A physics-based roguelike brawler where you play as a gorilla smashing your way through 100 men. Punch, throw, and ragdoll your enemies in chaotic, ever-changing game. Easy to pick up, wild to watch, and built to settle the internet’s dumbest debate.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“As a solo developer, Early Access provides me with an invaluable opportunity to gather player feedback on core gameplay mechanics, especially regarding balance and progression. The game features a combat system with multiple upgrade paths and a currency system that needs fine-tuning through real player experiences.

Early Access allows me to build this game alongside the community, ensuring the difficulty curve, wave spawning, and reward systems feel satisfying. While the core gameplay loop is complete and enjoyable, your feedback will help shape additional content and polish the experience before full release.”

Hvor lang tid vil dette spil være i tidlig adgang?

“The game is expected to remain in Early Access for approximately 6-8 months. This timeframe gives me enough runway to implement community feedback, add planned features, and polish existing systems.

However, I'm committed to quality over rushing to meet arbitrary deadlines. If additional time is needed to ensure the game meets both my standards and player expectations, the Early Access period may extend slightly. I'll maintain transparent communication about development progress through regular updates.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“For the full version we plan to expand upon the Early Access foundation with:

  • Additional enemy types with unique behaviors and attack patterns
  • More varied environments and arena layouts
  • Expanded upgrade system with new abilities
  • Multiple playable gorilla characters with unique traits
  • Enhanced visual effects and animations
  • Leaderboard and achievement systems
  • Potentially new game modes based on community feedback
  • Refined balance and progression based on player testing

The core gameplay loop is already implemented in Early Access, so new possible additions will focus on expanding content variety and depth rather than changing fundamental mechanics.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current Early Access version is fully playable with:

  • Complete core gameplay loop featuring wave-based combat
  • Functional gorilla movement and combat systems
  • Multiple enemy types with AI behaviors
  • Working upgrade system between waves
  • Banana currency collection and spending mechanics
  • Ability upgrades to unlock
  • Basic UI elements and menus
  • Sound effects and preliminary music
  • Wave progression system with increasing difficulty

The game is stable with no game-breaking bugs, though you may encounter minor visual glitches or balance issues that will be addressed throughout Early Access.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The price will not change when we leave Early Access. I believe in fairly pricing the game from the start rather than increasing the cost later.

Early Access players are getting the same value as future players, plus the benefit of helping shape the game's development. Your support during Early Access is greatly appreciated, and I want to reward early adopters by ensuring they receive the full game at the same price point.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Community involvement is central to the Early Access process:

  • Regular development updates through Steam announcements and social media
  • Active Discord server where I personally interact with players
  • In-game feedback system for easy bug reporting and suggestions
  • Public development roadmap that will be adjusted based on player feedback
  • Weekly developer livestreams showcasing upcoming features
  • Community polls for prioritizing certain features or content
  • Beta branches for testing major updates before full implementation
  • Highlighting community suggestions that make it into the game

I'm committed to being responsive and transparent throughout development. Your feedback on balance, difficulty, and fun factor will directly influence the game's evolution.”
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NETOP OPDATERET!

🦍 MULTIPLAYER UPDATE IS NOW LIVE! 🦍

The Showdown: Gorilla vs 100 - Now with Online Multiplayer!

The Showdown: Gorilla vs 100 has just received a large update- MULTIPLAYER is now available!

🎮 What's New?

ONLINE MULTIPLAYER MODE - Alpha!

  • Create or join rooms with players from around the world

  • Support for up to 20 players per room - planning on increasing the amount if needed

  • One player becomes the mighty Gorilla while everyone else must work together to survive

  • Seamless host migration and stable networking powered by Photon Fusion

NETOP OPDATERET!

A lot has changed — here’s what’s coming in the next update!

Get ready for a fresh and exciting experience with all-new content and features dropping at release:

🆕 New Upgrade Abilities – Power up in new ways and customize your playstyle even further.

🎲 Wave Modifiers – Randomly selected challenges added to specific waves keep every run unpredictable and unique.

🎯 Wave Tasks – Complete mini-objectives mid-run to earn bonus currency and experience to boost your character even faster.

⏱️ Time-Trial Waves – Finish waves quickly and rack up even bigger rewards!

🌊 New Map – Dive into a brand-new environment featuring water hazards and improved visuals.

🧱 New Block Ability – Defend yourself and outlast your enemies with the all-new blocking mechanic.

🎭 Updated Animations – Smoother, sharper, and more expressive.

...and much more.

Can’t wait for you all to jump in and experience the chaos! 💥

NETOP OPDATERET!

Dookie added plus much more!

I think it was a much needed addition.

Solo dev here trying my best to finish this game while trying to balance work and family.

Added a lot of great updates to my game.

  • Experience progression system

    • Experience pickup orbs

  • Item unlock system

  • New enemy type (thrower)

  • Updated enemy types

    • Tanks now stomp and cause ground eruption

    • Bomber explosions

  • UI sound and animations tweaks

  • Settings added

Hoping to release in the upcoming few weeks. Hope everyone enjoys and if this interests you, Wishlist is available.

Om dette spil

You are the gorilla.
They are the 100 men.
Only one side walks away.

The Showdown: Gorilla vs. 100 is a chaotic, over-the-top roguelike/roguelite brawler where you take on wave after wave of determined (but mostly doomed) human opponents. With physics-driven ragdoll mayhem, every punch, throw, and slam is uniquely hilarious and brutally satisfying.

🧠 Why fight 100 men?

Because the internet won't stop arguing about it.
Because science won't answer the question.
Because you're a gorilla—and gorillas don't need a reason.

💥 Features:

  • 100 men. No mercy. Face a growing variety of challenges.

  • Brutal ragdoll physics. Every hit is a spectacle thanks to dynamic animations and weighty combat.

  • Roguelike progression. Every run is different—unlock gorilla upgrades, new abilities, and arena modifiers.

  • Skill meets silliness. Easy to pick up, hard to master, and always hilarious to watch.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7 (64-bit)
    • Processor: Intel Core i3-4160 or equivalent
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti or equivalent
    • DirectX: Version 11
    • Diskplads: 4 GB tilgængelig plads
    • Lydkort: DirectX compatible sound card
    • VR-understøttelse: N/A
    Anbefalet:
    • Styresystem: Windows 10 (64-bit)
    • Processor: Intel Core i5-8400 or equivalent
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1060 or equivalent
    • DirectX: Version 11
    • Diskplads: 4 GB tilgængelig plads
    • Lydkort: DirectX compatible sound card
    • VR-understøttelse: N/A
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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