A competitive multiplayer strategy game blending lane combat and dynamic upgrades. Spawn units, unlock spells, and create insane build synergies to destroy the enemy castle.

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早期アクセスに近日登場

このゲームの開発者は、開発中の作品としてリリースし、プレイヤーのフィードバックを取り入れながら開発を進める予定です。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Basefall is a competitive multiplayer strategy game that blends elements of lane-based combat, tactical unit management, and real-time decision making.

We are releasing in Early Access to gather player feedback while continuing to refine gameplay systems, balance units, and expand the overall experience. Community input is especially valuable for competitive games like Basefall, where balance, progression pacing, and match flow benefit greatly from real player data and feedback.

Early Access allows us to improve the game alongside our players and shape its future direction together.”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“We currently expect Basefall to remain in Early Access for at least 12 months. However, development timelines may change based on community feedback, iteration needs, and overall project scope.

Our focus is on improving the quality and depth of the game rather than committing to a fixed release date.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The current Early Access version includes the core gameplay experience:
• Multiplayer matches
• Multiple playable units
• Wards and spells
• Upgrade system
• Leveling and unlock progression
• Competitive lane-based gameplay

As development continues, we plan to expand the game with additional units, wards, spells, gameplay modes, progression features, quality-of-life improvements, and overall polish.

We also plan to continue refining balance, visuals, and user experience based on player feedback and live testing.

All future additions are subject to development progress and community input.”

早期アクセスバージョンの現状はどうなっていますか?

“Basefall is fully playable in multiplayer and includes:
• A complete match flow from lobby to end-game results
• A roster selection system
• Unlockable units, wards, and spells
• A leveling and progression system
• An in-match upgrade system
• Core balance and gameplay systems

The game is actively being updated and refined. Players may encounter bugs, balance adjustments, and ongoing system improvements as development continues.

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Basefall is currently planned to be free to play during Early Access.

At this time, we do not have confirmed plans to change the pricing model. If the monetization structure evolves in the future, it will be clearly communicated to the community in advance.”

コミュニティは開発プロセスにどのように関わることができますか?

“We actively gather feedback from players through:
• Community discussions
• Discord
• Playtesting sessions
• Direct player feedback

Balance changes, system adjustments, and feature improvements are heavily influenced by player experience and testing data. We plan to continue working closely with the community throughout Early Access to refine and improve the game.”
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このゲームはまだSteam上でリリースされていません。

リリース予定日: 2026年

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このゲームについて

Basefall is a competitive multiplayer real-time strategy game featuring intense 1v1 and 2v2 lane-based battles where every match evolves as you play.

Spawn units. Unlock spells. Draft powerful upgrades mid-battle.

Destroy enemy towers and breach the base to win.

There are no turns. No downtime.

Only momentum, adaptation, and smart decisions under pressure.

Lane-Based Tactical Warfare

Battle across multiple lanes defended by towers.

To reach the enemy base, you must first break their defenses — but every push creates vulnerability elsewhere.

Control space. Apply pressure. Force mistakes.

2v2 Team Battles

Coordinate with a teammate in strategic 2v2 matches across three lanes.

Each player is assigned a defensive tower.

If your tower falls, your population is reduced — shifting the balance of power and forcing your team to adapt.

Support your ally. Defend your lane. Collapse together for the win.

Mid-Match Drafting & Progression

You don’t start fully equipped.

  • Begin with a single unlocked unit

  • Earn XP through combat and tower damage

  • Unlock additional units, wards, and spells during battle

  • Choose from randomized upgrade options

Every match becomes a new strategic puzzle.

Dynamic Upgrade Shop & Synergies

At key moments, you choose powerful upgrades that can redefine your entire build:

  • Stack burn, lifesteal, shields, slows, and damage buffs

  • Empower specific unit types

  • Create unexpected synergies

  • Adapt your strategy to counter your opponent

No fixed builds. No scripted metas.

Every match evolves differently.

Game Modes:

Competitive 1v1

Fast-paced head-to-head battles where smart decisions beat brute force.

2v2 Team Mode

Strategic coordination, shared pressure, and shifting population control across three lanes.

Dynasty Mode

Draft your army and spells mid-match through randomized choices.

Draft Mode

Build your loadout before battle and unlock it progressively using XP.

High Replayability

With evolving builds, randomized upgrades, and shifting battlefield pressure, no two matches play the same.

Master the lanes. Outdraft your opponents.

Destroy their base.

システム要件

    最低:
    • OS: Windows 10 64-bit
    • プロセッサー: Intel i5-4460 / Ryzen 3 1200
    • メモリー: 8 GB RAM
    • グラフィック: GTX 960 / RX 470
    • DirectX: Version 11
    • ストレージ: 2 GB の空き容量
    推奨:
    • OS: Windows 10 / 11 64-bit
    • プロセッサー: Intel i5-9600K / Ryzen 5 3600
    • メモリー: 16 GB RAM
    • グラフィック: GTX 1660 / RX 5600 XT
    • DirectX: Version 12
    • ストレージ: 3 GB の空き容量
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