store purchased health is no longer effected by the blood healing bonus.
  • Fixed a crash caused by starting a game with a gamepad.
  • Fixed some issues with the executioner mask.
  • Fixed shop spawning non-online.
  • Made unlocking skills slightly harder, you'll no longer get a skill automatically just for attempting a raid.
  • You can no longer break shark tanks in the lab room.
  • Fixed damage caused by thrown knives in coop.
  • Enemies that WOULD spawn in blocks in coop no longer leave their spawn indicators behind.
  • Enemies in coop who die carrying weapons now drop the items.
  • Fixed another issue with stores in coop.
  • Fixed an issue with 3x3 puzzles in coop.
  • Fixed a very uncommon glitch caused by restarting the game an incredible amount of times.
  • Fixed a visual issue with the flamethrower in coop.
  • Fixed an issue with picking up weapons in coop.
  • Fixed some oddities with binding keys.
  • Fixed a large ammount of issue with enemy bullets in coop.
  • Fixed a crash with the buzzsaw.
  • Fixed a potential issue with medic enemies reviving enemies and spawing them out of bounds.
  • Thrown greatswords no longer stun.

Balance

  • NOTE: Any weapons generated before this will have incorrect stats, sorry.

  • Altered Gun Stats
    • Shotgun - Increased spread, reduced amount of bullets from 6 to 5.
    • Revolver - Reduced noise, reduced kickback.
    • SMG - Reduced speed.
    • Pistol - increased kickback.
    • Sniper - Increased damage.
  • Altered Knife Stats
    • Kunai - Reduced damage.
    • Box Cutter - Increased throw speed.
    • Switchknife - Reduced damage.
    • Shank - Increased charge speed.
    • Paring Knife - Reduced throw speed.
    • All Knives - Increased throw damage.
  • Altered Swing Stats
    • Metal Pipe - Reduced speed.
    • All Swing Weapons - Increased throw damage.

  • Changed the Bouncer. Bullets fired now split off into 2 other bullets. (Was causing issues with the new system.)
  • Changed the Tornado. Now fires off a stream of poison that confuses enemies. (Was causing issues with the new system.)
  • Changed the Overkill. Now homes in on nearby enemies. (Was causing issues with the new system.)
  • Changed the Minigun, it must now be revved up before it can fire. (Wanted it to be more unique)
  • Changed the Cleaver. Now has the bonus of The Face Buster. (Felt the name fit this weapon better.)
  • Changed the Face Buster. Now is stronger, but deals damage over time. (The Cleaver's old bonus wasn't very interesting.)
  • Changed the Celebration. Now turns into a tesla coil that damages nearby enemies. (Sorry, giving a free ultimited projectile was a bad idea.)
  • Changed the Brainfreeze. Enemies who die will now be turned into a block of ice that blocks bullets. (While unique, the blood ice wasn't functioning as intended.)
  • Changed the Torcher. Now can target enemies very far away, it's much weaker of course though.
  • Changed the Assault Rifle. Now applies a "debuff" that causes enemy kickback to be significantly higher. (Due to an odd glitch, any weapons created before this won't function like this, sorry!)
  • Fixed how fast enemies spot you, and how fast they turn.
  • Tweaked enemy AI interactions when idle.
  • Reduced enemy sightlines. This actually makes enemies smarter, previously they wouldn't follow the player behind cover as they wouldn't lose sight of the player behind a box.
  • Strengthened the autoaim when using a gamepad.
  • Hitting enemies will now cause them to suffer kickback like the player does.
  • Reduced the damage buff caused by the Sniper enemy. (from max 50% to max 20%).
  • The dartgun will now knock enemies out a couple of seconds after they're hit.
  • Diffiulty level now impacts the time it takes for enemies to wake up way more.
  • Changed the Spitball. Now causes enemies to attack eachoter instead of getting knocked out.
  • Increased cooldown time of Bad Medicine from 5 seconds to 8 seconds.
  • Reduced the base health of the normal guard to 140.
  • Thrown knife/plank damage is now based on the speed the knife/plank is going.
  • Traps are now less common on outside walls.

  • Skills
    • Rifle Turret - Reduced overheat penatly.
    • Laser Turret - Now only fires when targetting an enemy.

  • You can now only have one aim skill active on your gun at once.
  • All knife thrown damage has been lowered, it was much higher than it should have been.
  • Enemy damage has been increased across the board.
  • Enemy aim speed has been increased across the board as well.

Other Changes:

  • Bullets are now physics based, not fully hitscan.
  • Changed the way visual setup determines your settings, is now based on frame time as well.
  • You can now rebind the pause menu key when playing with a gamepad.
  • Visually changed the combolock spinner and higher/lower puzzle.
  • Blood now has WAY less of an impact on framerate and will actually last forever in the room.
  • Added enemy death visuals to coop.
  • Changed some of the puzzlebox gamepad controls.
  • Memory is flushed significantly more efficiently now.
  • Enemies now drop weapons in coop like in single player.

Free Quickplay Demo

Want to try out Cash_Out before you buy? This demo includes a short raid in singleplayer and multiplayer, and a small selection of loot, skills, weapons and items you can find in the full game!

このゲームについて


Cash_Out is a randomly generated top down shooter that blends stealth and action to keep the gameplay moving. Build up your character with career mode, or jump right into the game with quickplay. Choose your class, stats and skills to customize your character to your playstyle. While in raids pick up items, weapons and clothing to give yourself the edge while raiding!

  • over 90 Skills Across 6 Unique Classes.
  • Over 45 unique and randomized weapons to suit your playstyle.
  • Over 54 pieces of clothing with interesting bonuses applied!
  • Over 19 items to find and use in raids!
  • 18 perks that can change how you play instantly!
  • 3 game modes that change the way you progress!
  • Scripting system allows you to make level sets, workshop support included!
  • Play together with up to 4 players with the co-op mode.


Cash_Out currently features a scripting system to allow you to make and upload unique room sets to the steam workshop, bundled with development tools to help you make levels. Along with that, the scripting language included allows you to go beyond basic level design, and add logic to your levels!




Co-Op for Cash_Out is currently in beta! Join up with up to 4 different players though TCP connection or through stream to raid a building together! It won't be easy though, the more players, the harder the raid is, so build up a character with 4 new class types to help you in the raid!




Cash_Out will be cheaper during early access, so if you're interested, now would be the best time to try it!

成人向けコンテンツの説明

開発者はコンテンツを次のように説明しています:

Mild pixelated gore.

システム要件

    最低:
    • メモリー: 200 MB RAM
    • DirectX: Version 9.0
    • ストレージ: 60 MB 利用可能
    推奨:
    • メモリー: 500 MB RAM
    • DirectX: Version 9.0
    • ストレージ: 60 MB 利用可能

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