War on an Epic scale from Moscow to Berlin – this is War in the East!
All Reviews:
Very Positive (165) - 92% of the 165 user reviews for this game are positive.
Release Date:
Dec 7, 2010

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Recent updates View all (17)

August 29

The XTRG Challenge is back! Welcome to the Eastern Front!

After the incredible success of the first XTRG Challenge series, it’s time to go back on the frontline, but this time the war moves to Russia!


Today XTRG will play Gary Grigsby's War in the East, the Vistula to BerlinScenario, and the fight is going to be epic!

Don’t miss the stream on our official Twitch Channel today from 6 pm to 8 pm BST!

We’ll try to keep these events most regular as possible, so that you can easily follow all the episodes!

See you on the battlefield!


The stream has been uploaded on Youtube
2 comments Read more

June 15

War in the East has been updated to v1.11.03.

Hi Everyone,

We released this update as a beta a few days ago and we are now ready to release it as an official update.

Please see below for the full list of changes in this version.

New Features

1. Reworked New Feature #5 from 1.11.02. Air groups will have their own national morale level, based on regular national morale increased by 5. There will be also the following modifiers: +10 for German air groups before 1943, +5 for German air groups before 1945, +5 for Finnish air groups, +10 for Soviet Guards air groups. This value can never be lower than 25, and higher than 99. Air group national morale will be seen next to air group morale on air group details screen.
a) Morale and experience of newly built Soviet air groups will be equal to 75% of current Soviet air group national morale.
b) Morale increase for air groups sent to reserve will be equal to 50% of their morale distance towards national morale (rounding up).
c) Immediate morale increase for Soviet air groups becoming Guards will be equal to 10.

Bug Fixes

1. Fixed a bug where it was possible to regain APs spent on HQ buildup by timing it properly with an undoable action and using the undo function.
2. Fixed a bug where it was impossible to enter password for the first time in a new PBEM game.

Happy Gaming!
3 comments Read more


“An impressive accomplishment whose size and depth is a testament to wargaming's ability to bring history to life.”
9/10 – PC Gamer

“It’s almost certainly the most important wargame to come out in the past ten years.”
Quarter to Three

“War in the East is one of the most evocative representations of World War II warfare ever made”
PCGames N

About This Game

War on an Epic scale from Moscow to Berlin – this is War in the East!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale. Gamers can engage in massive, dramatic campaigns, including intense battles involving thousands of units with realistic and historical terrain, weather, orders of battle, logistics and combat results. As with all the award-winning titles made by the 2by3 Games team, factors such as supply, fatigue, experience, morale and the skill of your divisional, corps and army leaders all play an important part in determining the results at the front line. Gary Grigsby’s War in the East comes with 4 massive campaigns as well as many smaller scenarios all with different strategic and operational challenges.

Gary Grigsby’s War in the East represents a truly epic representation of the Second World War on the Eastern Front and is unparalleled in its scale, detail, and ambition!

  • 5 major campaigns starting at 1941, 1942, 1943, 1944, 1941 (Alternate victory) all extending to Summer 1945
  • 11 scenarios range in length from 10 turns to 25 turns
  • Map stretches from 100 miles west of Berlin to Ural mountains and from 150 miles north of Leningrad in the north to Bulgaria and Baku in the south
  • 10 miles per hex with weekly IGOUGO turns
  • Play against the AI (either side) or watch the AI simulate the war by itself, with 5 categories of help levels for each side to adjust the difficulty level
  • Includes traditional Play by Email and Server based PBEM+ systems
  • Full service scenario and data editor with CSV export/import functionality
  • Detailed stats of ground elements and aircraft affecting in game performance
  • Up to roughly 4000 units in the game database with the ability to create many more! Division sized maneuver units with thousands of battalion and regiment sized support units
  • Many different classes of support units like artillery, engineer, ski, anti-tank, pioneer, tank destroyer, and much more
  • German Corps/Army/Army Group HQ's and Soviet Army/Front HQ's
  • Air units are generally organized as groups and can run both night and day air missions, complete with night fighters
  • Manually upgrade aircraft within units or automate new aircraft allocation
  • Detailed production with Russian factory evacuations realistically modeled with production penalties and rebuilding delays
  • Extensive spreadsheets and reports representing tons of data and information
  • Detailed yet automated accounting for support personnel and supplies/fuel/ammunition Losses in individual vehicles and squads Display of the various modifiers affecting how efficiently units receive what they need
  • More than 500 historical commanders with a detailed promotion and rating system
  • Leaders can be dismissed, executed, fired, killed in action 8 rating fields measuring different attributes from combat skill to political rating
  • Very detailed system to account for troops/vehicles that are disrupted, disabled and fatigued Accurate modeling of the need for training units before entering combat
  • Detailed weather zones and ice levels for rivers with the option to randomize or fix weather patterns for each scenario
  • Intricate Fog of War rules and unit detection levels - units are rated based on their ability to conceal themselves and their ability to recon other units
  • Includes two major optional rules allowing you to adjust the First Winter Blizzard Effect and the Soviet Combat Doctrine.

System Requirements

    • OS: Windows XP/Vista/7/8/10
    • Processor: Pentium 4 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB DirectX 9+ Compatible
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: 16 bit DirectX 9+ Compatible

What Curators Say

12 Curators have reviewed this product. Click here to see them.
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