You are the hero inside the storybook of an obsessed author pondering with his life’s work. Explore repeating worlds, befriend a talking scarecrow and swing your sword really fast, while uncovering the true, overarching adventure within.
All Reviews:
Positive (43) - 83% of the 43 user reviews for this game are positive.
Release Date:
Mar 2, 2018

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March 2

The Story Goes On Releases!

Three years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago.

Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly.

Back in 2015, we decided to enter Early Access to get community feedback and ideas, this would not have been possible without you guys. Thank you so much for being with us every step of the way!

Now I'm done being emotional, on to the actual changes!


Minor spoilers ahead!

Major Additions
  • The dark forest dungeon! A new dungeon with a spin. When you come back you won't be the same
  • The opportunity to finish the final page and close the book once and for all.
  • Four new tracks by the ever so stunning Sam Lee Jones!
  • Linux and Mac builds
  • Bossrush mode once you've beaten the game
  • German translations, as well as completed Russian, Spanish, Italian and French translations

Major Tweaks:
  • Hotball has been reworked
  • Once you save Foster you'll find the Devil inside when fighting bosses
  • Ivan is now a bit less into lasers, and more into fast projectiles

Minor Tweaks:
  • Moved some spider webs around in major story areas to align
  • Hid the edges of spider webs under the ground so it doesn't look like spiders use hot glue when making their nests
  • Delivering Ivan's letter is not as anticlimactic
  • Lights look more lighty in the spooky dungeon
  • Terma vision won't send you flying to the moon
  • Getting all items is now easier, with the odds being in your favor once you get close
  • Some brights are now brighter, such as fireballs. Especially in bright areas
  • The dialogue box doesn't bounce around like a pinball(as much)
  • The lava no longer looks like water someone set fire to
  • Some contact items would absolutely destroy bosses. Now they only modestly destroy bosses
  • Dinosoar is no longer as picky about what's hurting it
  • You can now save your game at the end warp
  • When using a controller, your aim reticle is now based on range instead of a fixed distance
  • The dash direction can now be changed in the options, letting you dash where you're moving instead of where you're aiming
  • Ghost health is displayed in a way that makes more sense
  • Dead penguins can no longer hurt you (also the name of my alt-band)
  • Adjusted various hitboxes in the game to be more fair to the player
  • The lightning enemy can now buff nearby enemies
  • Graphics for each individual player when using different items
  • Various graphics when using the x-ray glasses have been updated
  • The BFF got stuck in the washing machine and is now smaller
  • The very start of the Forest dungeon has been updated
  • Aim Assist now helps you a lot more

  • Fixed a crash related to targeting when fighting Prickle
  • The Mother no longer flashes the up animation when it's not supposed to
  • Enemies now properly show how stunned they are while in the Yang world
  • Audio can no longer get stuck forever. It can still get stuck for a long time, but not forever
  • Tables at the beginning are now at proper heights
  • Using the Destructicorn in the Yang puddles no longer turns everything white
  • Some things were missing from the Yang world that are shown now
  • Ivan's peepers no longer show up in places you don't want them. Well I guess you don't want them anywhere, but they don't show up in places where they really shouldn't be
  • Pixies no longer send enemies in the wrong direction
  • Collisions would remain after a dungeon blew up
  • Enemies no longer get stuck in the Yang maze
  • Money is now awarded if you go to a room room where it can't follow
  • The scarecrow now wears his fake nose properly and with style
  • Lord Pec'rtron is now awarded at the start of summoning, preventing you from losing it
  • You can no longer leave the spooky dungeon with a Ghost Gem
  • Matt Master no longer gets bugged if you hurt him unexpectedly

In case you missed it, we have a Discord server!

Lots of Love,
Everyone at Scarecrow Arts
11 comments Read more

February 21

The Story Goes On Releases March 2nd!

We’re proud to announce the full version of The Story Goes On will release 2018-03-02 on Windows, Linux and Mac! Additionally we’re also releasing on the Xbox One at the same time, so be sure to grab it for some special features.

It’s been a long journey, and we’re proud to have made it this far, thank you for sticking with us. We know it’s taken a bit longer than we’ve had hoped but the extra time paid off and has made the game even better.

Thank you,
0 comments Read more


“I have been ungodly addicted to this game...”
The SML Podcast

“Every time I thought I had experienced everything, I encountered something new and unexpected.”
BleepBloop Reviews

“One for hack ‘n’ slash fans to keep an eye out for...”

About This Game

Drop into the unfinished storybook of a crazed author, on the brink of being discarded forever. Discover what it means to become a hero worth writing about.

“The Story Goes On” is a different take on the hack’n’slash genre: combining elements of permadeath, random world generation, dozens of unique items and an overarching story.

Every item is designed to shift the way you play: from standard buffs to combat enhancements to new ways of traversing puzzles, items are made to work together and grant the player cool item combinations every time they play.

By progressing further and completing dungeons, the story introduces new bosses to defeat, tougher enemies to fight and more complex environments to conquer.

Within each randomly generated world is a matching pre-existing dungeon that introduces new mechanics, enemies and story elements into the main game.

20+ bosses to defeat, dozens of enemies to grind out for gold, the works.

Our original soundtrack adapts during gameplay to match the pace of battle.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or later
    • Processor: 2 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Card
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • Additional Notes: If your toaster can't run it, there are settings to turn down the effects.
    • OS: Windows 7 or later
    • Processor: 2.01 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Direct X 9 Compatible Card
    • DirectX: Version 9.0
    • Storage: 350 MB available space
    • OS: Mac OSX 10.8
    • Processor: 2.5 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 350 MB available space
    • OS: Mac OSX 10.9
    • Processor: 2.51 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 350 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2.5 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 350 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2.51 Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512MB Video Memory
    • Storage: 350 MB available space

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